{"id":69757,"date":"2025-01-28T20:41:41","date_gmt":"2025-01-28T20:41:41","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/final-fantasy-16s-lore-is-so-complicated-the-devs-couldnt-keep-track-dexerto\/"},"modified":"2025-01-28T20:41:41","modified_gmt":"2025-01-28T20:41:41","slug":"final-fantasy-16s-lore-is-so-complicated-the-devs-couldnt-keep-track-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/final-fantasy-16s-lore-is-so-complicated-the-devs-couldnt-keep-track-dexerto\/","title":{"rendered":"Final Fantasy 16\u2019s lore is so complicated the devs couldn\u2019t keep track &#8211; Dexerto"},"content":{"rendered":"<p>Final Fantasy 16\u2019s lore is so complicated the devs couldn\u2019t keep track Square EnixFinal Fantasy lore has become so complicated that Final Fantasy 16 developers created a tool for added assistance. Square Enix\u2019s Final Fantasy rests on the back of 35 years of lore spread across dozens upon dozens of games. Fortunately for lore hounds, not every entry in the series shares a connection, but certain elements and themes have become ubiquitous within the larger franchise. Sometimes, though, the stories, themes, and characters can feel increasingly convoluted, so much so that even the staunchest fans struggle to keep up. Apparently, this particular issue isn\u2019t exclusive to Final Fantasy faithful. Even the development crew behind Final Fantasy 16 had a hard time keeping track of the story\u2019s inner workings. Even Final Fantasy 16 devs had trouble following the lore FF16 will launch with a brand-new feature called Active Time Lore, which bears a lot in common with Prime Video\u2019s X-Ray system. Active Time Lore allows players to pause the game at any moment and access information about the on-screen characters, locations, factions, and terms. Final Fantasy developers designed the feature out of necessity, given that they found themselves confused about the narrative\u2019s happenings from time to time. The complexity stemmed from the team\u2019s love of Game of Thrones. Like the hit HBO show, FF16 creators wanted to write a plot steeped in detailed world-building. Producer Naoki Yoshida told Polygon, \u201cIt was always our objective to tell this kind of story, this sweeping, grand, epic story, with this massive ensemble cast \u2014 something that was very complex and intertwined. And kind of throwing the players in that in the beginning sets you up for what\u2019s going to come. Not necessarily overwhelming the player, but showing the player that we\u2019re trying to tell this grand story very early on.\u201d Yoshida noted, however, that during a script read in 2019 involving \u201cmain staff,\u201d much of the team expressed confusion about what was actually going on \u2013 hence the creation of Active Time Lore. The producer explained,\u201d\u2026we realized all of a sudden that we needed some way to support players that were going to feel this way as well. Because if we as devs are feeling it, players are definitely going to.\u201d In addition to Active Time Lore, Final Fantasy 16 features characters in the hero\u2019s base of operations \u2013 Hideaway \u2013 that will keep players apprised of the in-game happenings. Loresman Harpocrates serves as one such character, thanks to their library of lore-related details. Players will also want to check in with political scholar Vivan Ninetales who harbors a wealth of information regarding the realm, persons of interests, character relationships, and ongoing military conflicts. Fans will have a chance to explore all of the above and more when Final Fantasy 16 hits PS5 on June 22.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Final Fantasy 16\u2019s lore is so complicated the devs couldn\u2019t keep track Square EnixFinal Fantasy lore has become so complicated that Final Fantasy 16 developers created a tool for added assistance. Square Enix\u2019s Final Fantasy rests on the back of 35 years of lore spread across dozens upon dozens of games. Fortunately for lore hounds, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-69757","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/69757","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=69757"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/69757\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=69757"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=69757"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=69757"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}