{"id":42719,"date":"2025-01-28T16:43:24","date_gmt":"2025-01-28T16:43:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ea-fc-24-fans-furious-as-visual-glitch-raises-scripted-match-concerns-dexerto\/"},"modified":"2025-01-28T16:43:24","modified_gmt":"2025-01-28T16:43:24","slug":"ea-fc-24-fans-furious-as-visual-glitch-raises-scripted-match-concerns-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ea-fc-24-fans-furious-as-visual-glitch-raises-scripted-match-concerns-dexerto\/","title":{"rendered":"EA FC 24 fans furious as \u201cvisual glitch\u201d raises scripted match concerns &#8211; Dexerto"},"content":{"rendered":"<p>EA FC 24 fans furious as \u201cvisual glitch\u201d raises scripted match concerns EA SPORTSIn what could quite possibly just be a simple \u201cvisual glitch,\u201d EA FC 24 players fear foul play from the devs in Ultimate Team Champs. DDA stands for \u2018Dynamic Difficulty Adjustment,\u2019 which adjusts certain gameplay aspects to make it more difficult or easier for players to carry out certain actions. For years, FIFA community members have bashed the controversial feature for making their gameplay feel less fluid or unnatural. EA pushed back against the criticism, claiming: \u201cWe have successfully developed a system that applies this technique in multiple games by Electronic Arts, Inc., and observed up to 9% improvement in player engagement with a neutral impact on monetization.\u201d There is no concrete evidence of how DDA actually works in EA FC 24 or any other EA title, but some community members believe the devs accidentally revealed its use. EA FC 24 visual glitch reignites DDA debates On October 30, FC 24 streamer Nick28T claimed: \u201cPeople were having this pop up during FUT Champs and changing during their games\u2026 More proof that EA adjusts your AI\u2019s intelligence as the game goes on? Start on World Class, take the lead, and maybe it switches to Semi-Pro? Artificial way for EA to make it easier or harder to concede for each opponent?\u201d The screenshot shows a message confirming a difficulty change for the AI mid-Ultimate Team match. If the claims are true, that means EA is intentionally making it harder or easier for players to win, depending on the score of a match. The streamer admitted that it is probably nothing more than a visual glitch but still called the revelation \u201cconcerning.\u201d One player claimed: \u201cExplains your own GKs inconsistency, especially when you\u2019re winning a game.\u201d A second user added: \u201cThey change the AI level to balance the game as much as possible and make it more interesting. It\u2019s not just a visual glitch, the game works like that.\u201d FC community Piquelme members pointed to how the AI behaves in Squad Battles. \u201cYou can be playing semi-pro winning 15-0, and they will still become insane in the last minute and oftentimes get a corner kick that they will score more often than not.\u201d DDA remains nothing more than a myth to this point in EA FC 24, but players want an explanation for weird AI behavior in Ultimate Team.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>EA FC 24 fans furious as \u201cvisual glitch\u201d raises scripted match concerns EA SPORTSIn what could quite possibly just be a simple \u201cvisual glitch,\u201d EA FC 24 players fear foul play from the devs in Ultimate Team Champs. DDA stands for \u2018Dynamic Difficulty Adjustment,\u2019 which adjusts certain gameplay aspects to make it more difficult or [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-42719","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/42719","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=42719"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/42719\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=42719"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=42719"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=42719"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}