{"id":78586,"date":"2025-01-28T22:16:03","date_gmt":"2025-01-28T22:16:03","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/among-us-devs-are-planning-to-add-custom-map-maker-for-hit-game-dexerto\/"},"modified":"2025-01-28T22:16:03","modified_gmt":"2025-01-28T22:16:03","slug":"among-us-devs-are-planning-to-add-custom-map-maker-for-hit-game-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/among-us-devs-are-planning-to-add-custom-map-maker-for-hit-game-dexerto\/","title":{"rendered":"Among Us devs are planning to add custom map maker for hit game &#8211; Dexerto"},"content":{"rendered":"<p>Among Us devs are planning to add custom map maker for hit game InnerslothInnersloth, the developers of hit party game Among Us, have revealed they are planning to potentially add a custom map maker to their hit title, although it will require some major effort before it\u2019s released to players. Among Us has gone from practically unknown to a household name in gaming in the space of two short months. Innersloth, the three-person team behind it, have been swamped trying to keep up. They canned the sequel they were planning on making to instead focus on the base game. They want to add crucial quality of life features like accounts, friend lists, and colorblind mode too. However, they\u2019ve also got their eyes on some huge creative projects too. One of those is a custom map maker. Currently, there\u2019s only three maps in Among Us, with a fourth in the pipeline right now. But if players can get their hands on the tools, the possibilities are endless. There are a few roadblocks in the way of Innersloth\u2019s plan to add it though. First of all, they want to get the game into a more stable state before they add massive new features like this. \u201cIt\u2019s definitely really cool, and we\u2019ve definitely thought about it, but it\u2019s one of those \u2018little bit later\u2019 things once we figure things out a lot better,\u201d developer Forest Willard said in an October 1 podcast with Twitch Gaming. They\u2019d also have to completely overhaul the way they make maps in Among Us. Currently, all the maps are hand-drawn as one big block. There\u2019s no individual assets. Innersloth would have to create the building blocks before they can even think of adding a custom map maker. \u201cWe would provide the assets. We would have to draw walls, boxes, accessories \u2014 basically making Sims maps, being able to build your own house\/map. That does take a lot of work,\u201d artist Amy Liu said. \u201cThe maps currently are just completely hand-drawn. There\u2019s no tile sets or anything, so we\u2019d have to completely redo how we do our maps,\u201d added designer Marcus Bromander. Read more: Is Among Us coming to consoles? &#8211; Before a custom map maker hits Among Us, there\u2019s a few new features they intend on adding. Innersloth were aiming to have accounts, colorblind mode, and more sturdy servers in the sequel, but after that was canceled, they are bringing those features over to the original game. There\u2019s also only so much manpower in a three developer team too. While they\u2019ve enlisted the help of other developers, for now, it\u2019s just Innersloth and a dream. With Among Us cracking over 60 million users, they\u2019re working on making the experience better for the present before adding these creative new features.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Among Us devs are planning to add custom map maker for hit game InnerslothInnersloth, the developers of hit party game Among Us, have revealed they are planning to potentially add a custom map maker to their hit title, although it will require some major effort before it\u2019s released to players. Among Us has gone from [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-78586","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78586","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=78586"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78586\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=78586"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=78586"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=78586"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}