{"id":58936,"date":"2025-01-28T18:56:19","date_gmt":"2025-01-28T18:56:19","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-thinks-modern-fps-games-need-to-stop-trying-to-be-so-realistic-dexerto\/"},"modified":"2025-01-28T18:56:19","modified_gmt":"2025-01-28T18:56:19","slug":"shroud-thinks-modern-fps-games-need-to-stop-trying-to-be-so-realistic-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-thinks-modern-fps-games-need-to-stop-trying-to-be-so-realistic-dexerto\/","title":{"rendered":"Shroud thinks modern FPS games need to stop trying to be \u201cso realistic\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Shroud thinks modern FPS games need to stop trying to be \u201cso realistic\u201d Twitch: shroud \/ Battlestate GamesShroud is not one to keep his opinions to himself, and in one of his latest streams, the Twitch star admitted he doesn\u2019t care how realistic FPS games are, as long as the titles get their balance, gameplay, and shooting just right. [jwplayer FBWgGe8Y] The whole gameplay versus realism debate has been a divisive topic ever since graphics improved enough to look more like real-life. On the one hand, competitive gamers often don\u2019t care about how realistic a game looks and feels. Instead, they want one that is smooth and responsive and won\u2019t hesitate to turn down video settings to increase frame rates. But on the other hand, some gamers want to immerse themselves in an experience that feels authentic and realistic. If the game runs well-enough, they want to crank the settings up to ultra and lose themselves for a couple of hours. This division has found its way into video-game development too. Some developers prioritize how the game plays, while others care more about how it looks. It\u2019s not always black or white since most find a balance between the two. Shroud thinks FPS games don\u2019t need to be \u201cso realistic\u201d Mike \u2018shroud\u2019 Grzesiek chimed in on the issue, and he believes modern first-person-shooters need to chill out on realism. Instead, he thinks they should focus on balance, gameplay, and finding a unique style that works for them. \u201cPersonally, I don\u2019t care how realistic your game is,\u201d he said. \u201cI think when it comes to balancing\u2026 you kinda have to throw IRL out the window, right?\u201d \u201cI think the best games come up with their own\u2026 shooting style,\u201d he added. \u201cRather than just using real-life as their guideline.\u201d Shroud wraps up his opinion by saying that the most important thing about a first-person shooter is the \u201cshooting\u201d itself. After all, it\u2019s the essence of a shooting game, regardless of how realistic it looks. The related segment begins at 3:48 in the video below. Interestingly, it seems like Shroud\u2019s opinion on the matter has fluctuated quite a bit. Earlier this year, he talked about how he\u2019d design his own perfect FPS game and said, \u201cI wouldn\u2019t want [the weapons] to look like Rust. I want [them] to look more like Tarkov, where it\u2019s got that realistic kind of look to it. Less than one month before that, however, he blasted Rainbow Six: Siege for being too realistic and \u201cruining competitive integrity,\u201d which is consistent with his current view. At the end of the day, it\u2019s perfectly natural to change opinions. Plus, it seems like he\u2019s come full-circle and doubled-down on his opinion that gameplay is more important than realism.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shroud thinks modern FPS games need to stop trying to be \u201cso realistic\u201d Twitch: shroud \/ Battlestate GamesShroud is not one to keep his opinions to himself, and in one of his latest streams, the Twitch star admitted he doesn\u2019t care how realistic FPS games are, as long as the titles get their balance, gameplay, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-58936","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/58936","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=58936"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/58936\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=58936"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=58936"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=58936"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}