{"id":67214,"date":"2025-01-28T20:15:59","date_gmt":"2025-01-28T20:15:59","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fallout-76-1-62-patch-notes-all-changes-in-test-your-metal-update-dexerto\/"},"modified":"2025-01-28T20:15:59","modified_gmt":"2025-01-28T20:15:59","slug":"fallout-76-1-62-patch-notes-all-changes-in-test-your-metal-update-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fallout-76-1-62-patch-notes-all-changes-in-test-your-metal-update-dexerto\/","title":{"rendered":"Fallout 76 1.62 patch notes: All changes in Test Your Metal update &#8211; Dexerto"},"content":{"rendered":"<p>Fallout 76 1.62 patch notes: All changes in Test Your Metal update BethesdaBethesda rolled out a new 1.62 update for Fallout 76 on June 14, called Test Your Metal, and here we\u2019re going to run through everything that\u2019s changed with the full patch notes. The latest update for Fallout 76 \u2013 which is available on mobile, Xbox and PlayStation platforms \u2013 brings a number of Public Events with it as players traverse Season 9 of the popular title. Fallout 1st changes will include tweaks to the way the Scoreboard works in-game, as well as Corpse Highlights. For a more detailed breakdown on the changes, check out the full patch notes below. The following information has been taken from the Bethesda news blog: Fallout 76 patch notes for Update 1.62: Test Your Metal UPDATE HIGHLIGHTS Can You Compete? Join forces with the Gladiators of Steel and \u201cTest Your Metal\u201d against an army of Rust Eagle robots across three rounds of combat at the Metal Dome in the Savage Divide. &#8211; It\u2019s Gulper Season! You\u2019re cordially invited to the Moonshine Jamboree at the Sunday Brothers Cabin. Fend off an onslaught of Gulpers, harvest their venom, and then raise a glass of Mire Magic Moonshine. &#8211; Goodbye, Super Mutants: Gear up to hand-deliver an \u201cEviction Notice\u201d to a horde of Super Mutants, who recently overtook a Settler outpost near Foundation. Prepare for a tough fight, and don\u2019t forget to defend the Rad Scrubber. &#8211; Conquer Dread Island: Earn S.C.O.R.E. to rank-up and claim a host of rewards on the all-new Fallout 76 Season 9 Scoreboard, \u201cHeart of Steel: A Dread Island Tale.\u201d &#8211; Fallout 1st Enhancements: Members can claim S.C.O.R.E. Boosts and complete bonus Challenges to earn even more S.C.O.R.E. this Season, as well as unlock additional rank-up rewards from the Scoreboard. &#8211; Easily Spot Fallen Foes: The new \u201cCorpse Highlights\u201d setting makes it easier than ever to quickly find enemies you\u2019ve taken down and claim your hard-earned loot. &#8211; UPDATE VERSION 1.6.4.60 Check the download sizes below for today\u2019s patch on your platform of choice: PC (Steam): 17.3 GB &#8211; PC (Microsoft Store): 26.3 GB &#8211; PlayStation: 25.8 GB &#8211; Xbox: 24.6 GB &#8211; DIVE INTO THREE NEW PUBLIC EVENTS Today\u2019s update introduces three new Public Events to Fallout 76: \u201cTest Your Metal,\u201d \u201cMoonshine Jamboree,\u201d and \u201cEviction Notice.\u201d Catch a brief rundown on each event below, and then head in-game to check them out! Please Note: We\u2019ve temporarily adjusted Public Event selection until June 28, so that you will have more opportunities to try out our three newest Public Events over the next two weeks. Every hour, at the top of the hour, one of \u201cTest Your Metal,\u201d \u201cMoonshine Jamboree,\u201d or \u201cEviction Notice,\u201d will be selected to begin. &#8211; At 20 and 40 minutes after the hour, one event will be selected at random from the full Public Event pool, which includes our newest three. &#8211; After June 28, Public Events will resume being selected completely at random every 20 minutes. &#8211; \u201cTEST YOUR METAL\u201d IN THE ARENA The Brotherhood of Steel have uncovered that a group of Blood Eagles, calling themselves the Rust Eagles, have been stockpiling spare robot parts to construct an army of combat bots. Concerned about the threat this may pose to Appalachia, Scribe Valdez recently sent a field team to investigate. Now, you can join forces with the \u201cGladiators of Steel\u201d in a fierce contest to survive against the robots inside the Rust Eagle Arena. The \u201cTest Your Metal\u201d Public Event will appear on your map at the Metal Dome, north of Fort Atlas in the Savage Divide. Travel there and speak with Initiate Pappas to start the event. &#8211; Once Test Your Metal begins, you will join three members of the Brotherhood field team to compete as gladiators against the Rust Eagles\u2019 deadly machines. You and the Gladiators of Steel will square off against the bots in three rounds of frenzied combat. Defeat the opposition in one round, and you\u2019ll advance to the next. &#8211; Once you\u2019ve conquered all three rounds, you will earn some loot, XP, and have a chance to pick up rare rewards, including plans to craft the new Botsmith Armor set. &#8211; Keep a lookout for the Golden Eyebot to make an appearance! Do your best to take it down to claim an added bounty of Caps. &#8211; &#8211; Make sure to defend your teammates, and have Stimpaks at the ready if they fall. The more Gladiators of Steel who survive their time in the ring, the higher your chances to earn rare rewards. &#8211; DELIVER AN EVICTION NOTICE The Settlers at Foundation have been working to expand their territory by setting up a new encampment within a nearby blast crater. They even managed to engineer a solution to the crater\u2019s immense radiation levels by inventing a machine known as a \u201cRad Scrubber.\u201d However, a radio broadcast from one of the Settlers at the construction site indicated that they\u2019ve been forced out by a band of Super Mutants. Visit the crater to assess the situation, and ensure the area is safe so that work can get back underway. \u201cEviction Notice\u201d is a challenging new Public Event tuned for higher-level characters. It will appear on your map in the Savage Divide at a crater that can be found east of Foundation, and south of Huntersville. &#8211; Find and activate the Rad Scrubber within the crater, and then prepare for a fight! Make sure to defend the Rad Scrubber from an onslaught of Super Mutants. &#8211; If the Rad Scrubber takes too much damage, it will deactivate. Repair it as quickly as possible, or else rad levels in the area will become much more hazardous. &#8211; TIP: Destroy the Super Mutants\u2019 meat bags to discourage them from sticking around. You and your event mates may want to try splitting up so that some players can venture out to attack the meat bags, while others focus on defense. &#8211; &#8211; If you\u2019re successful in driving the Super Mutants from the crater, you will earn Settler faction reputation, some loot, and a chance to receive one of six unique 3-star legendary weapons. &#8211; JOIN THE MOONSHINE JAMBOREE You\u2019re invited to join in the Moonshine Jamboree at the Sunday Brothers Cabin! It\u2019s tragic what befell the Sunday boys, but their devotion to mixing up the finest moonshine in all of Appalachia lives on with Moonshiner Ned, their trusty Handy bot. There\u2019s just one problem: Mire Magic Moonshine\u2019s key ingredient is Gulper venom, which Ned can\u2019t acquire alone. That\u2019s where the Jamboree truly shines. Help Ned pick up where the Sunday Brothers left off, by hosting a party that will attract as many of the beasts as possible to the Cabin. Meet up with Moonshiner Ned behind the bar inside Sunday Brothers Cabin in The Mire to kick off the festivities. &#8211; Light the Jamboree Bonfire, and then keep your guard up. Vicious Gulpers and other curious creatures will soon flood the area to investigate the raucous Jamboree. Take down Gulpers and collect as much Acidic Gulper Venom as you can. Pour it, as directed by Moonshiner Ned, into a nearby bathtub so that it can be used to serve up a fresh batch of moonshine. &#8211; Make sure to defend the three Stills located around the Cabin grounds. If they get destroyed the party will be ruined! &#8211; &#8211; If you manage to deposit 30 Acidic Gulper Venom in time, and the Stills remain intact, then the Jamboree will be a roaring success. The most masterful moonshiners among you can optionally collect up to 60 Acidic Gulper Venom before the event concludes for increased rewards. &#8211; &#8211; Speaking of rewards, by completing Moonshine Jamboree, you will earn Raider faction reputation, some loot, the all-new \u201cGulper Smacker\u201d melee weapon, and a few bottles of Gulpershine, which you can drink to increase the Gulper Smacker\u2019s damage vs. Gulpers. &#8211; FALLOUT 76 SEASON 9: NEW SCOREBOARD, REWARDS &#038; MORE! Here\u2019s what\u2019s headed your way during Fallout 76 Season 9, which begins today: NEW SCOREBOARD Following a turbulent storm and an ill-fated flight around the world, Anna and Emilio Franklin now find themselves stranded on the wonderous and deadly Dread Island, with only their assaultron bodyguard, H-4RT, to help them survive. Keep up with their adventures by earning S.C.O.R.E. to rank up and claim a new suite of rewards on the all-new Season 9 Scoreboard. As you progress during your Season journey, you will unlock new paints for your weapons, armor, and Power Armor, amenities for your C.A.M.P., outfits, cosmetics, consumables, and more! &#8211; FALLOUT 1ST ENHANCEMENTS With Season 9, we\u2019re introducing enhancements to the Scoreboard that will help Fallout 1st Members rank-up more quickly and claim even more rank-up rewards along the way. Unlock S.C.O.R.E. Boosts: Fallout 1st Members can claim three new S.C.O.R.E. Boost rewards at ranks 15, 50, and 75, which increase the S.C.O.R.E. they earn from Challenges for the rest of Season 9 by +5%, +10%, and +10%, respectively. Please note: Boosts count toward a Challenge\u2019s base S.C.O.R.E. reward. They do not multiply with other bonus effects, such as Double S.C.O.R.E. Weekends. &#8211; For example, if you\u2019ve unlocked all three S.C.O.R.E. Boosts, and you then complete a Challenge for 100 S.C.O.R.E., you will earn a total of 125. If you complete that same Challenge during a Double S.C.O.R.E. Weekend, you will earn its base value of 100 S.C.O.R.E., plus 100 more due to the event, and 25 from your boosts, for a total of 225 S.C.O.R.E. &#8211; &#8211; Complete Bonus Challenges: Members can also earn even more S.C.O.R.E. by completing Fallout 1st Bonus Challenges, which will appear as Daily or Weekly Challenges alongside the existing lineup in the Challenges menu. &#8211; Claim Even More Rewards: This Season\u2019s Scoreboard features many additional rank-up rewards for Fallout 1st Members. Hover over rank-up icons that have a gold ring on the Scoreboard to display both the standard and Fallout 1st rewards for that rank, side-by-side. &#8211; FRESH RADIO PLAYS Tune your Pip-Boy\u2019s radio dial to the Pirate Radio Station to catch six new Radio Plays that follow along with Anna, Emilio, and H-4RT as they explore Dread Island and try to survive its many perils. You can also catch additional details about Fallout 76 Season 9 by heading to the Seasons page on Fallout.com, or by reading our recent article. SPOT FALLEN FOES MORE EASILY WITH CORPSE HIGHLIGHTING You\u2019ve just dropped a Legendary Feral Ghoul\u2014but wait, where is its body? Was it over there? No, perhaps it\u2019s over here\u2026 We\u2019ve all been there before, hunting through tall grass trying to find an enemy\u2019s final resting place, so that we can grab our loot and head back to C.A.M.P. This update introduces Corpse Highlighting, which will help you more easily spot nearby creature corpses and claim your hard-earned loot. Corpse Highlights will be enabled by default on the Display tab in the game\u2019s Settings menu. You can also toggle the setting to decide when you\u2019d like Corpse Highlights to disappear from a fallen enemy: After hovering your crosshairs over the corpse to view their quick inventory, or after inspecting the corpse by viewing their full inventory menu. &#8211; &#8211; ADDITIONAL CHANGES &#038; IMPROVEMENTS CRITICAL HIT BONUS ADJUSTMENTS Critical Hit damage bonuses are now all additive, and we\u2019ve increased the bonuses from a wide variety of sources to help compensate for this change: Better Criticals Perk Card: Bonuses per Perk Card rank increased from +20\/30\/40% to +50\/75\/100%, respectively. &#8211; Standard Receiver Mods: Bonus increased from +68% to +100% &#8211; Auto Receiver Mods: Bonus increased from +36% to +50% &#8211; Overdrive: Bonus increased from +15% to +30% &#8211; Eagle Eyes Mutation: Bonus increased from +25% to +60% &#8211; Eagle Eyes (when buffed by the \u201cStranger In Numbers\u201d Perk Card): Bonus increased from +32% to +75% &#8211; Tesla Science Magazine #8: Bonus increased from +15% to +50% &#8211; Firecracker Berry Juice: Bonus increased from +10% to +25% &#8211; Sweet Mutfruit Tea, Megasloth Mushroom Soup, Blight Soup, Steeped Thistle Tea: Bonus increased from +20% to +50% &#8211; All Magazines affecting per weapon type critical: Bonuses increased from +30% to +100% &#8211; &#8211; BUG FIXES ART Armor: Leather Left Arms with an equipped Brawling mod no longer appear to clip through the left shoulder of male characters. &#8211; Emotes: The \u201cHalt!\u201d Emote now plays animations correctly while wearing Power Armor. &#8211; Emotes: Using an Emote while standing in a fire or similar hazard no longer causes the player to become stuck in an Emote animation. &#8211; Enemies: Crippled Super Mutants no longer launch into the air on death. &#8211; Outfits: The Firewall Outfit\u2019s Helmet now correctly displays a glass face shield while equipped. &#8211; Power Armor: The headlamp for Equalizer and Matte Black Equalizer Power Armor Paint now shines in the correct direction when applied to Hellcat Power Armor. &#8211; Power Armor: Applying the Yellow Power Armor Paint to a set of Power Armor now applies proper interior textures, as well. &#8211; Terminals: Corrected an animation issue when entering a Terminal that could cause the player\u2019s view to become misaligned from the Terminal screen. &#8211; Weapons: Fixed an issue that could cause NPCs to hold Pipe Pistols at odd angles. &#8211; Weapons: Characters\u2019 hands no longer clip into the Alien Disintegrator. &#8211; Weapons: The Alien Disintegrator\u2019s impact visual effects now correctly change color based on which Receiver mod the player is using. &#8211; C.A.M.P.S &#038; WORKSHOPS Ally Furniture: Sam Nguyen\u2019s Workbench can now be moved after being built. &#8211; **Beds: Players can now correctly interact with the Alien Stasis Chamber Bed. &#8211; C.A.M.P. Deployable: Allies can now move toward a C.A.M.P. that has the Future Tec Skin applied to the C.A.M.P. Deployable. &#8211; Misc. Structures: The notification that appears after learning a West Virginia Slot Machine Plan that was purchased from a Gold Bullion Vendor now displays the correct item name. &#8211; Resources: Mineral Extractors now correctly appear in the C.A.M.P. Build Menu only when the player\u2019s C.A.M.P. is near an appropriate Mineral Deposit. &#8211; Signs: Characters can no longer clip into the Water Park Sign. &#8211; Survival Tent: The Scrapbox in the APC Survival Tent is now facing the correct direction. &#8211; COMBAT Stealth: Firing a silenced weapon while in Stealth no longer causes nearby enemies to instantly detect the player. &#8211; VATS: Fixed an issue in which VATS critical hits were not guaranteed to strike the target. &#8211; VATS: Fixed an issue that could cause VATS to randomly close while firing at an enemy with clear line of sight. &#8211; VATS: VATS no longer randomly closes while targeting certain robotic enemies. &#8211; VATS: Firing explosive weapons in VATS no longer causes duplicate damage numbers to appear. &#8211; VATS: Firing a Missile Launcher in VATS now correctly progresses the critical hit meter. &#8211; VATS: Exiting a World with the ProSnap Deluxe Camera equipped no longer prevents the player from opening VATS after joining a new World. &#8211; VATS: Players can no longer target disarmed mines using VATS. &#8211; ENEMIES Handy Bots: Mr. Handy\/Gutsy type robots can now correctly cycle their weapons. &#8211; Blood Eagles: Fixed an issue that prevented a Blood Eagle Cutthroat near Prickett\u2019s Fort from reacting to the player\u2019s presence. &#8211; EVENTS &#038; QUESTS Ally: Crash Landing: Super Mutants now correctly approach the Crash Site when the player is retrieving the Flight Recorder. &#8211; Lode Baring: Fixed an issue in which players could not mine some mineral deposits during the Lode Baring Public Event. &#8211; Lode Baring: The miscellaneous objective to \u201cExchange tokens at Terminal\u201d that displays after completing this Public Event no longer always reappears after logging out and back in. &#8211; Monster Mash: Removed a non-functioning reward option from the S.M.A.R.T. Choice Machine. &#8211; Overseer\u2019s Mission: The Small Backpack Plan no longer spawns in the Overseer\u2019s Cache inside the Morgantown Airport for players who have already learned it. &#8211; Overseer\u2019s Mission: The Overseer\u2019s Cache at Site Bravo now correctly spawns Vault Boy and Vault Girl Statue plans instead of two Vault Girl Statue plans. These plans no longer spawn in the Overseer\u2019s Cache if the player has already learned them. &#8211; Path to Enlightenment: The Lighthouse Lamp no longer continues to prompt the player to \u201cDeposit Bioluminescent Fluid\u201d after completing this Public Event. &#8211; Trade Secrets: Players can now correctly pass through the laser grid to access the Hornwright Estate Safe Room, as long as they\u2019ve collected the required keycard. &#8211; FALLOUT WORLDS Custom Worlds: Fixed an issue in which characters that were linked to a shared Custom World could still join that World after the owner had deleted it. &#8211; ITEMS Armor: Thorn Armor\u2019s description now correctly indicates that it deals 250 damage. &#8211; Armor: The Shrouded mod for Wood Armor now correctly provides improved Stealth in dark areas. &#8211; Armor: Fixed an issue causing Hardened mods for Brotherhood Recon and Secret Service Armors to provide less Damage Resistance than intended. &#8211; Armor: Fixed an issue causing the Fiberglass mod for Combat Armor to provide less Damage Resistance than intended. &#8211; Armor: Crafting Sturdy Robot Torso Armor no longer costs fewer materials than intended. &#8211; Armor: Arctic Marine Armor can now receive the same armor paints that Marine Armor can. &#8211; Backpacks: Fixed a visual issue causing the High-Capacity Backpack mod to display astronomically huge Damage Resistance stats. &#8211; Exploit: Addressed an exploit through which players could significantly increase the size of a weapon\u2019s magazine. &#8211; Exploit: Addressed an exploit through which it was possible to duplicate a set of Power Armor. &#8211; Food and Drinks: Pip-Boy item previews for alcoholic beverages now correctly display any S.P.E.C.I.A.L. bonuses and penalties the player will receive after consuming them. &#8211; Item Names: Corrected several typos and naming inconsistencies across a variety of different item plans and mods. &#8211; Power Armor: The Father Winter Power Armor Helmet can now be restored to its standard appearance. &#8211; Power Armor: Excavator Power Armor Arms now correctly provide extra ore from mining when both left and right arms are equipped. &#8211; Power Armor: Equipping a Power Armor Torso with the Kinetic Dynamo mod no longer interferes with the effects of the Kinetic Servos mod on Power Armor Legs. &#8211; Legendary Weapons: The Lucky Legendary weapon effect now correctly provides its 15% bonus to the critical hit meter\u2019s fill rate. &#8211; **Legendary Weapons: The \u201cCursed\u201d prefix now properly appears in the names of Cursed Legendary Weapons. &#8211; Melee Weapons: The Switchblade can now be restored to its standard appearance. &#8211; Melee Weapons: The Revolutionary Sword no longer has an extra \u201cno upgrade\u201d mod that visually removes its blade. &#8211; Ranged Weapons: The Handmade Rifle\u2019s Tweaked Receiver mod now correctly increases critical hit damage. &#8211; Ranged Weapons: The Flamer now takes condition damage at a lower rate. &#8211; Ranged Weapons: Fixed an issue that prevented the Cryolator from taking condition damage. &#8211; Rewards: Corrected an issue in which a number of former Nuclear Winter mode rewards could be traded or built in the C.A.M.P.s of players who did not own them. &#8211; PERK CARDS Mr. Sandman: The Mr. Sandman Perk Card no longer provides a different sneak attack bonus when equipped before or after the Covert Ops Perk Card. Additionally, the sneak attack bonus from Mr. Sandman has been doubled at all ranks. &#8211; Quick Hands: Fixed an issue that could cause the Quick Hands Perk Card to trigger more often than intended. &#8211; Super Duper: Fixed an issue that could cause the Super Duper Perk Card\u2019s fanfare to play even though the Perk hadn\u2019t triggered. &#8211; SOUND Music: Daily Ops music no longer plays in interior cells when the player isn\u2019t participating in a Daily Op. &#8211; USER INTERFACE Challenge Tracker: Attempting to track multiple Challenges in quick succession no longer causes Challenges to visually duplicate in the Challenge Tracker. &#8211; Notifications: Following a successful sneak attack with a melee weapon, a notification now correctly appears to inform the player that the attack dealt bonus damage. &#8211; Player Vending Machines: Players can now inspect items listed for sale in other players\u2019 Vending Machines, and the preview images for items now correctly appear in the Vending Machine menu. &#8211; Quest Tracker: Addressed an issue in which a Public Event would sometimes not appear in the quest tracker after Fast Traveling to that Public Event via the Map or World Activity menu. &#8211; Scoreboard: Fallout 1st rewards for previously achieved rank-ups now correctly appear claimable if the player joins Fallout 1st partway through a Season. &#8211; Trade: Legendary item previews in player trade menus now correctly display all of an item\u2019s legendary attributes. &#8211; WORLD Pathing: Addressed a number of locations where the player could become stuck. &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fallout 76 1.62 patch notes: All changes in Test Your Metal update BethesdaBethesda rolled out a new 1.62 update for Fallout 76 on June 14, called Test Your Metal, and here we\u2019re going to run through everything that\u2019s changed with the full patch notes. The latest update for Fallout 76 \u2013 which is available on [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-67214","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/67214","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=67214"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/67214\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=67214"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=67214"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=67214"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}