{"id":41611,"date":"2025-01-28T16:35:26","date_gmt":"2025-01-28T16:35:26","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-want-big-endgame-feature-to-really-make-it-feel-like-diablo-dexerto\/"},"modified":"2025-01-28T16:35:26","modified_gmt":"2025-01-28T16:35:26","slug":"diablo-4-players-want-big-endgame-feature-to-really-make-it-feel-like-diablo-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-want-big-endgame-feature-to-really-make-it-feel-like-diablo-dexerto\/","title":{"rendered":"Diablo 4 players want big endgame feature to really make it \u201cfeel like Diablo\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Diablo 4 players want big endgame feature to really make it \u201cfeel like Diablo\u201d Blizzard EntertainmentDiablo 4\u2019s endgame has divided players with many still enjoying it, but others still having gripes with it. As a solution, the community has put their heads together and actually found a D3 comparison showing what big change could turn fortunes around to get everyone on board. Not all is well in the Diablo 4 camp right now. It seems that fewer people are seeking sanctuary in the game than ever. Twitch viewership is down a whopping 99% and players feel that the game is completely dead right now as they await the launch of Season 2. It\u2019s been discussed before, but it\u2019s believed that the lack of variety and things to do in Diablo 4\u2019s post-game is the cause of a lot of this strife. It wasn\u2019t all that long ago that the devs themselves were telling players to \u201ctake a break from the endgame grind.\u201d Although, players don\u2019t seem to want to. Instead, they want new reasons and purposes to explore, and one sentiment has delved into this. \u201cDiablo 4 doesn\u2019t feel like Diablo\u201d In a passionate post on the Diablo 4 subreddit, user pleasevote0 believes that one of the main reasons Diablo 4\u2019s endgame doesn\u2019t compare as favorably is because you stick rigidly to the game\u2019s main map. \u201cI was thinking about the critique that \u201cDiablo 4 doesn\u2019t feel like Diablo\u201d. There are a lot of reasons people say this, but many of them can be boiled down to mere differences. However, something I realized is just fundamentally lacking, is significant endgame content that brings you an environment in another dimension.\u201d They explained that in Diablo 1 \u201cyou\u2019re descending into Hell\u201d and that \u201c2 and 3 bring you to Hell repeatedly as you fight through acts to get to the bosses.\u201d Diablo 4 moves away from the Hell philosophy and dispenses with \u201cfloating labyrinths in a void, or otherworldly interdimensional levels.\u201d Now, even though Hell does feature, it\u2019s not extensively in the post-game content. One comment after another was in agreement with many players sticking to the notion that the endgame is \u201cboring.\u201d A heated comment had this to say about the endgame: \u201cThat is what an endgame is, not a f**king season pass, not f**king boring ass dungeons with no real design, not pitiful world bosses that act only as a sh**ty loot pinata.\u201d In addition to the world, another take targeted the game\u2019s main bosses too: \u201cYou never get to face the main baddies again unless you replay the campaign.\u201d The devs have said that this is one of the many incoming features, to which another player replied: \u201cI kind of wished I just waited 2ish years and bought one of those ultimate mega GOTY versions for $40 that actually includes everything.\u201d Season 2 is certainly going to be a big deal for Blizzard and the community. Outside of the Diablo 4 endgame, eyes are also shifting toward the title\u2019s first DLC with annual expansions planned.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo 4 players want big endgame feature to really make it \u201cfeel like Diablo\u201d Blizzard EntertainmentDiablo 4\u2019s endgame has divided players with many still enjoying it, but others still having gripes with it. As a solution, the community has put their heads together and actually found a D3 comparison showing what big change could turn [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41611","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41611","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=41611"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41611\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=41611"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=41611"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=41611"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}