{"id":79448,"date":"2025-01-28T22:25:42","date_gmt":"2025-01-28T22:25:42","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cd-projekt-red-confirms-which-witcher-3-mods-will-work-with-next-gen-update-dexerto\/"},"modified":"2025-01-28T22:25:42","modified_gmt":"2025-01-28T22:25:42","slug":"cd-projekt-red-confirms-which-witcher-3-mods-will-work-with-next-gen-update-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cd-projekt-red-confirms-which-witcher-3-mods-will-work-with-next-gen-update-dexerto\/","title":{"rendered":"CD Projekt Red confirms which Witcher 3 mods will work with next-gen update &#8211; Dexerto"},"content":{"rendered":"<p>CD Projekt Red confirms which Witcher 3 mods will work with next-gen update CD Projekt RedIn a recent forum post, Witcher 3 developer CD Projekt Red confirmed which mods will work with the game\u2019s upcoming next-gen update. Over seven years after its initial release, the Witcher 3 is getting a major update to enhance performance on next-gen consoles and PC. The update is slated to release on December 14, 2022, and will add new DLC, ray-tracing, 4K output, and much more to the established RPG. However, the news of this update has left some fans concerned that mods, which have become a staple in the community, will no longer work. Thankfully, CD Projekt Red has put together an extensive spreadsheet that details which mods will work on release and has promised to assist the modding community post-release as well. CD Projekt Red compiles list of working Witcher 3 next-gen mods CD Projekt Red\u2019s Technical Support Manager Vinthir made a post on the Witcher 3: Wild Hunt forums regarding the state of mods ahead of the game\u2019s next-gen update. Vinthir prefaced that \u201cUpdating a game means that we change various files, so the mods that modify those exact files stop working.\u201d However, they on to say that \u201c\u2026In the case of TW3 it\u2019s been 6 years (or 4 if counting since 1.32) since the last PC update, and it\u2019s a long time to get used to one\u2019s favourite mods. And we want this transition to be as smooth as possible.\u201d As such, the team put together a comprehensive spreadsheet of the mods they\u2019ve tested with the next-gen update to provide the community with a list of what\u2019s currently working and what\u2019s not. Among the list of working mods are some community favorites, such as the \u201cAll Quest Objectives on Map\u201d mod, the \u201cFast Travel from Anywhere\u201d mod, and the \u201cOver 9000 \u2013 Weight limit\u201d mod. Unfortunately, some mods like \u201cAlways Full Exp\u201d and the \u201cIndestructible Weapons\u201d mode were not completely compatible. Though some fans may be disappointed in the list of non-working mods, they assured fans that they\u2019d be taking steps to help the modding community get their creations working with the next-gen update. Additionally, CD Projekt Red has included some fan-favorite mods into the game itself with this new update. \u201c\u2026We are including several popular mods in the update (they\u2019ll be available depending on the platform). We obtained permissions from their creators, reimbursed them, and they\u2019ll be featured in the credits of the updated game. Hopefully with a little bit of time, The Witcher 3\u2019s modding community will be able to fully incorporate previous mods with the help of CD Projekt Red following the much-anticipated next-gen update.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CD Projekt Red confirms which Witcher 3 mods will work with next-gen update CD Projekt RedIn a recent forum post, Witcher 3 developer CD Projekt Red confirmed which mods will work with the game\u2019s upcoming next-gen update. Over seven years after its initial release, the Witcher 3 is getting a major update to enhance performance [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-79448","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79448","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=79448"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79448\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=79448"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=79448"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=79448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}