{"id":79355,"date":"2025-01-28T22:24:40","date_gmt":"2025-01-28T22:24:40","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/brand-new-overwatch-2-looks-revealed-for-pharah-mccree-reaper-and-widowmaker-dexerto\/"},"modified":"2025-01-28T22:24:40","modified_gmt":"2025-01-28T22:24:40","slug":"brand-new-overwatch-2-looks-revealed-for-pharah-mccree-reaper-and-widowmaker-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/brand-new-overwatch-2-looks-revealed-for-pharah-mccree-reaper-and-widowmaker-dexerto\/","title":{"rendered":"Brand-new Overwatch 2 looks revealed for Pharah, McCree, Reaper and Widowmaker &#8211; Dexerto"},"content":{"rendered":"<p>Brand-new Overwatch 2 looks revealed for Pharah, McCree, Reaper and Widowmaker Blizzard EntertainmentContinuing to upgrade characters for Overwatch 2, Blizzard Entertainment used BlizzConline to share some of the sleek redesigns for characters like Pharah, McCree, Reaper and Widowmaker. While Blizzard failed to share any news about Overwatch 2 during BlizzConline\u2019s Opening Ceremony, the Overwatch team did get to share a ton of news about the game during a behind-the-scenes segment on opening day. After discussing the new maps coming to the game, New York and Rome, the development team also dove into character redesigns. While fans have been very conscious of graphical upgrades to the highly anticipated sequel, few could be sure exactly what sorts of visual upgrades were specifically planned. Exploring four of the Overwatch universe\u2019s most renowned character designs, the devs shared new imagery of Pharah, McCree, Reaper and Widowmaker \u2014 two of the Overwatch unit, two from Blackwatch, all four representing unique aesthetics. In general, the design team discussed an effort to tighten up each character\u2019s look for the upcoming title. That meant smoothing things out and accentuating the unique characteristics that make each of the game\u2019s heroes so alluring. For McCree and Reaper, the artists decided to maintain a traditional look while highlighting their high-tech, futuristic complementary accessories. In McCree\u2019s case, that means a more grizzled beard contrasted against a technologically enhanced shawl. In Reaper\u2019s? The classic, ghoulish trenchcoat is amplified by intimidating shoulder pads and hellishly bladed elbow plates. I\u2019m dressed to kill\u2026 Reaper\u2019s ghostly new look for Overwatch 2. pic.twitter.com\/00vfsFG2of \u2014 Overwatch (@PlayOverwatch) February 19, 2021 Now you have my attention. The futurist femme-fatale Widowmaker gets a new look for Overwatch 2. pic.twitter.com\/v69CP14OV9 \u2014 Overwatch (@PlayOverwatch) February 19, 2021 With Widowmaker, they mentioned diving into the character\u2019s backstory for inspiration after diving into areas for inspiration, some more buglike, some more like Tomb Raider. Eventually, they settled on emphasizing her \u201cfemme fatale\u201d energy, like a futuristic Bond villain. And, finally, a personification of Overwatch herself, Pharah\u2019s entire backstory is of devotion to justice and her kit is that of an Egyptian, human-sized Gundam who can rain down punishment upon evildoers. The team simply accentuated her look for Overwatch 2, emphasizing angles, brightening her colorway and, in a subtle detail, making her visor translucent. Although an official release date remains unavailable, fans are eagerly awaiting more news of the design team\u2019s efforts and look forward to seeing more of the upgraded, revamped cast of heroes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Brand-new Overwatch 2 looks revealed for Pharah, McCree, Reaper and Widowmaker Blizzard EntertainmentContinuing to upgrade characters for Overwatch 2, Blizzard Entertainment used BlizzConline to share some of the sleek redesigns for characters like Pharah, McCree, Reaper and Widowmaker. While Blizzard failed to share any news about Overwatch 2 during BlizzConline\u2019s Opening Ceremony, the Overwatch team [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-79355","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79355","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=79355"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79355\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=79355"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=79355"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=79355"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}