{"id":42391,"date":"2025-01-28T16:41:02","date_gmt":"2025-01-28T16:41:02","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/dota-2s-past-present-future-guide-maker-torte-de-lini-reflects-on-games-10th-anniversary-dexerto\/"},"modified":"2025-01-28T16:41:02","modified_gmt":"2025-01-28T16:41:02","slug":"dota-2s-past-present-future-guide-maker-torte-de-lini-reflects-on-games-10th-anniversary-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/dota-2s-past-present-future-guide-maker-torte-de-lini-reflects-on-games-10th-anniversary-dexerto\/","title":{"rendered":"Dota 2\u2019s past, present, &#038; future: Guide-maker Torte de Lini reflects on game\u2019s 10th anniversary &#8211; Dexerto"},"content":{"rendered":"<p>Dota 2\u2019s past, present, &#038; future: Guide-maker Torte de Lini reflects on game\u2019s 10th anniversary Valve2023 marks the 10th anniversary of Dota 2\u2019s global release as the game continues to dominate the MOBA charts as one of the go-to titles from the genre. Dota 2 is often regarded as one of the most challenging games to master with a virtually unknown skill ceiling. Given that the game is constantly evolving under the tutelage of IceFrog\u2019s brilliance, discovering new features and mechanics is a regular occurrence in the MOBA. As the game approaches its 10th anniversary in July 2023, we\u2019re taking a look at the storied past and mysterious future of Dota 2. Esteemed Dota 2 guide maker, Michael Yossef \u201cTorte de Lini\u201d Cohen-Palacios also joins us to share his own views and thoughts about the game. Dota 2 through the years While Dota 2 is set to celebrate its 10th anniversary, the game\u2019s history can be traced all the way back to the early 2000s. Originally developed by Kyle \u201cEul\u201d Sommer, Defense of the Ancient \u2013 or DotA \u2013 was a mod for Warcraft III: Frozen Throne. The mod drew inspiration from the custom map in Starcraft, Aeon of Strife. From there, the community eventually shifted to a newer mod which went on to lay the foundations of the Dota 2 pro community as we know it today. Steve \u201cGuinsoo\u201d Feak, who later went on to build League of Legends with Riot Games was the designer of the DotA All Stars mod. With games like League of Legends and Heroes of Newerth on the rise, IceFrog \u2013 the mysterious developer who had taken over DotA: Allstars from Guinsoo \u2013 confirmed in 2009 that he was working with Valve. The developer later confirmed in 2010 that the game will release as a closed beta in 2011. However, the big surprise came with Valve\u2019s announcement of The International at Gamescom 2011. This tournament was Valve\u2019s way of showing off Dota 2 before the game\u2019s closed beta began. Additionally, Valve also announced a record-breaking prize pool of $1.6 million, which was the highest for any esports tournament at that time. Since that, The International has continuously grown to reach new heights every year, breaking its own record. The introduction of the Compendium during the third iteration of TI made this possible. Dota 2\u2019s global release also happened a month before TI3, in July 2013. The Compendium was eventually revamped as the Battle Pass and a part of all community spending towards it would directly go to the prize pool of The International. This allowed the tournament to feature a prize pool of over $40 million in 2021, which still stands as the highest prize pool in esports tournaments. As a matter of fact, the five highest prize pools in esports have all been from The International. Despite growing steadily since its inception, the prize pool of TI saw a massive drop in 2022. After the $40.02 million prize pool of 2021, the 2022 Battle Pass saw a total figure of $18.93 million prize pool for TI11. While this may appear concerning, there were a lot of other factors at play which could have led to the drop in the prize pool. The 10th anniversary of Dota 2 2023 marks 10 years since the official release of Dota 2 in July 2013. While this journey of 10 years has seen its share of ups and downs, the game has always maintained its position as one of the most played multiplayer games. Despite Valve\u2019s efforts of introducing games like Artifact and Dota Underlords, nothing has quite come close to the popularity of the MOBA. Speaking to Torte de Lini about how far the game and the community have come, the esteemed guide-maker said: \u201cBack then [2011], the game didn\u2019t have as many in-game resources to help players as they do now. Originally, there were only external sites for which you\u2019d have to Alt+Tab in the middle of the game.\u201d Further explaining the importance of the in-game guide system and its growth, Michael added, \u201cAt first, there were a lot of us who made guides when the system first came out. But the system wasn\u2019t always reliable: it would sometimes glitch out your guides, or error out which eventually lead to a lot of people giving up. However, I persevered and it\u2019s one of the reasons I gained over 525 million subscriptions, with my guides influencing 90% of all games every day.\u201d However, he did mention how far the in-game systems have evolved since their initial launch and said, \u201cIn 2017, I had the chance to work with Valve to create a whole new guide system directly in the game, and with every new patch, it shows how much there is a need to update guides and having a system to accommodate that constant work and yeah, I am more than happy to do it.\u201d With that being said, it remains to be seen what Valve has planned for the 10th-anniversary celebrations of Dota 2. The largest patch of the year will arrive in April, so it will be exciting to see what kind of changes are in store for Dota 2. The future of Dota 2 Ever since the early days of DotA and DotA All Stars, the community has shown a staunch affection towards the genre. While Riot\u2019s League of Legends has gone on to become a far more popular title in the genre, Dota 2\u2019s unique focus on the micro aspects of the game has helped it retain quite a huge part of the original DotA player base. Despite facing several lows and rumors of the game \u2018dying\u2019 surfacing on community platforms, Dota 2 continues to be one of the most played multiplayer games in the world. Talking about the community and how it continues to strive against all the challenges, Michael said, \u201cI think we know how important Dota 2 is to Valve and how important it is to IceFrog. I can\u2019t imagine him [IceFrog] being completely hands-off from Dota 2. I trust IceFrog and Valve to pretty much know how to go about things with respect to longevity and the survivability of the game.\u201d Having said that, the future of Dota 2, as mysterious as it might seem right now, is definitely in good hands. Valve has successfully maintained the Counter-Strike franchise as the prime FPS title for over two decades now and it would be foolish to doubt their capability of doing the same for Dota 2. Don\u2019t forget to check out our Dota 2 hub for all the latest news and updates about the MOBA.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dota 2\u2019s past, present, &#038; future: Guide-maker Torte de Lini reflects on game\u2019s 10th anniversary Valve2023 marks the 10th anniversary of Dota 2\u2019s global release as the game continues to dominate the MOBA charts as one of the go-to titles from the genre. Dota 2 is often regarded as one of the most challenging games [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-42391","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/42391","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=42391"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/42391\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=42391"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=42391"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=42391"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}