{"id":42007,"date":"2025-01-28T16:38:16","date_gmt":"2025-01-28T16:38:16","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/simple-diablo-2-resurrected-change-would-fix-long-running-npc-complaint-dexerto\/"},"modified":"2025-01-28T16:38:16","modified_gmt":"2025-01-28T16:38:16","slug":"simple-diablo-2-resurrected-change-would-fix-long-running-npc-complaint-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/simple-diablo-2-resurrected-change-would-fix-long-running-npc-complaint-dexerto\/","title":{"rendered":"Simple Diablo 2 Resurrected change would fix long-running NPC complaint &#8211; Dexerto"},"content":{"rendered":"<p>Simple Diablo 2 Resurrected change would fix long-running NPC complaint Blizzard EntertainmentDiablo 2 Resurrected has recreated one of the greatest stories in gaming history, but one of the main issues with it is that fans can\u2019t hear it correctly. As Diablo 2 Resurrected lurks on the Eastern horizon, players both old and new are strapping on their armor and preparing for battle. With the beta\u2019s lack of features diving fans down the middle, players have been making suggestions about slight alterations that would have a huge impact on how the game plays out. While some of these have received Executive Producer Rod Fergusson\u2019s seal of approval, this very minor fix has escaped his gaze despite being one of the best so far. Diablo 2 Resurrected dialogue change For anyone who has ever engaged with the likes of Deckard Cain for a fireside chat, you\u2019ll probably have attempted to wander away as he speaks, expecting him to continue. This, however, isn\u2019t the case. Whether it\u2019s an NPC or the Moldy Tome that lurks within the bowels of Stony Fields, players need to stand in one spot in order to hear the full dialogue. While the only major issue in cities or bases is misclicking, when you\u2019re standing still out in the wilds of Sanctuary you\u2019re a sitting duck. Enter one player, who has made a simple yet effective suggestion that would completely solve this issue: \u201chow about being able to listen to NPCs while playing?\u201d Noting that this system is enabled in Diablo 3, they write \u201c\u2018And so it came to pass\u2026\u2019 I think that\u2019s the only part I have heard of the Moldy Tome after my first play 20 years ago. It would be awesome if you can play while listening or selling\/buying while talking in town.\u201d The comments are filled with players sharing their own experience of story narratives getting cut off at literally the worst point imaginable, as well as backing the suggestion that Blizzard add something like this to the game. \u201cYeah, I would love this. I hadn\u2019t played for 16 or 17 years before I bought the digital game a few months ago, and still reflexively clicked away there, didn\u2019t listen to a word Cain had to say!\u201d one player writes. \u201cI submitted this exact suggestion through the bug reporting system during beta. It would be a nice bonus to immersion and lore without forcing you to stop playing the game,\u201d comments another. Will we see Blizzard add this feature to Diablo 2 Resurrected? We\u2019ll have to see what happens upon release, so probably best to \u201cstay awhile an-.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Simple Diablo 2 Resurrected change would fix long-running NPC complaint Blizzard EntertainmentDiablo 2 Resurrected has recreated one of the greatest stories in gaming history, but one of the main issues with it is that fans can\u2019t hear it correctly. As Diablo 2 Resurrected lurks on the Eastern horizon, players both old and new are strapping [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-42007","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/42007","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=42007"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/42007\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=42007"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=42007"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=42007"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}