{"id":78625,"date":"2025-01-28T22:16:29","date_gmt":"2025-01-28T22:16:29","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-players-claim-sbmm-system-is-killing-the-game-dexerto\/"},"modified":"2025-01-28T22:16:29","modified_gmt":"2025-01-28T22:16:29","slug":"apex-legends-players-claim-sbmm-system-is-killing-the-game-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/apex-legends-players-claim-sbmm-system-is-killing-the-game-dexerto\/","title":{"rendered":"Apex Legends players claim SBMM system is \u201ckilling\u201d the game &#8211; Dexerto"},"content":{"rendered":"<p>Apex Legends players claim SBMM system is \u201ckilling\u201d the game RespawnApex Legends players have hit out at developers\u2019 philosophy with skill-based matchmaking, with fans claiming the current system is \u201ckilling\u201d the game. Skill-based matchmaking (SBMM) is featured in just about every multiplayer game out there now, and it\u2019s absolutely crucial in determining the players you\u2019re matched with in games like Apex Legends. Though the goal of putting you among players at a similar skill level is an attempt to make it a fair playing ground, Apex players often get frustrated with the system. It\u2019s believed that the standard SBMM approach takes into account stats such as K.D, playtime, rank, and more. However, many fans believe Respawn have included recent performances in their algorithm for Apex Legends, which they claim is \u201ckilling\u201d the game. Apex players claim SBMM is \u201ckilling\u201d the game In a November 13 Reddit thread, Apex player \u2018Riflejustbadengine\u2019 hit out at the SBMM system, and kicked off a community-wide discussion on the matter. \u201cIt\u2019s pretty common knowledge at this point, but the apex devs have said that they purposefully make games easier or harder based on past performances,\u201d the player wrote. \u201cWhat is different about how Respawn does it, is they will make sure the highs are super out of reach and the lows are extremely below your current skill level. \u201cThis is why you can get in the top 3 teams at level 200 and suddenly get places in a masters three-stack pubs. Respawn\u2019s justification for this awful system is that this improves and lengthens playtime.\u201d They continued: \u201cIt also makes people stop playing much earlier as well. Who wants to play against a three-stack pred team in pubs? The answer is practically zero.\u201d \u201cMy question is how are these two games anywhere close to the same skill level? Should good SBMM slowly increase and decrease based on average performance instead of saying, you got close to a win, so we are going to punish you with the hardest lobby we can create. \u201cHonestly, the issue is just that, punishing players for good games by placing them in lobbies they are intended to lose in,\u201d the player added. While no one but the devs knows how the system actually works, other players added in their thoughts, many of which agreed that the system has its flaws. \u201cIt\u2019s a cruel sbmm you literally getting railed first couple of games then sbmm throws you a bone and give you an easier lobby you do well and it\u2019s back to sweatville,\u201d one wrote. \u201cOnce you know how the SBMM works, the game becomes almost insulting and extremely unfun,\u201d said another. Although it hasn\u2019t been proven that SBMM takes your recent performance into consideration, fans certainly want some changes to the system. With Season 16 set to kick off in February, there\u2019s plenty of time for the devs to make some improvements.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apex Legends players claim SBMM system is \u201ckilling\u201d the game RespawnApex Legends players have hit out at developers\u2019 philosophy with skill-based matchmaking, with fans claiming the current system is \u201ckilling\u201d the game. Skill-based matchmaking (SBMM) is featured in just about every multiplayer game out there now, and it\u2019s absolutely crucial in determining the players you\u2019re [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-78625","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78625","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=78625"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78625\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=78625"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=78625"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=78625"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}