{"id":41848,"date":"2025-01-28T16:37:08","date_gmt":"2025-01-28T16:37:08","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-immortal-closed-beta-latest-patch-notes-hotfixes-dexerto\/"},"modified":"2025-01-28T16:37:08","modified_gmt":"2025-01-28T16:37:08","slug":"diablo-immortal-closed-beta-latest-patch-notes-hotfixes-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-immortal-closed-beta-latest-patch-notes-hotfixes-dexerto\/","title":{"rendered":"Diablo Immortal closed beta: Latest patch notes &#038; hotfixes &#8211; Dexerto"},"content":{"rendered":"<p>Diablo Immortal closed beta: Latest patch notes &#038; hotfixes Blizzard EntertainmentDiablo Immortal\u2019s closed beta is well underway, so here are all of the patch notes and hotfixes that have been implemented for Blizzard\u2019s mobile dungeon crawler. As Blizzard\u2019s remaster of the iconic Diablo 2, Diablo 2 Resurrected, continues to struggle, all eyes are on the franchise\u2019s new mobile title, Diablo Immortal, to breathe some new lift into the stagnating series. While some have criticized the game for being a \u201cpay to win\u201d version of Diablo 3, the Closed Beta remains very much alive and kicking. As the early access progresses, Blizzard are implementing changes as they go. So, here\u2019s all of the latest information on Diablo Immortal\u2019s closed beta patch notes and hotfixes. Diablo Immortal Patch 1.3 Dropping on November 24, Diablo Immortal patch 1.3 saw a whole plethora of bug fixes and adjustments. Players across Sanctuary will rejoice at the fact that Disintegrate, Ray of Frost, Impale, Bone Spirit, Shield Glare (with Beam of Light), and Wave Strike (with Energy Wind) have all been buffed. This is due to the fact that you have to stand still to cast them, making them much more risky. Additionally, when you head back to your base at Westmarch you\u2019ll now be able to play alongside some of Sanctuary\u2019s fiercest warriors using the all-new party finder. While this is still in development, it\u2019ll finally let players experience Diablo Immortal as it should be played. Diablo Immortal patch notes &#038; hotfixes Below are all of the current updates to Diablo Immortal, courtesy of Blizzard. NOVEMBER 24, 2021 \u2013 PATCH \u2013 1.3 Content Updates Set Items Basic guidance for finding set items has been added to the game. &#8211; Party Finder A new party finder system has been added to Westmarch! This system is intended to help players form groups to do specific activities (such as running a dungeon multiple times). &#8211; Developer Comment: This system is an early work in progress and we are looking for feedback to help as we iterate on the system. Challenge Rifts updates Players who achieve a first-clear milestone on the Challenge Rift leaderboard will now provide a small reward for all players on the server. &#8211; Elder Rifts updates When using an Elder Rift the game will attempt to remember the number of Crests you used on a previous run. &#8211; At the end of your Elder Rift, players will have a choice to exit the rift or teleport directly to the Jeweler. &#8211; Legacy of the Horadrim updates Reward Chests for Legacy of the Horadrim have been been changed with two goals. &#8211; The first goal is that rather than the Aspirant Key chest opening costs going up dramatically when changing a room, the chest opening costs now scale smoothly from one chest to the next. &#8211; The second goal is to remove the incentive to save keys from one day to the next to try and use a large amount at once. Under the new tuning it should be beneficial for the player to open the first room chests every day if you have Aspirant keys available. &#8211; Skill updates Increased the damage of Disintegrate, Ray of Frost, Impale, Bone Spirit, Shield Glare (with Beam of Light) and Wave Strike (with Energy Wind). Given the opportunity cost of standing still in combat these skills should net more damage output. &#8211; Bug Fixes Fixed an issue affecting the range of the Barbarian\u2019s \u201cGround Stomp\u201d skill &#8211; Fixed an issue preventing the quest \u201cFahir\u2019s Legacy\u201d from being advanced while using a controller &#8211; Fixed an issue causing players to get stuck after playing the animation during the \u201cCurse of the Scepter\u201d quest &#8211; Fixed miscellaneous bug and other related issues. &#8211; NOVEMBER 16, 2021 \u2013 HOTFIX Immortals and Shadows should no longer be matched together for Raid the Vault &#8211; Fixed an issue where Monks could potentially exit the map when performing specific abilities &#8211; NOVEMBER 8, 2021 \u2013 HOTFIX Players who are lower than level 55 can no longer queue for Helliquary raids such as Lassal &#8211; The notification that Lassal is available should now clear correctly after viewing the UI screen &#8211; Fixed an issue that was causing players to lose control of their avatar after talking to the Cycle Turns NPC &#8211; NOVEMBER 5, 2021 \u2013 HOTFIX Fixed an issue with the Hilts vendor offering to sell three of a gem when it was only selling you one gem &#8211; NOVEMBER 4, 2021 \u2013 HOTFIX Players can no longer hold more than 20 Library of Zoltun Kulle pages at a time &#8211; Made adjustments to the tuning of Path of Blood. These changes will not take effect until the next cycle &#8211; Fixed an issue that was causing controllers to stop working after opening the Battle Pass UI &#8211; OCTOBER 30, 2021 \u2013 HOTFIX Fixed an issue where prices were not always appearing on Shop Bundles &#8211; OCTOBER 29, 2021 \u2013 HOTFIX Fixed an issue where the Canada server was not always appearing as the default server for Canadian players &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo Immortal closed beta: Latest patch notes &#038; hotfixes Blizzard EntertainmentDiablo Immortal\u2019s closed beta is well underway, so here are all of the patch notes and hotfixes that have been implemented for Blizzard\u2019s mobile dungeon crawler. As Blizzard\u2019s remaster of the iconic Diablo 2, Diablo 2 Resurrected, continues to struggle, all eyes are on the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-41848","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41848","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=41848"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/41848\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=41848"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=41848"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=41848"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}