{"id":78857,"date":"2025-01-28T22:19:05","date_gmt":"2025-01-28T22:19:05","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-want-character-creation-change-for-one-big-reason-dexerto\/"},"modified":"2025-01-28T22:19:05","modified_gmt":"2025-01-28T22:19:05","slug":"baldurs-gate-3-players-want-character-creation-change-for-one-big-reason-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/baldurs-gate-3-players-want-character-creation-change-for-one-big-reason-dexerto\/","title":{"rendered":"Baldur\u2019s Gate 3 players want character creation change for one big reason &#8211; Dexerto"},"content":{"rendered":"<p>Baldur\u2019s Gate 3 players want character creation change for one big reason Larian StudiosBaldur\u2019s Gate 3 players want a key change made to character creation so that their version of Tav better reflects their choices. Baldur\u2019s Gate 3 players must walk a tightrope when selecting gear, as there is a delicate balance between equipment that\u2019s effective and looks cool in cutscenes. This is because Baldur\u2019s Gate 3 badly needs a transmog system to give players the best of both worlds. It doesn\u2019t help that Baldur\u2019s Gate 3 backloads all the cool-looking gear, with the best items saved for Act III. The players in Act I have to pick function over form, leading to some less-than-appealing fashion choices while dungeon crawling. Worst of all, a player only has limited clothing options during character creation. This is surprising, considering Baldur\u2019s Gate 3\u2019s staggering number of races, classes, and aesthetic choices, yet the custom character is stuck with the clothing of their starting class. Baldur\u2019s Gate 3 players want Background clothing choice One key aspect of character creation that\u2019s often ignored is Background, which explains what the protagonist did before the story\u2019s events. A user on the Baldur\u2019s Gate 3 Reddit named Shellywo has argued that Background choice should be reflected in starting gear. \u201cI would love it if they had different sets of clothing for different backgrounds and not all of them had to be unique either,\u201d said the commenter. \u201cSome of the backgrounds could definitely wear the same thing.\u201d \u201cThat sounds like a great idea. I\u2019ve only played an elf bard (entertainer background) so far cause it\u2019s the same oc, and I think the clothes fit the kind of character just by those three traits,\u201d another user replied. \u201cBut for a barbarian elf with a urchin background\u2026 that\u2019s one out of three that fits the clothes.\u201d A character\u2019s Background determining their starting clothes is something that exists in D&#038;D 5E. Some Backgrounds just give common clothes, while others, like the Noble, provide fine clothing to reflect the character\u2019s status before they become an adventurer. Baldur\u2019s Gate 3 players want more options for the clothing they wear in camp, as there aren\u2019t many choices in Act I. Many important character moments happen when the party is chatting in the evening, so it\u2019s understandable why players would want to look their best during these moments. The desire for camp QoL features in Baldur\u2019s Gate 3 might seem like a low priority, but character creation choices are important. Baldur\u2019s Gate 3 players want their Tav\u2019s exterior to match the choices they made, and clothing is a big part of that, especially early on in the game when they can\u2019t run to a shop and buy some.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur\u2019s Gate 3 players want character creation change for one big reason Larian StudiosBaldur\u2019s Gate 3 players want a key change made to character creation so that their version of Tav better reflects their choices. Baldur\u2019s Gate 3 players must walk a tightrope when selecting gear, as there is a delicate balance between equipment that\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-78857","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78857","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=78857"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78857\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=78857"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=78857"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=78857"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}