{"id":78379,"date":"2025-01-28T22:13:45","date_gmt":"2025-01-28T22:13:45","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/alan-wake-2-creator-is-really-happy-previous-versions-of-the-sequel-failed-dexerto\/"},"modified":"2025-01-28T22:13:45","modified_gmt":"2025-01-28T22:13:45","slug":"alan-wake-2-creator-is-really-happy-previous-versions-of-the-sequel-failed-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/alan-wake-2-creator-is-really-happy-previous-versions-of-the-sequel-failed-dexerto\/","title":{"rendered":"Alan Wake 2 creator is \u201creally happy\u201d previous versions of the sequel failed &#8211; Dexerto"},"content":{"rendered":"<p>Alan Wake 2 creator is \u201creally happy\u201d previous versions of the sequel failed Remedy EntertainmentRemedy Entertainment\u2019s creative director has said that the franchise\u2019s previous attempts at sequels were better off not getting made. Alan Wake 2 has been a long time coming. The original game landed all the way back in 2010, and the American Nightmare DLC landed in 2012, but since then it\u2019s been quiet. Things sprung to life with the second Control DLC, AWE, which officially connected the two franchises. Still, the wait for a game with a 2 on the end has been a long time coming. This October, it\u2019s finally over. In that time between though, Remedy has certainly experimented in getting other versions of the sequel going. The studio has puzzled over how to make it work for over a decade, and until now it had been fruitless. At Gamescom, we got a preview of the game and as part of it, we were part of a Q&#038;A with the creative director at Remedy and the legendary face of Max Payne, Sam Lake. During it, we asked, why is now the right time for Alan Wake to come back? \u201cWe\u2019ve been trying through the years\u201d Lake said that the return wasn\u2019t for the want of trying, but it\u2019s for the better that older versions didn\u2019t make it. He said, \u201cThis was the first time we succeeded in getting it made. We\u2019ve been trying through the years.\u201d \u201cThe time was not right back then. Looking back at those pitches and concepts that we created, I am really, really happy none of them got made, because that meant that this got made now [instead]. We could not have made this game earlier.\u201d \u201cOur concepts for Alan Wake 2 are quite different, starting with the game genre. [There were] a lot of learnings with Control that we wanted to put in this. A lot of growing ambition as well on storytelling.\u201d Lake\u2019s comments leave many interesting questions. First and foremost \u2013 what did these original sequels initially look like? Interestingly, Polygon has footage of a demo of one of the pitches for the sequel. It feels very different, but is an awesome bit of history preserved that launches many what-if questions. Still, it\u2019s great Remedy has gotten to the point where it\u2019s happy to release Alan Wake 2 with the story it wants to tell. It\u2019s shaping up to be a very spooky time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Alan Wake 2 creator is \u201creally happy\u201d previous versions of the sequel failed Remedy EntertainmentRemedy Entertainment\u2019s creative director has said that the franchise\u2019s previous attempts at sequels were better off not getting made. Alan Wake 2 has been a long time coming. The original game landed all the way back in 2010, and the American [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-78379","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78379","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=78379"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78379\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=78379"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=78379"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=78379"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}