{"id":74187,"date":"2025-01-28T21:28:05","date_gmt":"2025-01-28T21:28:05","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fortnite-proves-the-loot-box-system-wrong-as-it-smashes-pubg-on-mobile-dexerto\/"},"modified":"2025-01-28T21:28:05","modified_gmt":"2025-01-28T21:28:05","slug":"fortnite-proves-the-loot-box-system-wrong-as-it-smashes-pubg-on-mobile-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/fortnite-proves-the-loot-box-system-wrong-as-it-smashes-pubg-on-mobile-dexerto\/","title":{"rendered":"Fortnite Proves the Loot Box System Wrong as it Smashes PUBG on Mobile &#8211; Dexerto"},"content":{"rendered":"<p>Fortnite Proves the Loot Box System Wrong as it Smashes PUBG on Mobile The launch of Fortnite Battle Royale on mobile has proven two things \u2013 that it is the most popular game in the world, and also that the loot box system is no longer king. Loot boxes, supply drops, cases, packs or whatever you call them, have become a common feature of almost every game released in the past four or five years. But they are far from popular with players, who have to spend their hard-earned cash in hopes of getting a better or more valuable item, and of course it\u2019s all a game of chance. These tensions came to boiling point recently with the backlash against EA\u2019s Battlefront II \u2013 which had a particularly forceful loot box system \u2013 leading to some countries in Europe even making loot boxes illegal. However, the success of Fortnite on mobile, in direct comparison to its chief competitor, PlayerUnknown\u2019s Battlegrounds (PUBG), proves that there is a better way for both developers and players. Recent data from SensorTower shows just how badly PUBG has taken the loss in the battle for mobile, with Fortnite beating it on revenue by 5:1 on iOS (the only devices Fortnite is available). Fortnite is smashing PUBG\u2019s revenue on iOS Devices Both games are free to play on mobile, and PUBG is actually available on Android and iOS while Fortnite is limited to the latter. Essentially, Fortnite has a much smaller player base on mobile than PUBG, but are making a LOT more revenue. \u201cBy the time PUBG Mobile began monetizing a week ago on the App Store, it had already been installed by approximately 22 million iOS players outside China. By comparison, Fortnite had only 3.7 million downloads during its first seven days and was only accessible to a smaller portion of those during its invite-only launch event, so it was earning substantially more revenue on a significantly smaller player base.\u201d So, how can Fortnite be making more money with such a limited player base? SensorTower explains that PUBG\u2019s use of the loot box system is simply not as incentivizing for players, compared to Fortnite\u2019s daily items model. \u201c[Fortnite] offers limited-time costumes and set daily items that players can purchase outright, as opposed PUBG Mobile\u2019s primary use of loot boxes that produce random (and often duplicate) items when opened by players. Fortnite also offers a Battle Pass for the equivalent of $10 that rewards players with additional items as they complete challenges and level up during each of the game\u2019s seasons.\u201d So, let this be a lesson to game developers \u2013 ditch the loot box system in favor of straight purchases, but limited time items. Players prefer it, and devs make more money, win-win. Source: SensorTower<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fortnite Proves the Loot Box System Wrong as it Smashes PUBG on Mobile The launch of Fortnite Battle Royale on mobile has proven two things \u2013 that it is the most popular game in the world, and also that the loot box system is no longer king. Loot boxes, supply drops, cases, packs or whatever [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-74187","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/74187","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=74187"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/74187\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=74187"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=74187"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=74187"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}