{"id":69578,"date":"2025-01-28T20:39:52","date_gmt":"2025-01-28T20:39:52","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ff14-dawntrail-is-making-a-lot-of-changes-but-they-wont-make-the-game-harder-dexerto\/"},"modified":"2025-01-28T20:39:52","modified_gmt":"2025-01-28T20:39:52","slug":"ff14-dawntrail-is-making-a-lot-of-changes-but-they-wont-make-the-game-harder-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ff14-dawntrail-is-making-a-lot-of-changes-but-they-wont-make-the-game-harder-dexerto\/","title":{"rendered":"FF14 Dawntrail is making a lot of changes but they won\u2019t make the game harder &#8211; Dexerto"},"content":{"rendered":"<p>FF14 Dawntrail is making a lot of changes but they won\u2019t make the game harder Square EnixSome long-standing skills and spells are being upgraded in Final Fantasy 14\u2019s Dawntrail expansion, and the MMO\u2019s director has explained that these changes are about the feel of combat, not just making it harder. Jobs in Final Fantasy 14 are often tweaked via updates, with some receiving major overhauls in expansions. The Black Mage, Dragoon, Monk, and Ninja will all get huge changes in Dawntrail \u2013 especially post-level 90. However, some existing skills will also see big upgrades. Swiftcast\u2019s recast time is being reduced from 60 seconds to 40, and the Tank\u2019s Reprisal ability will have its duration increased to 15 seconds. These changes occur after level 90, suggesting that they\u2019re intended to give the players a chance in Dawntrail\u2019s harder encounters. During a recent hands-on preview of Dawntrail, Dexerto asked Final Fantasy 14 director Naoki Yoshida about the changes to these established abilities. Yoshida explained why those powers were being upgraded. \u201cSo, the fact that the recast time Swiftcast has been shortened means that there would be more casts of spells with no casting time.\u201d \u201cYou could see it from the perspective from the Tank, so the time for Reprisal is 15 seconds, so previously, they would have to do it at a pinpoint timing with the cast time, but now there\u2019s time to see the cast and then they can apply it.\u201d \u201cAnd so our intention from 7.0 and throughout the 7.0x series is not to make the content more difficult but to make it more exciting.\u201d \u201cThe intention that we have is to make the mechanics and the attacks faster, and maybe there\u2019s going to be a situation where there are two actions where the player would need to use Reprisal to be effective, so it\u2019s really focusing on areas where players need to resort to technique, in order to counteract those situations.\u201d \u201cAnd so, previously, we had not implemented this kind of policy. The players did not have the means to stand against those kinds of attacks or situations, but now we decided that we would give the players the cards, as it were so that they would be prepared to be able to carry out actions in those situations.\u201d \u201cSo, now we are in a position where we are able to make more exciting content ourselves, and that will lead on to a more interesting playing experience.\u201d \u201cAnd I\u2019d just like to reiterate: it\u2019s absolutely not our intention to increase the difficulty, we really want to heighten the level of excitement so I\u2019d appreciate that if you could convey that to your readership.\u201d The dungeon Dexerto played in the preview certainly lived up to Yoshida\u2019s comments, with a definite increase in pace for the boss battles, but not to a degree that made them more difficult. Indeed, being able to throw out more Swiftcasts adds some safety to the harder fights, especially if you\u2019re playing a non-Healer role with a raise spell. These changes are exclusive to Dawntrail content, so players don\u2019t have to worry about the balance being thrown off in existing Final Fantasy 14 expansions. Spending hundreds of hours reaching Dawntrail\u2019s content should give you all the training you need for the enemies you\u2019ll face in Tural.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>FF14 Dawntrail is making a lot of changes but they won\u2019t make the game harder Square EnixSome long-standing skills and spells are being upgraded in Final Fantasy 14\u2019s Dawntrail expansion, and the MMO\u2019s director has explained that these changes are about the feel of combat, not just making it harder. Jobs in Final Fantasy 14 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-69578","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/69578","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=69578"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/69578\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=69578"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=69578"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=69578"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}