{"id":41473,"date":"2025-01-28T16:34:27","date_gmt":"2025-01-28T16:34:27","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-baffled-by-blizzards-decision-to-include-unobtainable-loot-dexerto\/"},"modified":"2025-01-28T16:34:27","modified_gmt":"2025-01-28T16:34:27","slug":"diablo-4-players-baffled-by-blizzards-decision-to-include-unobtainable-loot-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-baffled-by-blizzards-decision-to-include-unobtainable-loot-dexerto\/","title":{"rendered":"Diablo 4 players baffled by Blizzard\u2019s decision to include \u201cunobtainable\u201d loot &#8211; Dexerto"},"content":{"rendered":"<p>Diablo 4 players baffled by Blizzard\u2019s decision to include \u201cunobtainable\u201d loot Blizzard EntertainmentA common Diablo 4 player sentiment is that loot is very hit-and-miss. In particular, some of the game\u2019s most luxurious and rare treasures are so scarce that they are almost unobtainable. The community wants a big change to Diablo 4\u2019s loot and they want it ASAP. As always, the Diablo 4 player base has been very vocal as of late with constructive views on how to improve the game. Focused feedback has been directed toward the nature of the game\u2019s builds mechanic, as well as item randomization as a whole. Now, attention seems to have shifted back to the game\u2019s loot. Diablo 4, by nature, is an RPG looter. A great deal of the game revolves around the persistent hunt for jaw-dropping loot to boost stats to inflict mad attacks. As players reach the game\u2019s higher player levels though, one consistent problem seems to persist \u2013 the lack of Uber Uniques. Diablo 4 Uber Uniques are too unique In case you didn\u2019t know, the probability of an Uber Unique item dropping for you in Diablo 4 is practically zero. These almost mythical items provide a great deal of attribute-increasing qualities and are highly sought-after. The drop rate for them though is non-existent. Diablo 4 Reddit user Such\u2013Balance has questioned Blizzard and their decision-making process. \u201cI want to know what was said in the meeting when they decided on [the] drop rate of the superuniques,\u201d they asked. They explain that it\u2019s \u201ca mindbending decision to, in a loot game, have a rarity that doesn\u2019t drop for 99.9999% of players and isn\u2019t tradable\u2026in a LOOT game!\u201d \u201cI personally don\u2019t understand the concept of having something in a looter that is basically unobtainable. If a lucky few get them in lottery odds, again what is the point here? Because as luck would have it, some random who casually plays and doesn\u2019t understand the history gets one. It\u2019s lost on them, making them difficult to obtain makes sense. Near impossible a waste of their time and mine,\u201d said a top comment. On the other hand, while many agree, other fans aren\u2019t as bothered because they don\u2019t see the point in Uber Uniques anyway. \u201cThe funniest thing is that half of them aren\u2019t even good,\u201d declared one user. It wasn\u2019t all that long ago that data revealed how many shako drops there had been since launch. Could we see Blizzard tweak drop rates with Diablo 4 Season 2?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo 4 players baffled by Blizzard\u2019s decision to include \u201cunobtainable\u201d loot Blizzard EntertainmentA common Diablo 4 player sentiment is that loot is very hit-and-miss. In particular, some of the game\u2019s most luxurious and rare treasures are so scarce that they are almost unobtainable. The community wants a big change to Diablo 4\u2019s loot and they [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41473","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41473","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=41473"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41473\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=41473"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=41473"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=41473"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}