{"id":69756,"date":"2025-01-28T20:41:41","date_gmt":"2025-01-28T20:41:41","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/final-fantasy-16-combat-director-calls-game-his-personal-masterpiece-dexerto\/"},"modified":"2025-01-28T20:41:41","modified_gmt":"2025-01-28T20:41:41","slug":"final-fantasy-16-combat-director-calls-game-his-personal-masterpiece-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/final-fantasy-16-combat-director-calls-game-his-personal-masterpiece-dexerto\/","title":{"rendered":"Final Fantasy 16 combat director calls game his \u201cpersonal masterpiece\u201d &#8211; Dexerto"},"content":{"rendered":"<p>Final Fantasy 16 combat director calls game his \u201cpersonal masterpiece\u201d Square EnixFinal Fantasy 16\u2019s combat director, who previously worked on action titles like Devil May Cry, Dragon\u2019s Dogma, and Monster Hunter, has called the game his \u201cpersonal masterpiece.\u201d The hype surrounding Square Enix\u2019s next main installment in the Final Fantasy series \u2014 Final Fantasy 16 \u2014 is reaching its peak now that the full release is nearly here. Ahead of its release on June 22, 2023, fans have gotten a clear look at the game\u2019s fast-paced action combat system, which looks to incorporate tons of different moves that can help players pull off some flashy combos. Now, Final Fantasy 16\u2019s Combat Direct Ryota Suzuki has called the game his \u201cpersonal masterpiece\u201d despite his previous work on prolific action games like Devil May Cry 5 and Monster Hunter: World. FF16 combat director calls the game his \u201cmasterpiece\u201d Suzuki appeared on a Japanese live stream for the game in which he said that in the course of his 25-year career designing action games, he believes Final Fantasy 16\u2019s combat to be his own \u201cpersonal masterpiece.\u201d A handy translation from aitaikimochi shed a clearer light on Suzuki\u2019s statement. The combat director said, \u201cI\u2019ve been making action games for the past 25 years in my career, and I truly think this game is my own personal masterpiece.\u201d For those who may not know, Suzuki has credits on some titans of the action-adventure and action RPG genre, including Monster Hunter World and its Iceborne expansion, Devil May Cry 4 and 5, as well as Dragon\u2019s Dogma and the Dark Arisen expansion. The Square Enix dev went on to explain that the team made it a priority to design \u201cthe game\u2019s battle system to appeal to those who previously have not played or are not well-versed in action games.\u201d This is clear in the FF16\u2019s demo, which has a plethora of different options to help new action RPG players grapple with the many different systems at play during combat. Suzuki ended his statement with: \u201cI hope this game will give you a chance to experience the allure that an action game can bring.\u201d Clearly, Suzuki\u2019s credentials speak for themselves, making it all the more impressive that he\u2019s given the game such high praise. Fans interested in learning more about Final Fantasy 16 can check out our preview ahead of the game\u2019s full release.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Final Fantasy 16 combat director calls game his \u201cpersonal masterpiece\u201d Square EnixFinal Fantasy 16\u2019s combat director, who previously worked on action titles like Devil May Cry, Dragon\u2019s Dogma, and Monster Hunter, has called the game his \u201cpersonal masterpiece.\u201d The hype surrounding Square Enix\u2019s next main installment in the Final Fantasy series \u2014 Final Fantasy 16 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-69756","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/69756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=69756"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/69756\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=69756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=69756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=69756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}