{"id":69759,"date":"2025-01-28T20:41:42","date_gmt":"2025-01-28T20:41:42","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/final-fantasy-16-devs-worked-on-canceled-game-almost-identical-to-bloodborne-dexerto\/"},"modified":"2025-01-28T20:41:42","modified_gmt":"2025-01-28T20:41:42","slug":"final-fantasy-16-devs-worked-on-canceled-game-almost-identical-to-bloodborne-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/final-fantasy-16-devs-worked-on-canceled-game-almost-identical-to-bloodborne-dexerto\/","title":{"rendered":"Final Fantasy 16 devs worked on canceled game almost identical to Bloodborne &#8211; Dexerto"},"content":{"rendered":"<p>Final Fantasy 16 devs worked on canceled game almost identical to Bloodborne Square Enix \/ FromSoftwareSquare Enix developers working on the upcoming Final Fantasy 16 have revealed details of a long-since canceled game, which happened to be incredibly similar to FromSoftware\u2019s Bloodborne. When FromSoftware released Bloodborne back in 2015, it made quite a splash with both Souls fans and casuals looking to try their hand at something more challenging. The memorable gothic setting and faster-paced combat made it one of the best games in its genre, and one of the PS4\u2019s must-play titles. Seven years on, and with no sequel in sight, members of the Final Fantasy 16 team have revealed that they were working on a canceled project that looked identical, long-before Bloodborne hit shelves. As discovered by ResetEra, speaking to Japanese magazine Famitsu, FF16 producer Naoki Yoshida mentioned that he, along with Hiroshi Takai and Hiroshi Minagawa, worked on a game that was \u201cbasically Bloodborne.\u201d This was said to have been sometime before Yoshida joined the development of Final Fantasy 14. Takai suggested that the unreleased IP was a \u201chardcore action game\u201d that adopted a \u201cgothic style,\u201d and had similar weapons and guns that would later show up in Bloodborne. \u201cWhen I first saw Bloodborne, I thought: \u2018Where have I seen this before?&#8217;\u201d said Yoshida. After over a year in development, the proposed IP was shelved before it saw the light of day. After seeing FromSoftware\u2019s work years later, Minagawa was relieved of the cancellation, joking: \u201cIf we\u2019d kept going and Bloodborne was released first, we\u2019d probably be freaking out right now.\u201d Although there were plenty of similarities between the two titles, Yoshida and co. did have some other ideas that didn\u2019t reach Bloodborne in 2015. The unreleased game would\u2019ve had a bigger multiplayer mode, which the trio compared to 2014\u2019s Evolve. Much like Turtle Rock\u2019s effort, a team of four would have to survive against another player, who would have strong abilities to call upon as they hunted down the squad. \u201cIt was basically Bloodborne plus that system,\u201d said Yoshida. \u201cIf we\u2019d kept going, I think we\u2019d still be working on it right now.\u201d \u201cI really wonder how it would\u2019ve turned out,\u201d laughed Minagawa. While it would have been interesting to see how the unreleased IP would have faired, the runaway success of both Bloodborne, and later Elden Ring, means that we\u2019ll probably never get to see what Yoshida and his team were working on.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Final Fantasy 16 devs worked on canceled game almost identical to Bloodborne Square Enix \/ FromSoftwareSquare Enix developers working on the upcoming Final Fantasy 16 have revealed details of a long-since canceled game, which happened to be incredibly similar to FromSoftware\u2019s Bloodborne. When FromSoftware released Bloodborne back in 2015, it made quite a splash with [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-69759","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/69759","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=69759"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/69759\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=69759"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=69759"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=69759"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}