{"id":78182,"date":"2025-01-28T22:11:34","date_gmt":"2025-01-28T22:11:34","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/forza-motorsport-players-want-useless-proximity-arrows-replaced-dexerto\/"},"modified":"2025-01-28T22:11:34","modified_gmt":"2025-01-28T22:11:34","slug":"forza-motorsport-players-want-useless-proximity-arrows-replaced-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/forza-motorsport-players-want-useless-proximity-arrows-replaced-dexerto\/","title":{"rendered":"Forza Motorsport players want \u201cuseless\u201d proximity arrows replaced &#8211; Dexerto"},"content":{"rendered":"<p>Forza Motorsport players want \u201cuseless\u201d proximity arrows replaced Forza Motorsport players are appealing to Turn 10 to replace proximity arrows with a superior radar to offer players more information and encourage better racing. As racing games have evolved developers have come up with better ways to provide drivers with information. This is especially noticeable in simulation racers and even simcade games where wheel-to-wheel racing is commonplace. Some games opt for a vocal crew chief who gives you on the fly information and others proximity arrows that tell you where nearby cars are. However, the likes of Gran Turismo have long since shifted to a 3D radar that provides feedback on where other cars are in a way the alternatives can\u2019t. Impressed by the mechanic, Forza Motorsport players think it\u2019s time the idea made its debut. Forza Motorsport needs proximity arrows replaced by radar A Forza Motorsport fan has pleaded to Turn 10 to consider introducing a Heli-styled radar. This would replace the existing proximity arrows which the post slams for being \u201cinaccurate and useless.\u201d \u201cThis should be standard in any racing game. It\u2019s clear, shows car positions and has a clear Amber or red warning light when cars are alongside you. The proximity arrows are often unclear and useless. Brown arrow can mean a car is right next to you or a second behind you\u2026\u201d OP stated attacking the existing system. Many were quick to agree: \u201cYes please and don\u2019t make it an option but make it the standard setting for everyone which can then be toggled off in the options. Most of the crashes that happened in MP rn is due to people not having a sense for their surroundings and not bc they are maniacs.\u201d \u201cAnd sometimes they bug out and don\u2019t disappear or update and stay on the screen when there\u2019s no car,\u201d was amongst the numerous posts criticizing Forza Motorsport\u2019s current implementation of proximity arrows. Others were eager for an iRacing style crew chief to be added as an alternative to a radar posting \u201cHope we get a crew chief implementation soon,\u201d and \u201cI\u2019d love a spotter.\u201d While proximity arrows can suffice for enabling competitive racing as seen in other games like F1 23, Forza Motorsport\u2019s use of them needs some work. They can be buggy often showing cars being closer than they really are and generally failing to provide the information required to be useful.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Forza Motorsport players want \u201cuseless\u201d proximity arrows replaced Forza Motorsport players are appealing to Turn 10 to replace proximity arrows with a superior radar to offer players more information and encourage better racing. As racing games have evolved developers have come up with better ways to provide drivers with information. This is especially noticeable in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-78182","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78182","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=78182"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78182\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=78182"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=78182"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=78182"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}