{"id":72513,"date":"2025-01-28T21:10:22","date_gmt":"2025-01-28T21:10:22","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fortnite-adds-addiction-health-warnings-for-playing-too-long-in-china-dexerto\/"},"modified":"2025-01-28T21:10:22","modified_gmt":"2025-01-28T21:10:22","slug":"fortnite-adds-addiction-health-warnings-for-playing-too-long-in-china-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fortnite-adds-addiction-health-warnings-for-playing-too-long-in-china-dexerto\/","title":{"rendered":"Fortnite adds \u201caddiction\u201d health warnings for playing too long in China &#8211; Dexerto"},"content":{"rendered":"<p>Fortnite adds \u201caddiction\u201d health warnings for playing too long in China Epic Games\/WikiMediaCommonsEpic Games are set to introduce an addiction time to Fortnite that would see Chinese players have their XP rewards halved if they play for more than three hours. With the hype for Fortnite Chapter 2, Season 2 in full swing, Epic Games dropped the V12.10 update on March 3, making it the first patch of the new season. Inside, players found the previously teased Proximity Mines and some fixes for problematic bugs. As with any update, though, dataminers have been scouring through the files to try and some additional content. They\u2019ve managed to do so with new challenges, cosmetics, and even weapons but some have also stumbled onto something else \u2013 text for an addiction warning message. Strings were uncovered that suggested players would start receiving a warning about their playtime if they had been playing for longer than three hours. \u201cYou have been online for 3 hours accumulatively. The in-game gainings will be lowered by 50% from now on and challenge progress has been disabled. For your own health, please log-off and get some rest. Appropriate physical exercise is good for your body,\u201d read one of the messages. Similar warnings were also uncovered for five-hours of playing time, while an unnumbered \u201cunhealthy gaming period,\u201d was also mentioned. The loss of XP gain would apparently only return to normal once the player had been offline for five consecutive hours. As some Fortnite fans were left worried that they wouldn\u2019t be able to grind the game as normal, iFireMonkey issued an update on the text strings, noting that one was linked to Tencent \u2013 the company which published Fortnite in China. \u201cThese \u2018Fortnite Addiction\u2019 strings are ONLY for players in China, as seen by the following string,\u201d the leaker tweeted. QUICK UPDATE: These &#8220;&#8221;Fortnite Addiction&#8221;&#8221; strings are ONLY for players in China, as seen by the following string. &#8220;&#8221;TencentPlayTimeLimit&#8221;&#8221;: &#8220;&#8221;Opps, you are currently beyond your time limit to play due to the anti-addiction requirements for minor accounts.&#8221;&#8221; https:\/\/t.co\/lp0ep1evBw \u2014 iFireMonkey (@iFireMonkey) March 3, 2020 Of course, that update addressed the fears of some fans, but it has left the door open as to whether or not it is something that might be applied worldwide. It remains to be seen as to what Epic will do, but it\u2019s probably unlikely that you\u2019ll be forced to hop off Fortnite anytime soon if you\u2019re not in China.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fortnite adds \u201caddiction\u201d health warnings for playing too long in China Epic Games\/WikiMediaCommonsEpic Games are set to introduce an addiction time to Fortnite that would see Chinese players have their XP rewards halved if they play for more than three hours. With the hype for Fortnite Chapter 2, Season 2 in full swing, Epic Games [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-72513","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/72513","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=72513"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/72513\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=72513"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=72513"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=72513"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}