{"id":71572,"date":"2025-01-28T21:00:29","date_gmt":"2025-01-28T21:00:29","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apple-needs-to-admit-defeat-over-fortnite-if-theyre-serious-about-gaming-dexerto\/"},"modified":"2025-01-28T21:00:29","modified_gmt":"2025-01-28T21:00:29","slug":"apple-needs-to-admit-defeat-over-fortnite-if-theyre-serious-about-gaming-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apple-needs-to-admit-defeat-over-fortnite-if-theyre-serious-about-gaming-dexerto\/","title":{"rendered":"Apple needs to admit defeat over Fortnite if they\u2019re serious about gaming &#8211; Dexerto"},"content":{"rendered":"<p>Apple needs to admit defeat over Fortnite if they\u2019re serious about gaming Epic Games\/AppleTo fulfill its vision for the future of gaming, Apple needs to admit defeat over Fortnite and bring it back to iOS. But the question is, why? Here\u2019s our opinion. In the dynamic world of technology, Apple is facing a turning point in the gaming business. Apple needs to fill a gap in its ecosystem by re-adding Fortnite, a popular battle royale game that was removed in early 2020. The reason behind the game\u2019s removal was a disagreement between Apple and Epic Games, the makers of Fortnite. Epic Games boldly challenged Apple\u2019s in-app purchase monopoly, claiming that the 30% commission Apple collects was anti-competitive. As a result, the two companies went to war, with Epic Games CEO Tim Sweeney taking to social media in the hope of exposing what he believed was Apple\u2019s wrongdoing. Now, Epic has announced that they have lost the battle to have Fortnite reintroduced to iOS in the US after the US Supreme Court rejected appeals from both sides. Meanwhile, in the EU, developers can now sideload apps as well as their digital store onto the platform \u2014 as long as they pay Apple a commission \u2014 thanks to the new DMA legislation in Europe. Consequently, Epic teased the future return of Fortnite in Europe while also mocking Apple. That said, even though Apple is winning the legal battle, we have to wonder if it is digging its own grave for the future of gaming on Mac and iOS devices. When Apple first took a bite of Fortnite With Fortnite\u2019s iOS release in March 2018, Epic Games took a risk by taking the game outside of its usual gaming platform. The strategic choice to reach out to the vast iOS user base was met with immediate enthusiasm, as millions of gamers eagerly anticipated the opportunity to enjoy the battle royale phenomenon on their iOS devices. An analysis by SensorTower found that the game made $300 million in the first 200 days it was available on iOS, suggesting that Apple pocketed a large chunk of that money. Also, during the first month of the game\u2019s release exclusively for iPhones, players spent a total of $1 million daily, according to Business Insider, which caused a surge in interest among iPhone gamers. Considering how much money the game was making for Apple then, it\u2019s surprising that the decision was made to remove the game from the app store. The Apple falls off the gaming tree Apple has inadvertently placed itself at a competitive disadvantage in the gaming industry by removing Fortnite. Apple is forgoing the financial gains and user base that these games generate, whereas other platforms continue to provide Fortnite and comparable popular titles. The existing competitive void may have repercussions on Apple\u2019s reputation as a gaming platform, particularly given the growing trend among gamers to seek entertainment on alternative platforms. Additionally, the Fortnite saga has contributed to Apple\u2019s erosion of credibility within the gaming community. Both developers and enthusiasts are raising concerns regarding Apple\u2019s dedication to cultivating a vibrant gaming ecosystem. The gaming community has become increasingly disillusioned by the perception that Apple\u2019s policies are motivated more by financial gain than by the best interests of developers and gamers. How Fortnite\u2019s return can nurture Apple\u2019s gaming ambitions Gaming has evolved into a booming industry that brings in billions of dollars annually, moving beyond its original status as an entertainment medium. Given its large user base and superior hardware, Apple might easily become the gaming industry\u2019s undisputed leader. To be successful, though, it needs to recognize the impact of games like Fortnite, which has gone beyond being just a video game and into the realm of popular culture. Its extensive popularity is attributable, in part, to its frequent updates, cross-platform play, and active community. In addition to the obvious benefits, bringing Fortnite back to iOS is in line with Apple\u2019s strategy for the future of the gaming industry. Thanks to its dedication to unique, high-quality games, Apple has made great strides with its Arcade service. By incorporating Fortnite into this ecosystem, Apple can strengthen its status as a gaming giant and pave the way for future partnerships and collaborations. Both companies would generate enough money to survive in a market that is rapidly shifting towards portable gaming, even though sideloading games would cost Epic Games more than what they were losing with the 30% revenue split on the App Store. Epic Games and Apple\u2019s user communities are at odds over the tech giants\u2019 respective priorities. Still, they both want the game back so Apple can start its gaming journey instead of releasing AAA single-player games like Death Stranding.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apple needs to admit defeat over Fortnite if they\u2019re serious about gaming Epic Games\/AppleTo fulfill its vision for the future of gaming, Apple needs to admit defeat over Fortnite and bring it back to iOS. But the question is, why? Here\u2019s our opinion. In the dynamic world of technology, Apple is facing a turning point [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-71572","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/71572","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=71572"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/71572\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=71572"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=71572"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=71572"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}