{"id":72917,"date":"2025-01-28T21:14:39","date_gmt":"2025-01-28T21:14:39","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fortnite-creative-2-0-content-policy-spells-end-for-mario-kart-and-call-of-duty-maps-dexerto\/"},"modified":"2025-01-28T21:14:39","modified_gmt":"2025-01-28T21:14:39","slug":"fortnite-creative-2-0-content-policy-spells-end-for-mario-kart-and-call-of-duty-maps-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fortnite-creative-2-0-content-policy-spells-end-for-mario-kart-and-call-of-duty-maps-dexerto\/","title":{"rendered":"Fortnite Creative 2.0 content policy spells end for Mario Kart and Call of Duty maps &#8211; Dexerto"},"content":{"rendered":"<p>Fortnite Creative 2.0 content policy spells end for Mario Kart and Call of Duty maps Unreal Engine for Fortnite offers creative players near limitless potential with custom map making, but Epic Games is banning players from recreating the intellectual property of others in Creative 2.0. On March 22, Epic Games released Unreal Engine for Fortnite, a new suite of tools that allows players to create custom maps like never before. And alongside its launch, players were provided with a few experiences showing off the capabilities of UEFN. These sparked the imagination of creative players, and with the ability to upload models directly into UEFN, players got to work bringing their favorite games to life inside Fortnite. Within 24 hours, players recreated Rust from CoD: Modern Warfare 2 and Toad Harbor from Mario Kart. However, Epic Games was quick to warn players that their actions could result in permanent bans. This follows the announcement that players creating the OG Fortnite map can\u2019t profit from their recreation. Epic Games warns Fortnite Creative 2.0 players The blog post titled \u201cReminder of Fortnite\u2019s content policies and enforcement\u201d did just that. With the hype surrounding Creative 2.0 and players showing off their remakes, Epic Games used the blog to steer players away from infringing on copyrighted materials. \u201cAll content in Fortnite must adhere to Fortnite\u2019s game rating, Fortnite Island Creator Rules and intellectual property and DMCA guidelines,\u201d EG wrote, \u201cThose who create violating content in UEFN \u2013 even if they never intend to publish it in Fortnite \u2013 or share violating content on social media, will face content takedowns and enforcement actions, up to and including permanent account bans.\u201d This second statement was the one that took players by surprise. Even if a player does not intend to publish a map, Epic Games has made it clear that they can still have their account banned if they use assets from someone else\u2019s intellectual property. Lucas7yoshi \u2013 creator of the Mario Kart track above \u2013 has already stated they won\u2019t publish the map for \u201cobvious reasons.\u201d However, according to Epic Games, that may not be enough to keep them safe. Lucas stated in a separate post, \u201cContemplating if I should delete the nondescript Italian plumber cart stuff, but it\u2019s been republished and viewed elsewhere more than my own post, so it\u2019s not like it\u2019d do anything.\u201d And again, according to the blog post, even sharing the violation on social media without publishing the map is enough for them to enforce consequences. Meaning even if players can recreate their favorite games inside of Unreal Engine for Fortnite, they can\u2019t even share their concepts on social media for fear of receiving a permanent ban.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fortnite Creative 2.0 content policy spells end for Mario Kart and Call of Duty maps Unreal Engine for Fortnite offers creative players near limitless potential with custom map making, but Epic Games is banning players from recreating the intellectual property of others in Creative 2.0. On March 22, Epic Games released Unreal Engine for Fortnite, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-72917","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/72917","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=72917"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/72917\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=72917"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=72917"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=72917"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}