{"id":72003,"date":"2025-01-28T21:04:58","date_gmt":"2025-01-28T21:04:58","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/epic-games-revert-fortnites-controversial-turbo-building-nerf-but-with-a-catch-dexerto\/"},"modified":"2025-01-28T21:04:58","modified_gmt":"2025-01-28T21:04:58","slug":"epic-games-revert-fortnites-controversial-turbo-building-nerf-but-with-a-catch-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/epic-games-revert-fortnites-controversial-turbo-building-nerf-but-with-a-catch-dexerto\/","title":{"rendered":"Epic Games revert Fortnite\u2019s controversial Turbo Building nerf, but with a catch &#8211; Dexerto"},"content":{"rendered":"<p>Epic Games revert Fortnite\u2019s controversial Turbo Building nerf, but with a catch Epic GamesThe Fortnite team have addressed the controversial nerf to Turbo Building as public outcry has yet again forced the developer\u2019s hand in making a major revert to the system. The casual and competitive community alike voiced strong sentiments when Epic Games launched the v10.20 update which patched out the ability to lay down crucial builds at break neck speeds. The patch essentially stopped players from \u201ccranking 90s\u201d all over the battle royale map, in lieu of making it \u201ceasy to spam build\u201d with the intention of wanting builds to \u201cbe a bit more deliberate,\u201d according to their explanation for the nerf. While Epic Games wanted to stick to their guns to fix issues like turtling and the like, it seems that removing Turbo Builds might not have been the most popular way to go about addressing problems that the devs are seeing. In an August 28 announcement, Epic Games are making the game \u201cfeel exactly the same as it did\u201d before the Turbo Build nerf that came packaged with the game\u2019s update. \u201cNow when a structure is destroyed, there will be a delay of 0.15 seconds before another structure can be placed in the same location,\u201d the Fortnite team said. \u201cIf two or more players attempt to build a structure in the same location at the same time right after a piece has been destroyed, a random roll will now determine which player\u2019s structure is placed. \u201c We\u2019ve made some more adjustments to Turbo Building. Drop by our Turbo Build Delay Update blog for more details. https:\/\/t.co\/aFA6GvvKVn \u2014 Fortnite (@FortniteGame) August 28, 2019 While all might not seem back to normal since players will still feel a long delay, but only after attempting to replace a mat that\u2019s been destroyed. The devs say that the new replacement delay is \u201cto reduce the impact that ping has on \u201ctaking a wall.&#8217;\u201d Going a bit deeper into preventing pings from determining a fight, Epic Games are implementing a \u201crandom roll\u201d if two or more players \u201cattempt to build a structure in the same location at the same time right after a piece has been destroyed.\u201d Another goal the Fortnite devs want to take care of with the random roll is \u201cmitigate situations where spamming walls in the same location prevents all incoming damage to the defender.\u201d The Turbo Build revert marks the second major Fortnite change in Season X due to vehement backlash from the game\u2019s community. Previously the Fortnite devs were slammed by its players for the overpowered influence BRUTE mechs were having on the game. After similar pushback from the devs, they eventually caved into popular demands. The full explanation from Epic Games can be read below, as provided in their August 28 blog post. TURBO BUILD DELAY UPDATE 8.28.2019 By The Fortnite Team Hey all, The Turbo Build delay adjustments we made yesterday to subsequent structure pieces placed have been changed back to their previous value, 0.005* seconds. Your ability to perform \u201c90s\u201d and \u201cwaterfall\u201d should feel exactly the same as it did before yesterday\u2019s changes. We\u2019ve also added some of the \u201cNext Steps\u201d that were mentioned in yesterday\u2019s Turbo Build Changes blog. Now when a structure is destroyed, there will be a delay of 0.15 seconds before another structure can be placed in the same location. If two or more players attempt to build a structure in the same location at the same time right after a piece has been destroyed, a random roll will now determine which player\u2019s structure is placed. With this, we aim to reduce the impact that ping has on \u201ctaking a wall\u201d as well as mitigate situations where spamming walls in the same location prevents all incoming damage to the defender. What Changed? Turbo Building timing for placing subsequent pieces changed back to 0.005* seconds from 0.15 seconds. &#8211; After a structure is destroyed, there will be a timer of 0.15 seconds before another piece can be placed in the same location. If two players are attempting to place a piece at the same time and location where a piece was just destroyed, a random roll will determine whose piece is placed, instead of ping playing such a large role. &#8211; &#8211; Drop in now to try these changes!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Epic Games revert Fortnite\u2019s controversial Turbo Building nerf, but with a catch Epic GamesThe Fortnite team have addressed the controversial nerf to Turbo Building as public outcry has yet again forced the developer\u2019s hand in making a major revert to the system. The casual and competitive community alike voiced strong sentiments when Epic Games launched [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-72003","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/72003","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=72003"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/72003\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=72003"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=72003"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=72003"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}