{"id":41510,"date":"2025-01-28T16:34:43","date_gmt":"2025-01-28T16:34:43","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-convinced-devs-are-trying-to-slow-you-down-dexerto\/"},"modified":"2025-01-28T16:34:43","modified_gmt":"2025-01-28T16:34:43","slug":"diablo-4-players-convinced-devs-are-trying-to-slow-you-down-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-convinced-devs-are-trying-to-slow-you-down-dexerto\/","title":{"rendered":"Diablo 4 players convinced \u201cdevs are trying to slow you down\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Diablo 4 players convinced \u201cdevs are trying to slow you down\u201d Blizzard EntertainmentSome Diablo 4 players believe that many of the game\u2019s purported negative aspects are deliberate design choices by the devs forcing players to progress at a slow rate. The Diablo 4 community has been very vocal as of late. Inconveniences such as road barricades and other general frustrations, comparing Diablo 4 to Diablo 3, have started to draw some minor criticism from a portion of the game\u2019s fanbase. In fact, some unhappy D4 users think that some of Blizzard\u2019s gameplay decisions are not actually accidental. There have been many complaints that the game is devoid of content once you hit Level 70. But now, players even think that even the lead-up to this point can be a struggle at times as well. Diablo 4 removes \u201cinsane speed\u201d featured in Diablo 3 Reddit user ItsAJackal21 made a bold statement to the whole of the Diablo Reddit community: \u201cI\u2019m convinced most mechanics in this game are just meant to slow you down.\u201d They added to their thoughts too: \u201cI honestly think the devs did everything in their power to stop the insane speed we had in D3. Just think about it.\u201d While we won\u2019t list everything that they outlined, the OP discussed a staggering 26 examples of how the title is slowing players down. It mentions \u201cClunky leveling\/paragon UI,\u201d \u201cNo mount until later in the game,\u201d and even \u201cLower enemy density so you can\u2019t level up\/loot too quickly.\u201d They finished by saying: \u201cI\u2019m sure I\u2019ve missed several, these are just all off the top of my head. Everything seems to be in place just to slow the player down. I still enjoy the game, but unless there is a specific reason I don\u2019t see myself pushing past Level 70 in any season.\u201d Other Diablo 4 players also agreed with the OP. \u201cIt does appear the devs spent considerable time ensuring time sinks dominate our playtime sadly,\u201d remarked one player, and another added: \u201cMy conspiracy theory is that this is to slow down the average player\u2019s progression to get to 70 and beyond to buy the devs more time to add end game progression and balance. Another user also offered: \u201cThey\u2019re built this way on purpose. There\u2019s a reason there\u2019s no end game currently and a shocking lack of QoL enhancements and brutal itemization. It\u2019s because they can release these over the seasons as \u201cnew content\u201d and updates to appease shareholders with MAU numbers and keep the casuals \u201cengaged\u201d until Diablo 6.\u201d Diablo 4 Season 1 is going to have its work cut out by the looks of it. We\u2019ll have to see how things pan out and if opinions become more positive moving forward. One thing for sure that the devs are doing though is nerfing billion-damage builds.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo 4 players convinced \u201cdevs are trying to slow you down\u201d Blizzard EntertainmentSome Diablo 4 players believe that many of the game\u2019s purported negative aspects are deliberate design choices by the devs forcing players to progress at a slow rate. The Diablo 4 community has been very vocal as of late. Inconveniences such as road [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41510","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41510","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=41510"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41510\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=41510"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=41510"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=41510"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}