{"id":78900,"date":"2025-01-28T22:19:34","date_gmt":"2025-01-28T22:19:34","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ben-brode-teases-marvel-snaps-bright-future-transmog-system-esports-scene-more-dexerto\/"},"modified":"2025-01-28T22:19:34","modified_gmt":"2025-01-28T22:19:34","slug":"ben-brode-teases-marvel-snaps-bright-future-transmog-system-esports-scene-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ben-brode-teases-marvel-snaps-bright-future-transmog-system-esports-scene-more-dexerto\/","title":{"rendered":"Ben Brode teases Marvel Snap\u2019s bright future: Transmog system, esports scene, more &#8211; Dexerto"},"content":{"rendered":"<p>Ben Brode teases Marvel Snap\u2019s bright future: Transmog system, esports scene, more Marvel \/ Second DinnerAlthough Marvel Snap only just launched in full, the team at Second Dinner already has plans in motion for the next few months and even years ahead. Ben Brode was kind enough to discuss new features, modes, and possible additions on the horizon in our recent conversation. From the very beginning of Marvel Snap\u2019s closed Beta it was clear the developers were onto something special. With approachable yet deeply strategical gameplay, stunning presentation and the Marvel IP behind them, it didn\u2019t take long for the game\u2019s full release to captivate the masses, shooting to the top of the App Store charts with haste. Now a few weeks on from its global rollout and countless players have been pumping dozens of hours into the free title. However, the dev team are acutely aware this hot start is only the beginning. With a long-term development roadmap already in place, we have a decent idea of what\u2019s on the horizon. From Collector\u2019s Tokens and new modes on the way to friends list functionality, there\u2019s plenty in the pipeline. But speaking more in-depth on what\u2019s to come, Ben Brode was more than happy diving into new features, future esports support, Twitch integrations, and plenty more in between during a conversation with Dexerto. Is a transmog system on the way to Marvel Snap? While the community is always coming forward with new suggestions, one particular talking point has gained more traction than the rest. That idea being some form of transmog system in Marvel Snap. As it stands today, upgrading cards changes their appearance to a degree. The higher the tier, the flashier they appear with all sorts of animated quirks, 3D backdrops, and nifty VFX. However, in the process of upgrading a card, you\u2019re also changing its border color. All cards begin with the default gray edge before moving the ranks. Rare is blue, Legendary is orange, Infinity is purple, and so on. Naturally, some of these border types fit certain cards better than others. It\u2019s only fair one player with a Wong deck would prefer to keep the Uncommon green border around their card to better match with his attire. The same logic can be applied across the board, leading many to demand a system in which these colors can be picked manually. Unfortunately, it\u2019s not quite that simple, in fact, it\u2019s rather \u201ctricky,\u201d as Brode explained. \u201cI understand the desire,\u201d he said during on the subject. \u201cThe problem is, there\u2019s not really any other way to denote the current rarity. So there\u2019s some gameplay functionality included in that equation.\u201d Though in saying that, Brode didn\u2019t entirely rule out a new system coming down the line to resolve this issue. Quite the opposite, as while he couldn\u2019t divulge specifics, cautiously cutting himself off a few times, he did confirm the team is working on this very matter right now. \u201cWe\u2019re working on borders in ways that might make people feel better in the future.\u201d Expanding on current features &#038; implementing new ones In-game events When it comes to in-game events, it\u2019s still very early days yet in Marvel Snap. Since the quickly scrapped Nexus Events in the Beta, all we\u2019ve seen are a handful of bite-size mini-celebrations hidden away in the menus. Most recently, for instance, a Halloween event was tucked away in the inbox page and only provided 100 Credits for the most consistent players. Moving forward, it\u2019s certainly an area the Second Dinner crew hopes to expand on. \u201cWe\u2019re experimenting with our inbox technology,\u201d Brode said. The dev team is constantly \u201ctrying new stuff out\u201d and recognizing there\u2019s \u201ca lot of room for improvement on events.\u201d As for when we might see a more ambitious rollout, no exact timeline is in place, though Brode assured we\u2019ll see the start of these improvements \u201cat some point soon.\u201d Hot &#038; Featured Locations Each and every week in Marvel Snap, we see a mix of Hot &#038; Featured Locations rotate in and out. Typically, this serves as a way for players to get familiar with brand-new additions that season as these Locations appear far more often than usual. While this particular system isn\u2019t going anywhere, one of our suggestions may very well shake things up in the near future. On pitching the idea of community input here \u2013 having fans vote in-game or on social media for the next Location in focus \u2013 Brode was all about it. \u201cOh cool, that sounds rad! I\u2019ll send that idea off to the team. That\u2019s cool.\u201d So there\u2019s every chance we get some input and help decide which Locations pop up in the weeks to come. Twitch integrations For Brode\u2019s previous work on Hearthstone, watching matches online couldn\u2019t have been more intuitive. Your favorite streamer more than likely had Twitch functionality allowing you to interact with their game board. Just by hovering over a certain card in play, or tapping on their deck list to the side, you could instantly learn more about the game as a newer player. For the time being, nothing is set in stone to replicate this popular level of engagement in Marvel Snap, but it\u2019s definitely something the team is eager to tick off down the line. \u201cI actually don\u2019t think that requires any work from the developer side,\u201d Brode said. \u201cI think that\u2019s mostly on the Twitch side but I\u2019m not sure. I think it\u2019d be rad though!\u201d More ways to communicate Currently, your options to communicate in Marvel Snap are quite limited. Beyond a handful of simple dialogue boxes and a number of emotes, there\u2019s little else you can do to engage with your opponent, be it for a good-willed greeting or a toxic taunt. Though things are set to improve in this regard soon as Second Dinner looks to add more customization in this particular area. \u201cI\u2019m sure we\u2019ll add more,\u201d Brode continued. \u201cOne of the things I think really makes the game fun is having goals, having things you\u2019re excited about. Additional emote types is another category that would be really fun to collect.\u201d Marvel Snap\u2019s competitive future Since its arrival in closed Beta, Marvel Snap has focused on just one game type. Players compete in single, 1v1 battles using their favored decks. The winner earns a set amount of Cubes and continues their climb up the ranked ladder while the loser slips down. It\u2019s a basic starting point to get everyone acclimated but it\u2019s far from the only idea Second Dinner has in mind. One such feature we already know of is the upcoming friendly battle system. Soon, we\u2019ll be able to compete against friends in a new way thanks to this round-based format. Games here are effectively best of five or occasionally best of three, depending on Snaps, as Brode explained. \u201cEach player has 10 health. The stakes of this game is how much damage the winner deals to the loser. So if you Snap, you\u2019re risking more of your health but you\u2019re also dealing more damage to the loser. It creates this really intense focus because if you Snap wrong, you\u2019re gonna run out of health. Every decision really matters.\u201d It\u2019s in this \u2018Battle Mode\u2019 that Brode sees Marvel Snap\u2019s competitive scene really finding its footing. \u201cOnce we have that in the game, people can run community tournaments and from there, we\u2019ll see how things go.\u201d From inside the studio, however, they\u2019re optimistic early events will catch on given not only the game\u2019s approachable design, but how exciting these Battles are to spectate. \u201cI think it\u2019s super fun,\u201d he continued. \u201cIt\u2019s how we\u2019ve been playtesting tournaments internally. It wasn\u2019t like we intended to go build a great esport, but I think we accidentally did. It\u2019s actually just really fun to watch competitive Marvel Snap.\u201d For the time being, many specifics of this new mode remain under wraps, though Brode did tease us with an example of a \u2018sudden death\u2019 shootout. If players take \u201ctoo long\u201d getting through their Battle, the game pivots. Now, \u201cit\u2019s just the first to win [the round]\u201d is crowned the ultimate victor. \u201cIt\u2019s really fun, I think players are gonna love it. \u201cI think Battle Mode will be a really fun way to test your skill against someone else and get several reps against them to see who\u2019s best.\u201d One such way this new mode can spring to life is through aforementioned content creators. By creating a custom lobby, top streamers and pro players alike can then share a code in order to bring viewers into the match. \u201cYou can tell anybody else in the world \u2018come challenge me,\u2019\u201d as Brode explained. While Battle Mode is just one big addition for fans to look forward to, it\u2019s barely scratching the surface of what the team at Second Dinner has in mind for the future. \u201cWe have a lot of exciting modes we\u2019re looking at.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ben Brode teases Marvel Snap\u2019s bright future: Transmog system, esports scene, more Marvel \/ Second DinnerAlthough Marvel Snap only just launched in full, the team at Second Dinner already has plans in motion for the next few months and even years ahead. Ben Brode was kind enough to discuss new features, modes, and possible additions [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-78900","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78900","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=78900"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/78900\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=78900"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=78900"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=78900"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}