{"id":41268,"date":"2025-01-28T16:33:00","date_gmt":"2025-01-28T16:33:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-devs-planning-really-big-update-for-loot-but-theres-a-catch-dexerto\/"},"modified":"2025-01-28T16:33:00","modified_gmt":"2025-01-28T16:33:00","slug":"diablo-4-devs-planning-really-big-update-for-loot-but-theres-a-catch-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-devs-planning-really-big-update-for-loot-but-theres-a-catch-dexerto\/","title":{"rendered":"Diablo 4 devs planning \u201creally big update\u201d for loot but there\u2019s a catch &#8211; Dexerto"},"content":{"rendered":"<p>Diablo 4 devs planning \u201creally big update\u201d for loot but there\u2019s a catch Blizzard EntertainmentThe steady progress of Diablo 4 continues as its development team promises a huge shift to the game\u2019s loot systems. Unfortunately, players will be waiting until 2024 to see it implemented. Diablo 4 has made some massive strides since the ironically maligned Season of the Malignant. The current Season of Blood constituted a big shift in content and player perception. Newly added features like targeted farming of endgame bosses and the Blood Harvest seasonal events have addressed some major issues that saw Diablo 4 hemorrhage players and Twitch viewers. Not content to rest on their laurels, the Diablo 4 development team has been hard at work on more changes they think will improve the game. In a recent Campfire Chat, they teased some exciting changes to the game\u2019s loot systems, players will have to wait until next year to see them though. Acknowledging some existing issues with the current itemization and loot in Diablo 4, Associate Game Director Joseph Piepiora gave some hints at their plans to address it. He spoke more on the philosophy the team had adopted to direct the overhaul rather than concrete changes. \u201cOne of the things we want to think about more as we get into 2024 is having items really be a start of a journey,\u201d Piepiora explained. \u201cWhen something drops for you as a player, you want to be able to get this and say \u2018This is awesome, I can\u2019t wait to do X, Y, and Z to this and make it really, really great,\u2019.\u201d Presently, customization of loot in Diablo 4 is a little limited given that players can only reroll a single stat on any one item. Piepiora has suggested that the team is focusing on ways to expand this and reduce the amount of time players spend finding viable gear. \u201cIf Diablo is a game about killing monsters and getting loot then killing monsters feels pretty good right now,\u201d he declared. \u201cI think getting loot has places where we could make improvements. We need to make sure that\u2019s holding up its end of the bargain.\u201d Game Director Joe Shely revealed that some underlying changes to the game to facilitate this new overhaul for Diablo 4\u2019s loot would arrive in January\u2019s Season 3. Reading between the lines, it appears that the major changes will be saved for a later Season. Shely explained that the slower rollout of these features isn\u2019t a stall tactic and they\u2019ve already been workshopping them with Diablo 4\u2019s sponsored content creators. \u201cIt\u2019s more about getting it right than keeping it a secret,\u201d Shely explained. He told players to look out for more elaborate details on these new systems in the new year. Hopefully, with the time they\u2019re dedicating to these changes, player feedback will also play a role in their implementation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo 4 devs planning \u201creally big update\u201d for loot but there\u2019s a catch Blizzard EntertainmentThe steady progress of Diablo 4 continues as its development team promises a huge shift to the game\u2019s loot systems. Unfortunately, players will be waiting until 2024 to see it implemented. Diablo 4 has made some massive strides since the ironically [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41268","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41268","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=41268"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41268\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=41268"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=41268"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=41268"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}