{"id":41613,"date":"2025-01-28T16:35:27","date_gmt":"2025-01-28T16:35:27","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-want-blizzard-to-urgently-fix-insanely-frustrating-mechanic-dexerto\/"},"modified":"2025-01-28T16:35:27","modified_gmt":"2025-01-28T16:35:27","slug":"diablo-4-players-want-blizzard-to-urgently-fix-insanely-frustrating-mechanic-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-4-players-want-blizzard-to-urgently-fix-insanely-frustrating-mechanic-dexerto\/","title":{"rendered":"Diablo 4 players want Blizzard to urgently fix \u201cinsanely frustrating\u201d mechanic &#8211; Dexerto"},"content":{"rendered":"<p>Diablo 4 players want Blizzard to urgently fix \u201cinsanely frustrating\u201d mechanic Blizzard EntertainmentA Diablo 4 player has slammed this specific in-game mechanic as \u201cinsanly frustrating\u201d as it holds them back from doing certain things. Since Season of the Construct was launched in Diablo 4 just a few weeks ago, the game has received several adjustments and bug fixes, as seen from some recent patch notes. However, some players are still demanding for several things to be tweaked. From patching down crafting requirements to adding a missing feature from the previous game, the list doesn\u2019t seem to end. And recently, one player has also brought up one \u201cinsanely frustrating\u201d issue holding them back when doing specific in-game actions. In a Reddit thread, a user has poured out their frustration regarding the channeling mechanic, referring to how they would get interrupted when taking damage in the middle of an interaction. \u201cCleared screen, grab the stone? Random f****ing spider walks up from offscreen and spits at you for 1 dmg but cancels your channel,\u201d they explained. The user mentioned that random dungeon affixes and projectiles would also interrupt channeling happen so often, yet that\u2019s not even the worst part. They said, \u201cGot poisoned? Well, have fun, wait 10s+ for the ticks to finally stop and then you can start channeling\u2026\u201d Annoyed by these, they suggested that players should be able to continue channeling despite taking damage. Users commenting on the thread seem to be split on this idea. A portion of them seem to agree, while some of the others are not too keen on it. \u201cAgreed. Why do we need to channel \u2018Pick up crucial object\u2019 anyway, it\u2019s so weird,\u2019 \u2018 one user wrote. Another user requested that channeling be removed altogether, as it\u2019s such an \u201cantiquated system.\u201d Some players argued that the mechanic is part of the game. In the comments, one user pointed out that it\u2019s intended to stop players from picking up something and leaving without killing anything. \u201cThat\u2019s the whole point of the mechanic. You have to kill the mobs. I\u2019m grind averse but even I am not bothered by that one,\u201d said another. Aside from that, some players don\u2019t seem bothered with it, with one claiming they\u2019re fine with enemies interrupting. Though the poison damage after everything is dead \u201cis a little wonky.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo 4 players want Blizzard to urgently fix \u201cinsanely frustrating\u201d mechanic Blizzard EntertainmentA Diablo 4 player has slammed this specific in-game mechanic as \u201cinsanly frustrating\u201d as it holds them back from doing certain things. Since Season of the Construct was launched in Diablo 4 just a few weeks ago, the game has received several adjustments [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41613","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41613","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=41613"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41613\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=41613"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=41613"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=41613"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}