{"id":41478,"date":"2025-01-28T16:34:29","date_gmt":"2025-01-28T16:34:29","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-beg-for-important-diablo-3-features-to-make-game-less-painful-dexerto\/"},"modified":"2025-01-28T16:34:29","modified_gmt":"2025-01-28T16:34:29","slug":"diablo-4-players-beg-for-important-diablo-3-features-to-make-game-less-painful-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-beg-for-important-diablo-3-features-to-make-game-less-painful-dexerto\/","title":{"rendered":"Diablo 4 players beg for important Diablo 3 features to make game less \u201cpainful\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Diablo 4 players beg for important Diablo 3 features to make game less \u201cpainful\u201d Blizzard EntertainmentFeatures change from game to game and many of Diablo 3\u2019s features didn\u2019t make it over to Diablo 4, presumably, in an effort to make the new game stand out and assert its own identity. However, D4 players believe that some of these iconic traits need to be brought back. There\u2019s always a fine light that developers need to tread with sequels. A follow-up ideally needs enough of its own identity to make itself a viable sequel, but it helps to keep gameplay features that fans loved and gravitated toward its predecessor. It seems that this is something that Diablo 4 has wrestled with since its launch. While Mounts and Strongholds have represented a new way forward for the dark and depraved franchise, players have also conversely missed elements of previous entries \u2013 such as the reroll system. Diablo 3 features could make Diablo 4 \u201cmore fun\u201d? Two interesting points of contention have got the Diablo 4 community talking. The first is the subject of Nightmare Dungeons vs Greater Rifts \u2013 the former being a D4 feature and the latter a D3 mechanic. \u201cGreater Rifts were better content,\u201d said one Reddit user\u2019s post and explained that they \u201ccan\u2019t get over how much more fun Greater Rifts were. Running Nightmare Dungeons just feels like you keep running the same bounties over and over. It just gets boring so quickly.\u201d Nightmare Dungeons have effectively replaced Greater Rifts, but the slower-paced nature of NDs and its instance of completing mini-objectives and backtracking is seen as a step backward from the fast-paced, action-packed nature of Greater Rifts. \u201cThey tried so hard to make D4 be NOT D3, they flushed many of D3\u2019s best features. I understand wanting to innovate but I\u2019m not sure this is it,\u201d said one user, and another explained: \u201cGRs were certainly massively better than NM dungeons. Having to deal with sigils, trying to get a specific level of sigil, salvaging the sigils with awful affixes or that are for nearly empty dungeons, etc, is just a pita that adds nothing fun or even interesting to the game. I just want to kill stuff.\u201d Another bone of contention concerns the lack of a minion to pick up Gold for the player. A relatively simple concept that may seem benign, but it\u2019s got the goat of many players. \u201cI feel like there is a lot of backtracking in game, in general, but to backtrack to pick up gold is annoying af,\u201d said another post. The top comment dropped a bomb for the forum to take in: \u201cComing from the last season of Diablo III to this was painful. My blessed minion was upgraded, grabbing poor-quality loot and auto-dismantling for parts. Speeding off after any and all gold. Even picking up all the gems? My guy was the MVP. Now look at me. Minionless. It\u2019s just not the same.\u201d A more positive user also agreed with this point too: \u201cI haven\u2019t complained anything about D4. I\u2019m mostly enjoying the game. Of all things, the one thing I really wish would be different is the pet. Picking up gold and materials is so boring.\u201d We\u2019ve seen already since its debut that there are certain parts of the game\u2019s design fans would love to see change. These are another two aspects that may possibly get tweaked, but we know for sure some changes are coming with the much anticipated new Diablo 4 1.1.1. update.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo 4 players beg for important Diablo 3 features to make game less \u201cpainful\u201d Blizzard EntertainmentFeatures change from game to game and many of Diablo 3\u2019s features didn\u2019t make it over to Diablo 4, presumably, in an effort to make the new game stand out and assert its own identity. However, D4 players believe that [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41478","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41478","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=41478"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41478\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=41478"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=41478"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=41478"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}