{"id":69634,"date":"2025-01-28T20:40:26","date_gmt":"2025-01-28T20:40:26","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ffxiv-director-teases-more-stressful-content-on-the-way-to-restore-games-challenge-dexerto\/"},"modified":"2025-01-28T20:40:26","modified_gmt":"2025-01-28T20:40:26","slug":"ffxiv-director-teases-more-stressful-content-on-the-way-to-restore-games-challenge-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ffxiv-director-teases-more-stressful-content-on-the-way-to-restore-games-challenge-dexerto\/","title":{"rendered":"FFXIV director teases more \u201cstressful\u201d content on the way to restore game\u2019s challenge &#8211; Dexerto"},"content":{"rendered":"<p>FFXIV director teases more \u201cstressful\u201d content on the way to restore game\u2019s challenge Square EnixThe Final Fantasy XIV director Naoki Yoshida has expressed regret over making the game \u201cmore comfortable\u201d in a recent interview with Japanese Video Game magazine Famitsu. Final Fantasy XIV is for an MMO a relatively open experience. There aren\u2019t too many convoluted systems that hold the player back, the combat is somewhat simple and the game doesn\u2019t require the player to complete difficult tasks in order to progress. On top of that, the game offers plenty of casual content for the less experienced and laid-back gamers. Lifestyle content like Island Sanctuary, gathering and crafting jobs and player housing lets players spend time in FFXIV without stressing too much. However, it seems that this may be changing sometime soon, as the director of FFXIV Naoki Yoshida has revealed regrets that the game is too \u201ccomfortable\u201d. In a recent interview with Japanese outlet Famitsu, Yoshi-P expressed regrets over making FFXIV \u201cless stressful\u201d. \u201cThat reminds me of something I regret\u2026 as we\u2019ve continued to operate FF14, we\u2019ve made the game more comfortable, a game you can play without stress. But looking back on the last 10 years, I\u2019m thinking we\u2019ve overdone that a bit,\u201d the director explained. When asked to explain, Yoshi-P spoke about how stress in video games can make the experience more enjoyable, using side-scrolling platformers as an example. \u201cIn a side-scrolling game, if there aren\u2019t any holes you can drop down into if you miss a jump, of course, the game would lose its stress, but it would also lose its fun. \u201cSpeaking of FF14, I would like to restore that part a little bit. If we do that, we can give everyone a better challenge, in a good way, than ever before.\u201d What exactly this may mean isn\u2019t yet certain, but it could potentially lead to the general difficulty of FFXIV\u2019s quests going up, meaning harder combat encounters in trials and dungeons in Dawntrail.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>FFXIV director teases more \u201cstressful\u201d content on the way to restore game\u2019s challenge Square EnixThe Final Fantasy XIV director Naoki Yoshida has expressed regret over making the game \u201cmore comfortable\u201d in a recent interview with Japanese Video Game magazine Famitsu. Final Fantasy XIV is for an MMO a relatively open experience. There aren\u2019t too many [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-69634","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/69634","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=69634"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/69634\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=69634"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=69634"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=69634"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}