{"id":66742,"date":"2025-01-28T20:11:21","date_gmt":"2025-01-28T20:11:21","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/how-loud-became-the-biggest-esports-org-youve-never-heard-of-dexerto\/"},"modified":"2025-01-28T20:11:21","modified_gmt":"2025-01-28T20:11:21","slug":"how-loud-became-the-biggest-esports-org-youve-never-heard-of-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/how-loud-became-the-biggest-esports-org-youve-never-heard-of-dexerto\/","title":{"rendered":"How LOUD became the biggest esports org you\u2019ve never heard of &#8211; Dexerto"},"content":{"rendered":"<p>How LOUD became the biggest esports org you\u2019ve never heard of LOUDLOUD is an esports organization and media giant that, for the most part, is missing from the conversation when success in esports is discussed \u2014 at least in the west. This makes sense considering they\u2019re all-in on Brazil and the many underground cultures in the nation, but considering it serves an emerging market, just how did it manage to rack up one billion views on YouTube before any other team (even FaZe Clan) having only launched in 2019? In 2021, it\u2019s fair to say that esports organizations stand for more than simply competing against one another. That\u2019s not where the money is, and capital is what every company needs to stay afloat and thrive. Instead, there\u2019s a reliance and emphasis on partnerships, content, and building infrastructure which helps keep competition feasible and companies bringing in much-needed funds. FaZe Clan and 100 Thieves are two great examples of the esports-media hybrid that most esports organizations are moving towards, but there\u2019s another organization that is seldom in that conversation despite perhaps being the definitive proof that this formula can work: LOUD. Dexerto spoke with Matthew Ho, a co-founder of the popular Brazilian brand, to find out the story about LOUD\u2019s inception, rapid ascension, and ambitious moves \u2014 including signing Olympic athletes and rap artists. In Brazil, mobile battle royale game Free Fire is king. It\u2019s becoming part of the culture there like some sports that have been around for decades, partly because of developers Garena\u2019s ability to integrate stars from other industries, and partly because it\u2019s free and a well-made entry in the recent explosion of the battle royale genre. LOUD saw this and positioned themselves firmly in the center of the game\u2019s ecosystem, benefiting tremendously. Read More: What is Garena Free Fire? &#8211; The co-founders foresaw the opportunities that were presented by the game\u2019s rise to popularity because they were already all-too-familiar with mobile esports and had worked closely with many of the industry\u2019s biggest organizations at the time. The origins of LOUD \u201cTwo of our co-founders we were previously at Super Evil Megacorp working on Vainglory, building out the esports program and working with influencers, streamers on Twitch, and creators on YouTube,\u201d Ho told Dexerto. \u201cAt the time I really saw the ability for creators and influencers to drive a lot of conversions around user acquisition and overall awareness. \u201cThe reality was that every team functions differently and we really saw esports as a marketing tool. We wanted to figure out what the ultimate team would look like for us to bring in as a franchise for the league we were running. We saw huge opportunities in mobile gaming, but not necessarily in the west \u2014 they were in emerging markets where there\u2019s a lack of esports infrastructure, server infrastructure, community programs, and whatnot.\u201d While profitability is a pipedream for many esports organizations, Ho and his colleagues identified some elements of what would become their competition when recruiting teams for Vainglory\u2019s competitive scene. \u201cThere were tonnes of success cases out there for us to look at and the big ones were definitely TSM at the time,\u201d explained Ho. \u201cThey were, and are, huge in League of Legends and we saw that \u2018zero to hero\u2019 storyline. \u201cThen we saw the content creation and narratives coming out of FaZe Clan who were really getting the viewers to understand more about their creators, their personalities, and their brand. Merging those two together made us think about how to create a \u2018zero to hero\u2019 storyline through esports, making sure that we are telling a story and following through post-event, win or lose.\u201d As well as competing in two of Brazil\u2019s biggest leagues in Free Fire and League of Legends, LOUD has signed a legion of content creators and influencers. It doesn\u2019t stop there though. In 2021 they\u2019ve expanded into music and sports, signing trap artist GUXTA in April 2021 and Olympic skateboarders Pedro Quintas and Luiz Francisco leading into this year\u2019s games in Tokyo. While initially, these signings may seem random, they\u2019re strategically entering into other cultural cornerstones and integrating them into their activities in a way that seems natural. If they were to enter ballet or table tennis, for example, it would make much less sense than the aforementioned activities. \u201cIn Brazil specifically there\u2019s Free Fire, football, CS:GO, skateboarding, and trap music \u2014 these are all things that our audience really resonates with right now and they all make sense with our strategy of storytelling and creating narratives,\u201d Ho explained. \u201cWhether it be going into music or skateboarding, these are things we feel confident in bringing additional value to. \u201cWe want to adapt the music towards what we\u2019re doing at LOUD and create more cool experiences for our fans, while learning the ins and outs of music production, how fast we\u2019re able to turn around music videos, and the financial and the monetization part of it as well. These are things that we\u2019re still learning to date.\u201d The line between sports and esports has been blurring over the past few years, whether that\u2019s through major sports ownership groups investing millions into the Overwatch League or promising athletes like Bronny James joining the collective of FaZe Clan. LOUD tapping into skateboarding makes a lot of sense within the context of Brazil, as both gaming and skating are \u2018underground\u2019 sports, fighting to be taken seriously in the wider sports arena. \u201cTo be transparent, we signed them up for five years,\u201d Ho said of Quintas and Francisco. \u201cThe big opportunity here is that you have skateboarding, which has been an underground sporting community or for the longest time, becoming an official sport now. Imagine if you were one of the main brands positioned in football, the NFL, or the NB. When we\u2019re looking at the opportunity for skateboarding in Brazil, we\u2019re foreseeing how big can it be in five years and what the opportunities there are \u2014 whether it be on a grassroots level or on a professional level. Things like building a bunch of skate parks across the country. \u201cWe are gaming arenas inside malls. We think those are great places for us to really connect with the community and build experiences for them. What we see for skateboarding is very similar, we can build skate parks around Brazil. we can leverage the real estate within these skate parks for partners and sponsors, and then just work on making the most out of that traffic. We think that\u2019s a win for us and advertising and partnerships will make it a sustainable route so that we\u2019re not burning too much money.\u201d Esports is a business, after all While competitive excellence and crafting a supportive community are vital components of esports, esports organizations are businesses at the end of the day. It\u2019s hard to make money on fielding the best roster, flying them across the globe and only taking 10% of prize winnings. Orgs need to make money or they\u2019ll simply cease to exist. Profitability is hard to come by for most, but not for LOUD. \u201cWe were profitable since month one,\u201d Ho told Dexerto. \u201cWe came into this with a bunch of partnerships already in hand, working with the likes of Discord from pretty much week one were blessings that we had early on. It helped us grow and sustain the business and extend it to what it is today. \u201cWhen you\u2019re starting a team, the first thing that you do is build a community, whether you are winning championships or creating content people will gravitate to your team. The first opportunities that you see there is mostly advertising, working with sponsors and partners to leverage your power of distribution. Where we see it moving towards is commerce, I think that\u2019s where the real opportunity really starts to come for a lot of organizations. It then comes down to how loyal and engaged fans are and what the potential commercial value is that they can gain from each user.\u201d While some entrepreneurs are banking on competing and content to make money, others are betting on operating on the peripheries of the industry by offering support and building infrastructure. There\u2019s OpTic Gaming on one hand, and Vindex (who are investing $300M over five years to build gaming arenas across the United States) on the other. Purposefully operating in an emerging market with little infrastructure, LOUD want to be the best of both approaches and reap the rewards of such an effort. \u201cWhen you\u2019re in the west, you are dealing with the big brands, the massive agencies, and companies like Vindex and PlayVS that are building up the infrastructure,\u201d the LOUD co-founder said. \u201cIn emerging markets, there\u2019s no infrastructure at all so there\u2019s just so much more opportunity. \u201cWe are essentially looking at different markets seeing opportunities to build from the ground up while knowing the issues and concerns of models that we see in the west. That\u2019s essentially how we started out with our content strategy; we looked at what works, how we could adapt it based on our learnings from the publisher side and the content side. We\u2019re doing the same thing across the board, approaching these things from scratch and applying our learnings.\u201d We asked Ho if he had any grand proclamations about where LOUD will be in the coming years \u2014 perhaps as big as the main sporting teams in the country? \u2014 but instead were met with a humble answer meshed with a forward-thinking but adaptive approach to an industry with very few \u2018best practices.\u2019 This may be one aspect of why LOUD has been so successful so early on: they know better than to try and foresee the status quo of an industry that\u2019s prone to new titles emerging out of nowhere and existing esports dying a quick death. They want to remain nimble, on their toes, scoping out the next big opportunities before they\u2019ve blossomed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How LOUD became the biggest esports org you\u2019ve never heard of LOUDLOUD is an esports organization and media giant that, for the most part, is missing from the conversation when success in esports is discussed \u2014 at least in the west. This makes sense considering they\u2019re all-in on Brazil and the many underground cultures in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-66742","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/66742","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=66742"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/66742\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=66742"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=66742"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=66742"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}