{"id":79145,"date":"2025-01-28T22:22:19","date_gmt":"2025-01-28T22:22:19","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/best-resident-evil-3-dodges-and-when-to-use-them-dexerto\/"},"modified":"2025-01-28T22:22:19","modified_gmt":"2025-01-28T22:22:19","slug":"best-resident-evil-3-dodges-and-when-to-use-them-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/best-resident-evil-3-dodges-and-when-to-use-them-dexerto\/","title":{"rendered":"Best Resident Evil 3 dodges and when to use them &#8211; Dexerto"},"content":{"rendered":"<p>Best Resident Evil 3 dodges and when to use them CapcomRunning through walls of zombies in Resident Evil 3: Nemesis was very difficult as the dodge mechanics weren\u2019t quite right, but they have been totally revamped in the remake. Here\u2019s how to use it, and what types of animations to expect in-game. Capcom\u2019s popular RE3 re-releases on April 3, bringing fans of the 1999 game right into the 21st century with an all-new take on the PlayStation 1 classic. We have already put together a guide on best survival tricks and tips for the remake, and one of those is dodging. It\u2019s so important when you think about the amount of bodies that will come pouring your way at the hands of the Masterminds \u2013 plotting your demise. Whether you come up against Zombies, Grave Diggers, Hunter Betas, or Giant Spiders, knowing how to use your feet could be the difference between life and death. YouTuber Where\u2019s Barry has been exploring the different dodging techniques in the remake after getting his hands on the demo version, posting a video to his channel on March 22 running through those that he has discovered. A full list can be found below, along with a short description \u2013 and included in his handy video tutorial. All types of dodging in Resident Evil 3 remake Lucky Dodge: Run past enemy without pressing dodge button, but brushes them off as an animation. This completely avoids damage. &#8211; Lure Dodge: Those who have played Resident Evil 2 will be familiar with this one. Run towards zombies, allow them to lunge, and turn away from them while they\u2019re stuck in that animation. You don\u2019t need to press a button here, either. &#8211; Basic Dodge: Using the dodge button on your controller, you can move from side to side, forwards and backwards, allowing you to swiftly move into a safer space. This can be useful for changing direction swiftly. When running, you will boost forward, while standing still you will sidestep or jump back. &#8211; Perfect Dodge: When performed right, the screen will go white and slow down for dramatic effect. Right before an attack, which will take some time to perfect, pull off a dodge at the right moment and it will perfectly roll past enemies. This is good when you\u2019re very close to enemies or cornered. &#8211; Perfect Counter: When you do a perfect dodge, pull the trigger and in slow motion action mode you can attack your enemy with whatever weapon you have in hand. This is a really good offensive tactic and makes it significantly easier to hit headshots \u2013 which are higher damage, of course. &#8211; It\u2019s not really a case of picking the dodge that suits your type of playstyle, like you would with perks or abilities in other games. Each of these dodge techniques will be useful in different predicaments and mastering them will give an advantage as a survivor.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Best Resident Evil 3 dodges and when to use them CapcomRunning through walls of zombies in Resident Evil 3: Nemesis was very difficult as the dodge mechanics weren\u2019t quite right, but they have been totally revamped in the remake. Here\u2019s how to use it, and what types of animations to expect in-game. Capcom\u2019s popular RE3 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-79145","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79145","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=79145"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79145\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=79145"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=79145"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=79145"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}