{"id":42958,"date":"2025-01-28T16:45:08","date_gmt":"2025-01-28T16:45:08","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/elden-ring-director-calls-soulslike-label-humbling-but-wont-take-full-credit-for-genre-dexerto\/"},"modified":"2025-01-28T16:45:08","modified_gmt":"2025-01-28T16:45:08","slug":"elden-ring-director-calls-soulslike-label-humbling-but-wont-take-full-credit-for-genre-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/elden-ring-director-calls-soulslike-label-humbling-but-wont-take-full-credit-for-genre-dexerto\/","title":{"rendered":"Elden Ring director calls Soulslike label \u201chumbling\u201d but won\u2019t take full credit for genre &#8211; Dexerto"},"content":{"rendered":"<p>Elden Ring director calls Soulslike label \u201chumbling\u201d but won\u2019t take full credit for genre FromSoftwareElden Ring director and FromSoftware president Hidetaka Miyazaki discussed the studio\u2019s influence on gaming and how he feels about his games inspiring the Soulslike genre. Miyazaki explained his feelings on FromSoftware\u2019s games inspiring a sub-genre, with the term Soulslike itself paying homage to the Demon\u2019s Souls and Dark Souls series during an interview with Rolling Stone. Though he and the FromSoftware team seem honored by the term, Miyazaki refused to take full credit for inventing a new genre since the core mechanics already existed. Instead, he attributes the Soulslike moniker and its success to luck, saying \u201cWe just happened to release [Demon\u2019s Souls] into the market at the right time.\u201d Miyazaki went on to say, \u201cSo as happy as it makes us, I think it\u2019s also very humbling to know that there has been a lot of credit given to us for naming a genre.\u201d Since Demon\u2019s Souls was released in 2009, FromSoftware has become known for its style of punishing gameplay and challenging bosses that players expect to die to over and over again as they learn their attacks and how to perfectly counter them. Plenty of other developers have clearly been inspired, with experiences such as Lies of P and the Nioh series following the same basic formula, albeit with their own twists. In the same interview, Miyazaki admitted that he plays other Soulslikes, though more for research than as a fan. \u201cIt\u2019s very stimulating for me to be able to see it from many different angles, because we\u2019re all working within the same sandbox, in a way,\u201d he explained. What FromSoftware works on next following Elden Ring\u2019s Shadow of the Erdtree expansion is a mystery, though Miyazaki did express an interest in experimenting with different kinds of games and eventually making a traditional JRPG. For now, fans of the genre have plenty of content to enjoy, with Shadow of the Erdtree breaking records and shocking players with its difficulty.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Elden Ring director calls Soulslike label \u201chumbling\u201d but won\u2019t take full credit for genre FromSoftwareElden Ring director and FromSoftware president Hidetaka Miyazaki discussed the studio\u2019s influence on gaming and how he feels about his games inspiring the Soulslike genre. Miyazaki explained his feelings on FromSoftware\u2019s games inspiring a sub-genre, with the term Soulslike itself paying [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-42958","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/42958","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=42958"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/42958\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=42958"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=42958"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=42958"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}