{"id":66234,"date":"2025-01-28T20:06:22","date_gmt":"2025-01-28T20:06:22","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-explains-how-each-escape-from-tarkov-map-can-be-improved-dexerto\/"},"modified":"2025-01-28T20:06:22","modified_gmt":"2025-01-28T20:06:22","slug":"shroud-explains-how-each-escape-from-tarkov-map-can-be-improved-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/shroud-explains-how-each-escape-from-tarkov-map-can-be-improved-dexerto\/","title":{"rendered":"Shroud explains how each Escape from Tarkov map can be improved &#8211; Dexerto"},"content":{"rendered":"<p>Shroud explains how each Escape from Tarkov map can be improved shroud &#8211; Mixer \/ Battlestate GamesEscape from Tarkov guru Michael \u2018shroud\u2019 Grzesiek believes that \u201ca lot of the maps need to be reworked,\u201d detailing what\u2019s wrong with each one and how they can be improved. Playing Escape from Tarkov as much as he has over the past few months has turned shroud into an expert of the game\u2019s ins and outs. However, as fond as he\u2019s been of the hardcore first-person simulator, the Mixer star isn\u2019t afraid to acknowledge that the game has its flaws, especially where some of the maps are concerned. During one of his recent streams, he talked about the issues he has with some of the maps and how they can be fixed, particularly when it comes to the older ones. \u201cA lot of their maps need touch-ups,\u201d he said. \u201cThey keep making these really good brand-new maps, but they need to go back and fix their old maps.\u201d In contrast, he is very keen on the newer additions, such as the \u201cfantastic\u201d Reserve and \u201cgreat\u201d The Lab, which he believes the developers did a good job with in terms of \u201cactual loot and items you can find.\u201d Shroud on how to improve older EFT maps Here are some of the EFT maps that shroud thinks aren\u2019t up to par, including what issues he says they have and how they can be improved. Customs: \u201cThe loot that you find is trash.\u201d &#8211; Shoreline: \u201cThe most boring map in this game. A lot of people in the community call it \u2018Snoreline.\u2019 It\u2019s not very fun and needs rework. The loot\u2019s good, but only in one spot.\u201d &#8211; Interchange: \u201cIsn\u2019t bad, but it could use a little bit of a tweak here and there, mainly with the lighting. That\u2019s the problem with that map, it\u2019s too dark.\u201d &#8211; Factory: \u201cDefinitely needs a rework, that b*tch needs to get bigger. And it will, I think they\u2019re planning on expanding on it.\u201d &#8211; Woods: \u201cOnly serves one purpose and that is doing your Mosin Quests. That\u2019s literally the only purpose of Woods. Everyone that\u2019s on Woods is doing Mosin Quests. I think they can expand upon Woods a little bit.\u201d &#8211; It remains to be seen whether or not developers Battlestate Games will be willing to dedicate resources to make changes to these older maps, especially since they have a bunch of other new ones in development. Read More: Shroud reacts to new aimbot accusations &#8211; There are seven new maps that have been announced to be coming soon to the game, including Streets of Tarkov, which has already been unveiled as the next addition. That said, if the devs do end up deciding to go back and try to improve the older locations, it might be worth taking shroud\u2019s comments and ideas into consideration.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shroud explains how each Escape from Tarkov map can be improved shroud &#8211; Mixer \/ Battlestate GamesEscape from Tarkov guru Michael \u2018shroud\u2019 Grzesiek believes that \u201ca lot of the maps need to be reworked,\u201d detailing what\u2019s wrong with each one and how they can be improved. Playing Escape from Tarkov as much as he has [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-66234","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/66234","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=66234"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/66234\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=66234"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=66234"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=66234"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}