{"id":74100,"date":"2025-01-28T21:27:10","date_gmt":"2025-01-28T21:27:10","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fortnite-players-want-one-feature-added-to-fix-reload-modes-biggest-issue-dexerto\/"},"modified":"2025-01-28T21:27:10","modified_gmt":"2025-01-28T21:27:10","slug":"fortnite-players-want-one-feature-added-to-fix-reload-modes-biggest-issue-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fortnite-players-want-one-feature-added-to-fix-reload-modes-biggest-issue-dexerto\/","title":{"rendered":"Fortnite players want one feature added to fix Reload mode\u2019s biggest issue &#8211; Dexerto"},"content":{"rendered":"<p>Fortnite players want one feature added to fix Reload mode\u2019s biggest issue Epic GamesFortnite players are fed up with this particular issue ruining their experience in Reload, leaving them to suggest a certain feature to be implemented in the game. Fortnite Reload quickly rose in terms of concurrent players as soon as it was introduced in Chapter 5, Season 3. With classic POIs and OG weapons returning to the game, many have praised the mode as it gives an exciting, fresh experience amidst the current meta in the standard BR modes. While it\u2019s definitely a welcome addition in the community, the mode is not without its own fair share of issues, and leavers are a major one. Players have now taken their frustration to a Reddit thread to claim that these kinds of players are making it hard to enjoy the experience. This is mainly because, unlike Battle Royale and Zero Build, Fortnite Reload allows you to respawn repeatedly until a certain point. Hence, some players argued that leaving is unnecessary and should be penalized as it puts the team at a huge disadvantage. One user wrote, \u201cSo many kids will run into the middle of a named location, immediately get downed and executed, then start screaming their teammate is trash. By the second time this happens, they\u2019re out.\u201d Regarding the issue, other users in the comments suggested ways Epic could implement a feature to keep players from leaving. \u201cA quick 10-15 minute ban would solve this problem. Also, if one person leaves, all should be able to leave. Just like DOTA,\u201d commented one player. In response, another mentioned that a \u201cleavers ban\u201d should be implemented anyway, before adding that while it \u201cisn\u2019t foolproof\u201d it would help \u201cmitigate\u201d early leavers. As for players who unintentionally leave due to a poor internet connection, one player claimed that the \u201ceasy solution is to make it metered.\u201d They explained that leaving multiple times, even if it\u2019s due to network issues, \u201cmakes sense\u201d since \u201cyou\u2019re constantly dragging everybody else down with you anyway.\u201d Seeing how popular Fortnite Reload is and how devs have been listening to feedback so far, there\u2019s a chance the mode will get tweaks for a smoother experience.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fortnite players want one feature added to fix Reload mode\u2019s biggest issue Epic GamesFortnite players are fed up with this particular issue ruining their experience in Reload, leaving them to suggest a certain feature to be implemented in the game. Fortnite Reload quickly rose in terms of concurrent players as soon as it was introduced [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-74100","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/74100","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=74100"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/74100\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=74100"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=74100"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=74100"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}