{"id":66199,"date":"2025-01-28T20:06:02","date_gmt":"2025-01-28T20:06:02","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/escape-from-tarkov-patch-0-12-8-notes-heavy-bleeding-sv-98-buffs-more-dexerto\/"},"modified":"2025-01-28T20:06:02","modified_gmt":"2025-01-28T20:06:02","slug":"escape-from-tarkov-patch-0-12-8-notes-heavy-bleeding-sv-98-buffs-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/escape-from-tarkov-patch-0-12-8-notes-heavy-bleeding-sv-98-buffs-more-dexerto\/","title":{"rendered":"Escape from Tarkov patch 0.12.8 notes: Heavy Bleeding, SV-98 buffs, more &#8211; Dexerto"},"content":{"rendered":"<p>Escape from Tarkov patch 0.12.8 notes: Heavy Bleeding, SV-98 buffs, more Battlestate GamesAfter a decent break, Battlestate Games is back with a brand-new Escape from Tarkov patch and we\u2019ve got a full rundown on the 0.12.8 update notes for you. [jwplayer FcWdjVVq] Fans have been anxiously waiting for the next big EFT update and the developers are coming through in a big way. The 12.8 update comes with dozens of major changes, a heap of new content, and plenty to sink your teeth into. While the developers couldn\u2019t quite get the patch live on time, we\u2019re just hours away from the latest changes landing on the live serves. You\u2019ll be forced to change your playstyle and adapt to all-new gameplay mechanics. Make sure you\u2019re fully brushed up on all the biggest additions before dropping in and being stumped. Here\u2019s everything you need to know. First and foremost, all-new content is coming in hot. There are multiple new skills, items, mechanics, consumables, and more. When it comes to new features, the new \u2018heavy bleeding\u2019 function might be the most important to take note of. This addition requires a special treatment item in order to stop the bleeding. Additionally, if you have been hit with the effect, you\u2019ll leave traces of blood. Moreover, there\u2019s a ton of new equipment to sort through as well. Clothes, weapons, and of course, what EFT patch would be complete without new weapon mods? On offer this time around is a new M45A1 pistol, a KS-23 Shotgun, along with an RFB Rifle. Well over a dozen quality of life changes and bug fixes have also been highlighted in the patch notes. You\u2019ll notice that the lobby screen will be clearer than ever before. You\u2019ll be able to automatically arrange your stash with a new button. And you can accept invitations to join friends with greater ease. Alongside all of the fresh content and overall improvements to the game, you\u2019ll notice some adjustments under the hood as well. Perhaps most notably, the SV-98 will no longer have a delay before pulling the trigger. This has long been a frustration among the community but it\u2019s finally in the rearview mirror. Be sure to read up on the full patch notes below so you don\u2019t miss out on any of the key changes. Escape from Tarkov patch 0.12.8 full notes Added: New skill \u201c\u0421rafting\u201d &#8211; New skill \u201cHideout management\u201d &#8211; New special item Compass The new item which will allow player to easily identify directions (azimuth) by pressing U key. This item will be equipped in the new unlootable slot (which means no one will be able to take your compass) &#8211; &#8211; New type of bleeding \u2013 heavy bleeding may open with a lower chance than a normal bleeding. Heavy bleeding requires special treatment items to stop (also some medical kits have the property of stopping heavy bleeding). The character with heavy bleeding leaves traces of blood on the surfaces. &#8211; &#8211; New consumable items \u2013 Esmarch tourniquet, hemostatic syringe, kvass beverage &#8211; Fast backpack dump the ability to quickly drop the backpack by double tapping the Z key &#8211; &#8211; New third version of voice for BEAR &#8211; New faces and clothing for scavs &#8211; Voices of bosses (Glukhar, Sanitar and Reshala) &#8211; New character animations in the menu (on loading screen, in inventory, etc.). &#8211; New equipment: New clothes for USEC and BEAR (tops and lowers) &#8211; New equipment (armored vest, chest rig, backpacks, headphones, helmets and berets) &#8211; New weapons and weapons parts: \u041c45\u04101 Pistol &#8211; KS-23 Shotgun &#8211; RFB Rifle &#8211; New mods for various weapons &#8211; Quality of Life changes: Redesigned the group gathering screen in the lobby. Now you can see the character models of the group members with nicknames. &#8211; Added display of the object resource on the quick use panel &#8211; For mods, weapons, items moved by the mouse (drag\u2019n\u2019drop), added highlight of weapons, slots and mods where they fit (green \u2013 can be placed inside, yellow \u2013 can be combined \/ installed) &#8211; Option in the game settings \u2013 selection of the body parts color in the upper left UI element (a variant corresponding to the colors from the inventory on the \u201cHealth\u201d tab and the old variant \u2013 red monochrome) &#8211; Options in the game settings to select the principle of displaying the combat interface elements (automatically hide or always show \u2013 quick access zone, endurance zone and the current stance and the current health state of body parts, all can be configured separately) &#8211; Added an ammo loading menu in the context menu of magazines in the stash &#8211; At the flea market, when buying more items than are left on sale, the remaining available quantity is bought &#8211; Automatic sorting of character\u2019s stash, any containers, backpacks, etc. by \u201csort\u201d button &#8211; On the preset or customization screen, the characteristics of the weapon in the characteristics window now change when pointing to the mod to be installed &#8211; In the kill list after the raid the field \u201cdistance\u201d (showing the distance of the fatal shot) was added. &#8211; When you exit the game, we added a warning that the generator is on. &#8211; Added a counter for ready items after crafting in the hideout in the lower menu &#8211; At a flea market, current flea market filters are no longer applied to your list of offers and your wish list. &#8211; Sorting goods by category is now reset when moving between merchants &#8211; Width of scrollbar in the stash, merchants\u2019 assortment increased &#8211; Added a hot key to unload the chamber CTRL+R. &#8211; Added a hot key to re-chamber ALT+R &#8211; Sent friend requests can now be cancelled &#8211; Added \u201caccept all invitations\u201d button &#8211; After death on the post-raid statistics screen, your character is now displayed in the equipment in which he was killed. &#8211; If the weapon has no magazine and there is no cartridge in the chamber, then by pressing the reload, the cartridge is now charged into the chamber (if there is a bunch of rounds in the pockets or vest). &#8211; Outside the raid, the stash can now be opened and closed by pressing the TAB hotkey. &#8211; Added display of \u201cfound in raid\u201d status icon for canisters in the hideout generator area (if the canister is \u201cfound in raid\u201d) &#8211; Now the \u201cEmpty\u201d button is displayed as the last item in the drop-down menu of the canister selection for the Generator &#8211; Now the treatment at the therapist will be free of charge first 5 levels of character &#8211; Optimization Iteration of animation system optimization &#8211; Optimizing the work of AI on the server &#8211; High Quality Color option (enabled by default, disabling can give a small performance gain at the expense of image quality) &#8211; Different shader optimizations &#8211; AI improvements Added weapon swaying in bots movements &#8211; Improved phrases for the attack by scav bots players &#8211; The bots now respond to the player scav \u201cFollow me\u201d gesture &#8211; Fixed bot behavior in combat when its target is outside the door &#8211; Fixed bug when Killa boss reacted incorrectly to smoke &#8211; Improved automatic cover search system &#8211; Fixed one of the bugs, from which a player scav could not become an enemy for raiders in reserve bunkers. &#8211; Fixed one of the bugs that caused bots to pass through closed doors &#8211; Bots now respond to the sound of approaching behind their backs &#8211; Fixed bug when bot ignored player after blinding. &#8211; Fixed a bug when a bot did not react to shooting at it through a masking net &#8211; Raiders now attack the regular scavs &#8211; Bots now respond to BEAR, USEC fractions with appropriate phrases &#8211; Bots can now react to the sound of a knocked down door &#8211; Fixed a bug when killing guards did not change the role of left alive bots &#8211; Fixed: Desync of on\/off status of the flashlight &#8211; Bug, when the items of the killed PMC character had the \u201cfound in the raid\u201d status for the scav character of the same PMC player, in the same session &#8211; A series of bugs with the ability of the character to look through the walls &#8211; A series of bugs with invisible characters after spawning &#8211; Bug with missing display of the list of weapon presets &#8211; Setting and removing mods now resets sight mode (to correct a bug with aiming without image in lens) &#8211; Bug of no animation for picking objects from a third person view &#8211; Error 228, when special characters were used to name a preset &#8211; A bug with the blocking of further use of context voice lines, if you open the inventory during the sounding phrase &#8211; Bug, when on the items selection window for weapon crafting in the hideout, offered parts were already installed on the weapon &#8211; Bug, when the effect of \u201cpainkillers\u201d or \u201cstimulants\u201d was removed earlier than the shown time &#8211; Bug, when the inventory broke down and caused an error, if in raid you removed weapons through Del key &#8211; Bug, when the explosion of frag grenades did not impose a contusion effect &#8211; Bug, when the gun stopped firing in automatic mode, if you start to quickly press the fire button before holding it &#8211; A bug, when the state of the stock fold was desynchronised , if an operation with the stock was performed during the operation with the object &#8211; Different bugs leading to a close enemy spawn &#8211; Bug, when the message counter increased by the number of unread messages when a new message was received after a raid &#8211; Tooltips and UI objects hanging in the interface &#8211; Bug when the image froze in the optics after using a thermal imaging device &#8211; Different bugs related to the ability to move items from not fully searched vests, backpacks, etc. &#8211; Desync of the price of quick health treatment &#8211; Bug with duplicate of Prapors\u2019 portrait in merchant menu &#8211; Fixed the duplicate image effect with heat haze effect &#8211; Bugs related to switching views to the hideout when the NVG on character is on &#8211; Error related to quick treatment when entering the Hideout &#8211; Bug, when the body took a static ragdoll position before touching the ground (problem with bodies hanging in the air) &#8211; Bug when the player would not receive the group status in the lobby &#8211; Bug when the resolution of the screen would not change after changing the screen mode &#8211; Bug, when you could open context menu in the window of item transfer &#8211; Error spam after suicide with a grenade, related to decal rendering &#8211; Bug, when jump action was in actions queue, if player tried to initiate jump, while laying down &#8211; Bug, when standing level didn\u2019t decrease after quest fail &#8211; Bug of cycled animation, when installing weapon modifications while reloading &#8211; Bug, when healing wasn\u2019t interrupted during load \/ unload of a magazine &#8211; Bug of healing animation getting stuck, while installing weapon modifications via DragNDrop &#8211; Bug of inability to unload a magazine, which was in the magazine case &#8211; Disabling buttons of installing and uninstalling video cards to a bitcoin farm, during sending of query related to interaction with them &#8211; Various fixes and visual improvements of interfaces &#8211; Bug, when changes to marker on a map were not saved &#8211; Bug, when game client was unable to close after 601 backend error for online and offline raids &#8211; Many different fixes on locations &#8211; Various fixes related to rain and soaking of surfaces &#8211; Various fixes for backend, related to increase the backend and overall game stability &#8211; Bug, when armor didn\u2019t receive any damage from explosions of AGS and FN GL40 grenades &#8211; Delay before pulling the trigger of SV-98 &#8211; Fixes related to delayed actions on the lobby screen when gathering a group &#8211; Bugs with the elite level of Vitality and Attention skills &#8211; Various fixes of minor bugs and errors &#8211; Changed: Stims and medical items now can remove contusion effect &#8211; Skills that require body hit to progress are not going to be progressed with your party members &#8211; When character is blind by flashbang, he will always reload with mag drop &#8211; Decreased damage radius of FN-GL40 grenades &#8211; Increased armor piercing of 7.62x25mm TT ammo &#8211; PC blocks now spawn ssd and sas drives, various big containers \u2013 various equipment \u2013 vests, backpacks etc. (in addition to existing loot) &#8211; Big plastic containers now spawn more items in general &#8211; Minor changes to AI scav loadouts &#8211; Increased fall damage &#8211; In the quest line The Tarkov shooter player now can use any bolt action rifle &#8211; Quest to unlock trader \u201cJeager\u201d is now available after accepting of \u201cGunsmith 1\u201d quest. Requirements for quest \u201cGunsmith 1\u201d lowered to level 2 &#8211; Reworked player spawn points at Reserve base location &#8211; Scav players spawn at the Reserve location is made later in time &#8211; Reduced the traders restock timer to about 2 hours (it was once every 3 hours) &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Escape from Tarkov patch 0.12.8 notes: Heavy Bleeding, SV-98 buffs, more Battlestate GamesAfter a decent break, Battlestate Games is back with a brand-new Escape from Tarkov patch and we\u2019ve got a full rundown on the 0.12.8 update notes for you. [jwplayer FcWdjVVq] Fans have been anxiously waiting for the next big EFT update and the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-66199","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/66199","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=66199"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/66199\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=66199"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=66199"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=66199"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}