{"id":72629,"date":"2025-01-28T21:11:37","date_gmt":"2025-01-28T21:11:37","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fortnite-battle-royale-state-of-development-v5-new-respawn-playground-mode-controller-settings-and-more-dexerto\/"},"modified":"2025-01-28T21:11:37","modified_gmt":"2025-01-28T21:11:37","slug":"fortnite-battle-royale-state-of-development-v5-new-respawn-playground-mode-controller-settings-and-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fortnite-battle-royale-state-of-development-v5-new-respawn-playground-mode-controller-settings-and-more-dexerto\/","title":{"rendered":"Fortnite Battle Royale State of Development V5 \u2013 New Respawn \u2018Playground\u2019 Mode, Controller Settings and More &#8211; Dexerto"},"content":{"rendered":"<p>Fortnite Battle Royale State of Development V5 \u2013 New Respawn \u2018Playground\u2019 Mode, Controller Settings and More Epic Games have released a massive \u2018State of Development\u2019 Update with some major Fortnite Battle Royale news. The biggest development is undoubtedly the new \u2018Playground\u2019 LTM, which acts somewhat as a practice mode where players can build with unlimited materials and will respawn. There is also big changes to the controller settings on the way, with lots of new configurations for building and combat. More: KEEMSTAR\u2019s Friday Fortnite Celebrity Tournament #3 Bracket, Rules, and Live-Streams \u2013 ft. Ninja, RomanAtwood, Tory Lanez, and more! &#8211; And they have also revealed that more \u2018Limited Time Items\u2019 such as the jetpack will be on the way. You can read the full State of Development for Fortnite Battle Royale V5 below. STATE OF DEVELOPMENT \u2013 V5 What\u2019s up Fortnite community, Let\u2019s take a dive into some of the things we\u2019re working on behind the scenes! CONTROLLER We\u2019re looking at ways to make battling, building, and moving in Fortnite feel great on controller. We took an initial step with Builder Pro and feedback from you to create a better experience for console players swapping between building pieces. Builder Pro Improvements We heard your feedback about Builder Pro feeling inconsistent. Sometimes after quickly switching to a building piece, it would not place when you pressed the button. Similarly, Turbo Building could force you to let go and re-press to start building again, making it unreliable. We\u2019ve fixed these issues, and Builder Pro should feel consistent. Turbo Building Improvements In the v4.3 update we\u2019ve fixed various reported problems with the Turbo Building feature, such as building being cancelled while cycling through traps or after pressing certain combinations of buttons. We\u2019ve also made Turbo Building faster so that gaps won\u2019t appear in your structures when aiming quickly. The first time you begin building it takes 0.15 seconds to build, but each piece after that is faster (0.05 seconds). Combined with Builder Pro, this gives you enough time to select a piece and rotate or edit it before placing. Edit Mode Aim Assist When playing with a controller and using Edit Mode to modify your buildings, aim assist will kick in and pull your crosshair toward the closest square. It will also try to confine your aim to the building piece you\u2019re editing. We\u2019ve heard that some players find this feature uncomfortable to play with, so you\u2019ll be able to toggle Edit Mode Aim Assist off in the v4.3 update. Custom Bindings Looking to the future, we want to provide for the best experience on console and that involves giving you the options to play however you wish. We\u2019re investigating giving you ways to bind actions to whichever buttons you would prefer to use. Additionally we\u2019re investigating other aspects like stick axis remapping. We\u2019re not sure when this will land, but we\u2019ll give you more info once its fully tested! LIMITED TIME MODES AND ITEMS We\u2019ve been using LTMs to take existing aspects of the game and try new things with them (i.e. legendary loot in Solid Gold or faster games in Blitz). We look at LTMs as a space that allows us to explore different tweaks to the main game mode (e.g. Building Resources) and do things we wouldn\u2019t normally do in standard playlists. We\u2019ve heard you about your love for 50v50 and we\u2019re currently evaluating keeping a larger squad mode live at all times for those who enjoy that type of battling more! Solo Showdown We took our first step into what a competitive playlist may look like with Solo Showdown. Creating a separate space for players who wanted to compete towards a prize while exploring how competitive play might look in Fortnite. Jetpack We introduced the Jetpack this week as our a Limited Time Item. Our goal is to introduce items that change gameplay in big &#038; unique ways. We\u2019re going to keep a close eye on your feedback and the data we collect. You\u2019ll also see the Jetpack featured in our Close Encounter LTM going live tomorrow! Playground LTM (v1) The Playground LTM will load you into the Battle Royale Map with some adjusted settings. Battle and build to your heart\u2019s content with an extended period of time to roam around the map as well as increased resource generation. All treasure chests and ammo crates will be spawned, try droppin\u2019 in different spots and scope out the loot. Friendly fire is on so you can scrimmage with your squad (up to 4 friends per match), but fear not you\u2019ll respawn immediately. Oh \u2026 and Lloads of Llamas. Note: Stats and Challenges will not be tracked in this mode This represents our initial step into what a creative mode looks like in Fortnite. Practice, strategize and enjoy yourself. We can\u2019t wait to see what you do! PERFORMANCE When you hop on to play Fortnite after a long day at work or in classes we want that first match to feel as good as the last one. Performance is an aspect of the game that is very important to us and something we are committed to improving over time. Here are a few of the ways we\u2019re working to smooth out your daily play! Tracking Hitches in the Wild In the v4.1 update we issued a hotfix to address some long hitches, but we\u2019re still seeing reports of these hitches in our data. We\u2019ve added additional logging and diagnostics to help us track down issues that can cause the game to freeze. When you use in the in-game feedback report feature, it will allow us to diagnose these issues. We know that many of the hitches happen because the game is stopping to load content at unexpected times in the middle of the match, instead of smoothly streaming the data in the background. The game will now be able to directly report these loading problems to our team. We\u2019ve also added a new system to more reliably pre-load content before the match starts, so that new loading hitches don\u2019t sneak back into future updates. Optimizing Load Times We want to get you into a match in as short a time as possible after you hit play! We\u2019ve been working to improve file performance, ensure cosmetics are loaded in time, and reducing overall load times. By optimizing order of assets in our patches we reduced load times on console by 15-30 seconds in the v3.5 update. Each major release we regularly update the order of assets in order to keep load times down. Server Performance We recently boosted the server tick rates from 20 Hz to a solid 30 Hz in standard game modes. This means the server is updating the game 50% faster than before and should improve the responsiveness of your actions in the game. But we still have work to do. Fast and consistent server performance is extremely important to us, and we\u2019re still working hard at it. Our next goal is to ensure that \u201clarge team\u201d LTMs like 50v50 are hitting 30Hz for the entire match. Server Position Updates For large team modes we\u2019ve made optimizations to adapt and update players based on what they\u2019re doing in game. Players who are standing still don\u2019t need to update everyone around them very frequently compared to players who are running and gunning. Similarly, very distant players are updated less frequently, especially players players that aren\u2019t visible to you. These optimizations allow our servers to handle larger numbers of players. Client Network Updates Currently the game throttles the frequency that your player\u2019s movement data is sent over the network to 20Hz for roughly the first half of the game. This is reduce strain on the server\u2019s physics system, allowing it to maintain frame rate. As the number of players participating in the match reduces to 24, we increase the frequency of updates to 33Hz. Over time we\u2019ll improve performance of server physics calculations, and we expect to be able to remove this throttling in a future update. QUALITY OF LIFE We\u2019re continuing to improve the core gameplay experience, and have a number of features in progress! Challenge Progress Notifications Starting in v4.3 there will be in-match pop ups to highlight your challenge progress. Track what you\u2019ve completed and plan out your strategy for the remainder of the match or your next one! In-world markers Marking positions on the map is a great way to communicate with your squad, but often the marker on the compass isn\u2019t enough to get you to your location. We\u2019re investigating ways to display an in-world marker to allow for easier navigation around the island. Victory Royale screen Getting a Victory Royale should be a memorable experience, and the victory screen should support that. We want to freshen up the celebration and make it a bit more rewarding. High-resolution mini map The ability to zoom in on the map was added in a recent update, but the resolution of the image isn\u2019t quite as good as we want it to be. Our goal is to capture the world with as many details as possible to make it easier when figuring out where you\u2019re droppin\u2019! Better Footstep and Vertical Audio Our v4.2 update had some footstep audio improvements, where we added slightly more variation to above\/below sounds. We recognize it\u2019s still difficult to identify enemy position in high-density locations (such as Tilted Towers) and we\u2019ll continue to iterate on this. Spectator UI Improvements The spectator UI is missing a lot of information that\u2019s on the player HUD. Examples of things we\u2019d like to add include: Item Inventory &#8211; Ammo &#8211; Crosshairs &#8211; Building Edits &#8211; Compass and Markers &#8211; Cosmetics All outfits and cosmetics have value. We want to add ways for you to gain additional goodies through collection over time! This is work in progress \u2013 and it\u2019s a little further out. REPLAY In preparation for our Celebrity Pro-Am at E3 we\u2019ve been hard at work making some improvements to the replay system. We\u2019re developing new camera features that allow you to orbit around any point of your choosing as well having the camera automatically track the action for you by focusing on a group of players, rather than just one person. We\u2019ve also been refining the map view in replays to add more functionality to the playerlist and to add bullet trajectories to the player markers on the map. Additionally, player nameplates have been tweaked to avoid overlapping where possible. Finally, we\u2019ve also been looking at improving player outlines and adding an x-ray view for when players enter buildings or actively building themselves so that you always have the best view of what\u2019s happening. We\u2019re excited to get these new features and improvements into everyone\u2019s hands and will be releasing them as part of the game as soon as they are battle tested and ready! Keep an eye on our patch notes for all the details.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fortnite Battle Royale State of Development V5 \u2013 New Respawn \u2018Playground\u2019 Mode, Controller Settings and More Epic Games have released a massive \u2018State of Development\u2019 Update with some major Fortnite Battle Royale news. The biggest development is undoubtedly the new \u2018Playground\u2019 LTM, which acts somewhat as a practice mode where players can build with unlimited [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-72629","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/72629","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=72629"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/72629\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=72629"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=72629"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=72629"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}