{"id":78756,"date":"2025-01-28T22:17:57","date_gmt":"2025-01-28T22:17:57","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/assassins-creed-valhalla-set-to-copy-red-dead-redemption-2-home-bases-dexerto\/"},"modified":"2025-01-28T22:17:57","modified_gmt":"2025-01-28T22:17:57","slug":"assassins-creed-valhalla-set-to-copy-red-dead-redemption-2-home-bases-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/assassins-creed-valhalla-set-to-copy-red-dead-redemption-2-home-bases-dexerto\/","title":{"rendered":"Assassin\u2019s Creed Valhalla set to copy Red Dead Redemption 2 home bases &#8211; Dexerto"},"content":{"rendered":"<p>Assassin\u2019s Creed Valhalla set to copy Red Dead Redemption 2 home bases Ubisoft \/ RockstarAssassin\u2019s Creed Valhalla looks to be taking inspiration from Rockstar Games\u2019 triumphant Red Dead Redemption sequel in the form of a settlement feature new to Ubisoft\u2019s long-standing franchise. Sprawling open-world titles often take players far and wide as they progress through the narrative. Assassin\u2019s Creed Black Flag had Assassin\u2019s Creed fans traveling the seas and venturing to new islands, while Unity took place all across Paris amidst the bloody French Revolution. Valhalla looks to shake up the standard structure by having players return to a home base, similar to Red Dead Redemption 2\u2019s camps, or the Normandy in Mass Effect. New details reveal just how pivotal this new feature will be. \u201cThe settlement is Eivor\u2019s home,\u201d Valhalla Creative Director Ashraf Ismail said in an interview with SAGamer. The developers said they wanted to \u201cgive the full Viking experience\u201d by establishing a proper \u2018home base\u2019 for the Vikings. Read More: Xbox store leaks Mafia remaster screenshots &#8211; Instead of traveling from one location to the next, with the story constantly rushing forward, Valhalla will let players take a breather. Eivor can return home between story beats, invest in the settlement, and build relationships with its inhabitants. \u201cInvesting in the settlement creates buildings and grows a community and social ecosystem,\u201d Ismail continued. \u201cEivor\u2019s journey will be underscored and mirrored by the journey of the settlement and its inhabitants.\u201d Throughout the journey, it sounds as though players will be able to expand their settlements. New buildings might create new opportunities to grow a deeper bond with allies. Similar to Red Dead\u2019s sequel, this homely environment could be the best way to pick up new side missions, learn about the world, and see Eivor out of his battle-hardened combat-mode. \u201cAt its heart, the settlement is a narrative journey through a system,\u201d Ismail explained. There\u2019s no telling if the location will change throughout the story, but its clear players will always have a home to head back to after major battles. We already know that players will be able to customize Valhalla\u2019s protagonist more than usual. With each new settlement building serving a \u201cunique function\u201d as well, it sounds like there will be plenty for veteran Assassin\u2019s Creed players to unravel. There\u2019s no release date locked in just yet for Valhalla, but Ubisoft has teased that the Viking experience will be on its way in the fourth quarter of 2020.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Assassin\u2019s Creed Valhalla set to copy Red Dead Redemption 2 home bases Ubisoft \/ RockstarAssassin\u2019s Creed Valhalla looks to be taking inspiration from Rockstar Games\u2019 triumphant Red Dead Redemption sequel in the form of a settlement feature new to Ubisoft\u2019s long-standing franchise. Sprawling open-world titles often take players far and wide as they progress through [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-78756","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=78756"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78756\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=78756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=78756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=78756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}