{"id":41435,"date":"2025-01-28T16:34:11","date_gmt":"2025-01-28T16:34:11","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-1-0-3-patch-notes-class-based-balance-changes-aspect-buffs-more-dexerto\/"},"modified":"2025-01-28T16:34:11","modified_gmt":"2025-01-28T16:34:11","slug":"diablo-4-1-0-3-patch-notes-class-based-balance-changes-aspect-buffs-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-1-0-3-patch-notes-class-based-balance-changes-aspect-buffs-more-dexerto\/","title":{"rendered":"Diablo 4 1.0.3 patch notes: Class-based balance changes, Aspect buffs, more &#8211; Dexerto"},"content":{"rendered":"<p>Diablo 4 1.0.3 patch notes: Class-based balance changes, Aspect buffs, more Blizzard EntertainmentBlizzard has shared patch notes for Diablo 4\u2019s 1.0.3 update, which features bug fixes, balance adjustments, and more for all platforms. Diablo 4 launched earlier this month to much acclaim, but the ARPG still needs some work before reaching its full potential. As such, Blizzard continues to push out new hotfixes and larger updates, all in an effort to address lingering issues and player feedback. The latest of such updates went live on Tuesday, June 27 for PC and consoles, introducing a host of noteworthy changes and bug fixes. From class balance to quality of life changes that have been extremely well-received by players, this patch has it all. Diablo 4 makes huge changes to all classes The studio notably addressed Class-specific balance changes, saying \u201c[w]e\u2019re continuing our efforts to make all Class builds feel fun and powerful with another round of balance updates. In particular, we have seen community feedback stating that Basic Skills aren\u2019t impactful enough in combat.\u201d Barbarian mains can expect the Iron Warrior Legendary Aspect to have its Damage Reduction increased from 10-20% to 15-25%. Druids should be pleased with the new buffs for Passives, which increase the Damage Bonus of Lupine Ferocity from 60% to 70%. Notably, the Necromancer\u2019s Fastblood power will see its Ultimate Cooldown Reduction increased from .5-1 to 1-1.5 seconds. One interesting Rogue change will buff the Base damage of Barrage from 20% to 22%. And Sorcerers who love throwing Fireballs will be pleased to learn the Mana cost for this power has decreased from 40 to 35. Here are the patch notes for Diablo 1.0.3. BUG FIXES Dungeons, Events, and Other Activities Fixed an issue where players couldn\u2019t engage with the Dead Man\u2019s Dredge dungeon boss. &#8211; Fixed an issue where certain Whispers couldn\u2019t be completed. &#8211; Fixed an issue where the Those Who Call the Storm event wouldn\u2019t register as completed. &#8211; Fixed an issue where the Those Who Call the Storm event would place a permanent de-buff on the player that would gradually drain health. &#8211; Fixed an issue where enemies could spawn behind the Sealed door in the Cultist Refuge dungeon, blocking dungeon progression. &#8211; Fixed an issue where characters could be damaged and killed during the Stronghold completion cutscene. (Not the valiant triumph we planned) &#8211; Fixed an issue where the level 100 Pinnacle Boss would appear again with no health bar if killed during a specific phase. &#8211; Fixed an issue where progression could be blocked in the Cathedral of Light Capstone dungeon in Kyovashad. &#8211; Fixed an issue that resulted in a crash or freeze if players entered the Untamed Thicket dungeon during the Fangs of Corruption quest. &#8211; Gameplay Fixes Fixed an issue where the Insatiable Fury and Mad Wolf\u2019s Glee items prevented Druids from transforming into the Werebear or Werewolf Forms. &#8211; Fixed an issue where Spider Host enemies would remain upright after exploding and dying. &#8211; Fixed an issue where equipment with socketed Gems couldn\u2019t be mass-salvaged. &#8211; Fixed an issue where players were unable to teleport to Cerrigar while in the Cerrigar and Cerrigar Outskirts subregions. &#8211; Fixed an issue where Corpse Tendrils would cause the corpse visual to disappear. &#8211; Fixed an issue where the camera would not zoom out when joining a World Boss encounter. &#8211; Fixed an issue where Barbarian players would get stuck between Bone Walls after using Charge. &#8211; Fixed an issue where Rogue players would remain invisible to other players after using the Concealment Skill in Fields of Hatred. &#8211; Fixed an issue where Airidah\u2019s tornados would cause the player to be stuck in a knockback state if hit by multiple tornados at once. &#8211; Fixed an issue where pressing any button on controller while Dazed would halt all player input. &#8211; Fixed an issue where Caches with World Tier conditions could be brought into higher World Tiers and provide rewards for that World Tier. &#8211; Fixed an issue where the Skeleton Warrior upgrade for increasing Thorns damage was not properly applying. &#8211; Fixed an issue where the Burning Instinct power on the Sorcerer Paragon board did not account for Base Critical Damage in its damage calculation. &#8211; Fixed an issue where the player could move in-game during the Leave Game countdown. &#8211; Local Co-Op Fixed an issue where the second player that closes the Region Progress menu would be locked in the World Map during Local Co-Op play. &#8211; Fixed an issue where some quests would not properly progress for all players in Local Co-Op play. &#8211; Fixed an issue where the preview slot for item upgrades would only display for Player 1 during Local Co-Op play. &#8211; Fixed an issue where buttons in the store would become un-interactable for player 2 during Local Co-Op play. &#8211; Fixed an issue where targeting the same enemy would show different health bars for each player during Local Co-Op Play. &#8211; Fixed an issue where the Spirit Boons menu couldn\u2019t be closed by player 2 if player 1 had it open during Local Co-Op play. &#8211; Fixed an issue where the remaining player would not be able to move on their mount if the other player exited the game during Local Co-Op play. &#8211; Quests Fixed an issue where the NPC Lacthan could duplicate during multiple quests. &#8211; Fixed an issue where progression of the Malign Devotion quest could become blocked if the player left the cellar as Lakren started to stand up. &#8211; Fixed an issue where players would have their progression in the Apex of Misery quest blocked if they teleported away and back during the Destroy the Risen Remains objective. &#8211; Fixed an issue where the player character would get blocked if they sat on a chair to talk to a NPC during the Demon Ledger quest. &#8211; Fixed an issue where Brol and Mother\u2019s chosen would move oddly during the eavesdropping cutscene if the player was near the broken wall. &#8211; Players may now re-enter the boss area after the Follower has joined them during the Storming the Gates quest. &#8211; Fixed an issue where the Illusion Woods Statue could become un-interactable during the Wayward quest. &#8211; Fixed an issue where the True Potential Rogue Class Quest sometimes couldn\u2019t properly be completed. &#8211; UI Fixed an issue where Chat could be expanded even when the Chat is not visible. &#8211; Fixed an issue where a party member\u2019s HP bar would appear to be 0 if they left the vicinity of their party while not at full health. &#8211; Fixed an issue where the \u201cGPU not Supported\u201d message would display broken text. &#8211; Fixed an issue where the particles for Druid\u2019s Spirit Boons would persist after closing the associated menu. &#8211; Fixed an issue on Xbox Consoles where the cross-network play notification would display in-game even if cross-network play was disabled. &#8211; Fixed an issue that displayed an empty notification to new players when world bosses appeared. &#8211; Fixed an issue where the Potion Upgrade icon would be missing when playing with a controller. &#8211; Fixed an issue where the Town Portal progress bar would be visible while in menus. &#8211; Fixed an issue on PC where the Tab key would not open the Map if the Materials panel was open. &#8211; Fixed an issue where the Spur ability for mounts would display as \u201cNot yet learned.\u201d &#8211; Fixed an issue where the Linked Item menu would persist on screen when switching between Keyboard &#038; Mouse input and Controller input. &#8211; Fixed an issue where players would receive improper messaging when undoing the deletion of a Hardcore character. &#8211; Fixed an issue where the Interact wheel prompt would appear over vases near the Fate\u2019s Retreat Waypoint. &#8211; Fixed an issue where the Socket button would persist if the player swapped tabs. &#8211; Fixed multiple instances where Pins on the map from either a quest or the player would not function properly. &#8211; Fixed multiple instances across a variety of menus where text wouldn\u2019t display properly. &#8211; Fixed multiple issues with health bars not displaying accurately during PvP activities. &#8211; Various other improvements to the UI experience. &#8211; Various localization fixes. &#8211; Fixed an issue where the Purveyor of Curiosities\u2019 menu would erroneously display item quality on some items (this didn\u2019t affect what item quality was available to gamble for). &#8211; Miscellaneous Fixed an issue where users couldn\u2019t create a Clan when their language was set to Russian or Spanish. &#8211; Fixed an issue where the Shop would not properly load if the player dies while in Checkout. &#8211; Fixed an issue where multiple cutscenes would not play if the player engaged with them when in a party of 3 or more players on Xbox Series S, Xbox One, and PlayStation 4. &#8211; Fixed an issue where the Randomize Look and Swap Body Type actions in the Shop didn\u2019t function when viewing Cosmetic Armor. &#8211; Fixed an issue where the PlayStation 5 screen reader wouldn\u2019t function properly. &#8211; Fixed an issue where emotes from the Shop would not always function when used with a controller. &#8211; Fixed an issue where the Player character\u2019s eye would display improperly during the Lorath\u2019s cabin cutscene in the Prologue. &#8211; Various stability, performance, and visual improvements across all platforms. &#8211; Fixed an issue where players using laptops with certain dedicated Graphics Cards would not be able to play the game. &#8211; GAMEPLAY ADJUSTMENTS Experience Rewards Significantly increased the experience awarded for completing Nightmare Dungeons. &#8211; Significantly increased the experience gained from killing monsters in Nightmare Dungeons. &#8211; Helltide chests now provide substantially more bonus experience when opened. &#8211; Significantly increased rewarded experience from completing individual Whispers across the board. &#8211; Fixed an issue where no experience was awarded for completing the hold out style event that can occur after finishing dungeon objectives. &#8211; General The Helltide Roaming bosses will now more consistently drop higher-quality loot. &#8211; Players can now teleport to their Nightmare Dungeon directly through the map. &#8211; Weekly bonus caches from world bosses no longer have a level requirement for opening. &#8211; In a developer\u2019s note, Blizzard shared the following: \u201cWe are currently working on increasing the monster and elite density of end-game content and plan to introduce this change early in Season 1.\u201d BALANCE CHANGES Barbarian: Skills Lunging Strike Base damage increased from 30% to 33%. &#8211; Fury generated increased from 9 to 10. &#8211; Bash Fury generated increased from 10 to 11. &#8211; Enhanced Bash\u2019s Fortify increased from 10% to 20%. &#8211; Frenzy Base damage increased from 20% to 22%. &#8211; Flay Bleeding base damage increased from 36% to 40%. &#8211; Fury generated increased from 9 to 10. &#8211; Enhanced Flay\u2019s Vulnerable chance increased from 10% to 15%. &#8211; Double Swing Base damage increased from 36% to 40%. &#8211; Kick Cooldown reduced from 17 to 13 seconds. &#8211; Base damage dealt to enemies Knocked Back into terrain increased from 54% to 70%. &#8211; Charge Enhanced Charge\u2019s base damage dealt to enemies Knocked Back into terrain increased from 15% to 30%. &#8211; Leap Mighty Leap Slow increased from 50% to 70%. &#8211; Iron Skin Enhanced Iron Skin\u2019s Barrier increased from 10% to 20% of Maximum Life. &#8211; Call of the Ancients Prime Call of the Ancients Bonus Attack Speed increased from 10% to 20%. &#8211; Iron Maelstrom Cooldown reduced from 60 to 45 seconds. &#8211; Prime Iron Maelstrom Bonus Critical Strike Chance increased from 10% to 30%. &#8211; Prime Iron Maelstrom Bonus Critical Strike Damage increased from 20% to 40%. &#8211; Bounding Slam Base damage increased from 75% to 112%. &#8211; Legendary Aspects Bul-Kathos Earthquake flat damage increased from .39-.76 to .6-.83. &#8211; Earthquake Earthquake flat damage increased from .39-.76 to .6-.83. &#8211; Dust Devil\u2019s Dust Devil flat damage increased from .16-.25 to .22-.32. &#8211; Windlasher Dust Devil flat damage increased from .16-.25 to .22-.32. &#8211; Devilish Dust Devil flat damage increased from .20-.36 to .24-.38. &#8211; Iron Warrior Damage Reduction increased from 10-20% to 15-25%. &#8211; Items Overkill Damage increased from 16%-30% to 24-38%. &#8211; Hellhammer Flat damage increased from .3-.5 to .6-.8. &#8211; Druid: Skills Earthspike Base damage increased from 16% to 17%. &#8211; Spirit generated increased from 10 to 11. &#8211; Fierce Earthspike Fortify increased from 4% to 8%. &#8211; Wind Shear Base damage increased from 17% to 18%. &#8211; Spirit generated increased from 12 to 13. &#8211; Claw Base damage increased from 20% to 22%. &#8211; Spirit generated increased from 10 to 11. &#8211; Wild Claw Double Attack Chance increased from 10% to 15%. &#8211; Fierce Claw base damage increased from 10% to 15%. &#8211; Maul Base damage increased from 20% to 22%. &#8211; Spirit generated increased from 14 to 15. &#8211; Enhanced Maul Fortify increased from 2% to 3%. &#8211; Lightning Storm Enhanced Lightning Storm duration increased from 4 to 6 seconds. &#8211; Primal Lightning Storm\u2019s chance to Immobilize increased from 8% to 12%. &#8211; Shred Third Attack base damage increased from 60% to 70%. &#8211; Enhanced Shred Healing increased from 1% to 2% of Maximum Life. &#8211; Raging Shred\u2019s base damage increased from 51% to 70%. &#8211; Primal Shred\u2019s Bonus Critical Strike Damage increased from 20% to 30%. &#8211; Wolves Cooldown reduced from 14 to 11 seconds. &#8211; Ferocious Wolfpack Lucky Hit chance increased from 10% to 40%. &#8211; Hurricane Base damage increased from 97.5% to 134%. &#8211; Rabies Base Poisoning damage increased from 53% to 76%. &#8211; Cataclysm Base damage increased from 52% to 64%. &#8211; Lacerate Base damage increased from 400% to 460%. &#8211; Petrify Critical Strike Damage Bonus increased from 25% to 30%. &#8211; Pummel Base damage increased from 140% to 180%. &#8211; Passives Bestial Rampage Attack Speed Bonus increased from 20% to 25%. &#8211; Damage Bonus increased from 20% to 30%. &#8211; Nature\u2019s Fury Chance to cast a free spell increased from 20% to 30%. &#8211; Lupine Ferocity Damage Bonus increased from 60% to 70%. &#8211; Legendary Aspects Runeworker\u2019s Conduit Flat damage increased from 1 to 1.4. &#8211; Mangled Chance increased from 20-30% to 30-40%. &#8211; Seismic-Shift Cooldown decreased from 2.5-1.5 to 2-1 seconds. &#8211; Blurred Beast Damage increased from 60-90% to 70-100%. &#8211; Necromancer: Skills Reap Base damage increased from 12% to 13%. &#8211; Acolyte Reap\u2019s Cooldown between Corpses reduced from 5 to 4 seconds. &#8211; Decompose Base damage increased from 30% to 33%. &#8211; Base Essence generated per second increased from 7 to 8. &#8211; Corpses formed frequency increased from 2.5 to 2 seconds. &#8211; Hemorrhage Base damage increased from 25% to 27%. &#8211; Essence generated increased from 8 to 9. &#8211; Bone Splinters Base damage increased from 8% to 9%. &#8211; Essence generated increased from 6 to 7. &#8211; Sever Initial base damage increased from 63% to 66%. &#8211; Enhanced Sever\u2019s return base damage increased from 25% to 40%. &#8211; Blood Lance Supernatural Blood Lance Overpower requirement reduced from 8 to 6 casts. &#8211; Bone Prison Cooldown reduced from 20 to 18 seconds. &#8211; Dreadful Bone Prison\u2019s Fortify increased from 5% to 8%. &#8211; Iron Maiden Base damage increased from 10% to 20%. &#8211; Horrid Iron Maiden damage bonus increased from 15% to 20%. &#8211; Corpse Tendrils Blight Corpse Tendrils chance to spawn a Blood Orb increased from 30% to 35%. &#8211; Bone Spikes Base damage increased from 80% to 120%. &#8211; Raise Skeleton and Golem Minions will now always engage targets with a cast Curse. &#8211; Passives Kalan\u2019s Edict Damage taken duration requirement reduced from 3 to 2 seconds. &#8211; Rathma\u2019s Vigor Healthy duration requirement reduced from 15 to 12 seconds. &#8211; Spiked Armor Thorns increased from .08\/.16\/.24 to .1\/.2\/.3. &#8211; Legendary Aspects Bursting Bone Flat damage increased from .022-.03 to .045-.06. &#8211; Flesh-Rending Essence gained increased from 10-20 to 20-40. &#8211; Fastblood Ultimate Cooldown Reduction increased from .5-1 to 1-1.5 seconds. &#8211; Rogue: Skills Invigorating Strike Base damage increased from 23% to 25%. &#8211; Blade Shift Base damage increased from 15% to 16%. &#8211; Heartseeker Base damage increased from 22% to 24%. &#8211; Primary Heartseeker damage increased from 30% to 75%. &#8211; Forceful Arrow Base damage increased from 20% to 22%. &#8211; Barrage Base damage increased from 20% to 22%. &#8211; Caltrops Methodical Caltrop\u2019s Chill increased from 20% to 25%. &#8211; Smoke Grenade Cooldown reduced from 15 to 13 seconds. &#8211; Rain of Arrows Cooldown reduced from 60 to 55 seconds. &#8211; Prime Rain of Arrows imbuement potency increased from 20% to 30%. &#8211; Volley Base damage increased from 70% to 105%. &#8211; Passives Close Quarters Combat Damage bonus increased from 20% to 30%. &#8211; Legendary Aspects Escape Artist Cooldown decreased from 100 to 45 seconds. &#8211; Umbrous Lucky Hit Chance to gain a Dark Shroud increased from 30-50% to 40-60%. &#8211; Items Eyes in the Dark Increased Death Trap Cooldown reduced from 30-15% to 20-15%. &#8211; Sorcerer: Skills Spark Base damage increased from 8% to 10%. &#8211; Enhanced Spark damage increased from 5.6% to 7%. &#8211; Flickering Spark chance increased from 3% to 4%. &#8211; Frostbolt Base damage increased from 35% to 38%. &#8211; Firebolt Burning damage increased from 40% to 44%. &#8211; Charged Bolt Base damage increased from 28% to 30%. &#8211; Incinerate Base damage increased from 49% to 54%. &#8211; Enhanced Incinerate damage increased from 15% to 25%. &#8211; Greater Incinerate Immobilize requirement reduced from 4 to 3 seconds. &#8211; Fireball Mana cost decreased from 40 to 35. &#8211; Frozen Orb Initial base damage increased from 32% to 36%. &#8211; Explosion base damage increased from 29% to 34%. &#8211; Greater Frozen Orb chance to apply Vulnerable increased from 25% to 30%. &#8211; Blizzard Base damage increased from 120% to 130%. &#8211; Ice Blades Chance to apply Vulnerable increased from 30% to 40%. &#8211; Lightning Spear Summoned Lightning Spear\u2019s maximum Damage Bonus increased from 100% to 160%. &#8211; Crackling Energy Base damage increased from 15% to 20%. &#8211; Freezing Wake Base damage increased from 60% to 110%. &#8211; Legendary Aspects Abundant Energy Chance to chain to an additional enemy increased from 20-30% to 30-40%. &#8211; Singed Extremities Slow amount increased from 25-35% to 40-60%. &#8211; Incendiary Chance to restore Mana increased from 5-10% to 12-17%. &#8211; Snowguard\u2019s Damage Reduction increased from 10-15% to 20-25%. &#8211; Concentration Mana Regeneration increased from 10-20% to 20-30%. &#8211; Items Flamescar Flat damage increased from .1-.2 to .2-.3. &#8211; Staff of Lam Esen Damage Reduction reduced from 40-30% to 35-25%. &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo 4 1.0.3 patch notes: Class-based balance changes, Aspect buffs, more Blizzard EntertainmentBlizzard has shared patch notes for Diablo 4\u2019s 1.0.3 update, which features bug fixes, balance adjustments, and more for all platforms. Diablo 4 launched earlier this month to much acclaim, but the ARPG still needs some work before reaching its full potential. As [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41435","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41435","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=41435"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41435\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=41435"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=41435"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=41435"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}