{"id":67280,"date":"2025-01-28T20:16:39","date_gmt":"2025-01-28T20:16:39","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fallout-creator-hits-back-at-angry-fans-over-tv-show-lore-changes-lore-drift-is-inevitable-in-big-ips-dexerto\/"},"modified":"2025-01-28T20:16:39","modified_gmt":"2025-01-28T20:16:39","slug":"fallout-creator-hits-back-at-angry-fans-over-tv-show-lore-changes-lore-drift-is-inevitable-in-big-ips-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fallout-creator-hits-back-at-angry-fans-over-tv-show-lore-changes-lore-drift-is-inevitable-in-big-ips-dexerto\/","title":{"rendered":"Fallout creator hits back at angry fans over TV show lore changes: \u201cLore drift is inevitable in big IPs\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Fallout creator hits back at angry fans over TV show lore changes: \u201cLore drift is inevitable in big IPs\u201d Bethesda\u201cEvery single Fallout game changed a little in the games that came before. It always happens, the lore has always drifted a little. Fallout 2 changed somethings from Fallout 1 \u2013 it happens.\u201d When we last saw Tim Cain, he only had good things to say about the Fallout live-action TV series. Now that he\u2019s sat down and watched Amazon\u2019s Fallout Season One in its entirety, he\u2019s sticking with Bethesda on what\u2019s considered canon in the Fallout lore. We\u2019ve seen a lot of contention in the Fallout community, mainly concerning the appearance of Sandy Shades and New Vegas in the TV series potentially changing the canon status of Fallout: New Vegas, developed by Obsidian Entertainment and considered by many to be the best game in the franchise. Fallout creator Tim Cain lightly addresses the negative comments towards the possibility that Bethesda is \u201cmessing with established canon lore\u201d in his review on the Fallout TV show. Unlike other game-to-TV adaptations, Fallout manages to please the masses with an engaging story and series-accurate designs without sacrificing that \u201cFallout feel\u201d to make a show that will appeal to a broader audience. \u201cEverything feels like Fallout, and that\u2019s hard to do.\u201d Tim continues, \u201cIt\u2019s easy to write post-apocalyptic stuff that doesn\u2019t fit in the Fallout mold\u2014but they didn\u2019t.\u201d A large complaint fans have is that the timeline the series is using may be inaccurate compared to what we know from the games. Tim Cain also notices this and comments, \u201cThere\u2019s no master calendar you can refer to. Maybe they\u2019re just unreliable narrators. Fallout has a history in a lot of the games of having people tell you something that isn\u2019t true.\u201d Another issue is what endings of each Fallout title are considered canon in the grand scheme of the franchise, as most games present multiple endings per your play style. Tim is also unaware of how the TV show will have it but is excited about the future, \u201cI talk about how you have to pick a canonical ending when you do a sequel. Who knows what canonical ending they have in mind for these games that lead to this Fallout TV show timeline? I hope we find out.\u201d While Tim praises the series\u2019 story-building, \u201cThere\u2019s no exposition. There was never a narrator,\u201d he does address the difficulty for an audience member who hasn\u2019t played the games trying to watch the Fallout show: \u201cIf you haven\u2019t played the games, I think you\u2019ve got a bit of a bump there to try to figure out everything that\u2019s going on, but I believe it\u2019s something you can figure it out.\u201d In a final statement, Tim again assures fans that Bethesda has the final say on Fallout lore, not him, not fans, and not strictly older games. \u201cI\u2019m not in charge of this anymore; neither are you. Basically, anything Bethesda does from now on, that\u2019s canon.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fallout creator hits back at angry fans over TV show lore changes: \u201cLore drift is inevitable in big IPs\u201d Bethesda\u201cEvery single Fallout game changed a little in the games that came before. It always happens, the lore has always drifted a little. Fallout 2 changed somethings from Fallout 1 \u2013 it happens.\u201d When we last [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-67280","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/67280","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=67280"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/67280\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=67280"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=67280"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=67280"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}