{"id":41523,"date":"2025-01-28T16:34:49","date_gmt":"2025-01-28T16:34:49","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-desperate-for-change-to-obnoxious-travel-obstacles-dexerto\/"},"modified":"2025-01-28T16:34:49","modified_gmt":"2025-01-28T16:34:49","slug":"diablo-4-players-desperate-for-change-to-obnoxious-travel-obstacles-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-desperate-for-change-to-obnoxious-travel-obstacles-dexerto\/","title":{"rendered":"Diablo 4 players desperate for change to \u201cobnoxious\u201d travel obstacles &#8211; Dexerto"},"content":{"rendered":"<p>Diablo 4 players desperate for change to \u201cobnoxious\u201d travel obstacles Blizzard EntertainmentOne of Diablo 4\u2019s biggest gameplay points is traveling. There is a truly expansive map to explore in Sanctuary, and players feel that Blizzard isn\u2019t helping users out \u2013 especially later in the game. The concept of moving around and exploring in Diablo has pretty much always been the same. Players travel around the map, killing enemies on the way and pillaging loot. Diablo 4 expanded upon travel by allowing the use of Mounts. While they\u2019ve come with their own issues, they\u2019ve generally improved the pace of travel. To counteract this, another gameplay mechanic seems to be holding players up. The problem is so basic that it\u2019s got the community wondering if Blizzard \u201cplay their own game?\u201d Diablo 4 road barricades are causing players \u201chassle\u201d It may seem like a trivial issue, but when you factor in that some Diablo 4 players are investing hundreds of hours into the game, something as minor as road barricades can suddenly seem like a major inconvenience. A D4 Reddit user asked the community: \u201cWho at Blizzard thought the road barricades were a good idea?\u201d They explained: \u201cThese things are obnoxious! All I\u2019m trying to do is get to a world boss or Legion event but these damn things block the way. I get off my horse, fight the monsters, destroy the barricade, and then get back on my horse. Boom! There\u2019s ANOTHER barricade just down the road! I\u2019ve done the campaign. I\u2019ve earned all the renown in each region. Would it really break the game to just let me get to the world boss without hassle?\u201d \u201cOne of countless things about Diablo 4 that GENUINELY make you wonder: does anyone at Blizzard play their own game?\u201d said one of the top comments, and another added: \u201cAgreed. Super annoying whenever I get stuck trying to get around one of these.\u201d Whether jokingly or not, a D4 fan thinks they have an answer as to why Blizzard implemented this design choice: \u201cJudging by all the stuttering and lagging I experience traveling the world, I have to assume it\u2019s deliberately there to slow people down to try and hide the poor performance.\u201d One area that players are hoping is not changed anytime soon though is Necromancers with users of the class worried that it\u2019s going to get yet another nerf.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo 4 players desperate for change to \u201cobnoxious\u201d travel obstacles Blizzard EntertainmentOne of Diablo 4\u2019s biggest gameplay points is traveling. There is a truly expansive map to explore in Sanctuary, and players feel that Blizzard isn\u2019t helping users out \u2013 especially later in the game. The concept of moving around and exploring in Diablo has [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41523","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41523","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=41523"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41523\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=41523"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=41523"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=41523"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}