{"id":79471,"date":"2025-01-28T22:25:58","date_gmt":"2025-01-28T22:25:58","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cities-skylines-2-is-annoying-and-confusing-players-with-obsession-on-deaths-dexerto\/"},"modified":"2025-01-28T22:25:58","modified_gmt":"2025-01-28T22:25:58","slug":"cities-skylines-2-is-annoying-and-confusing-players-with-obsession-on-deaths-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cities-skylines-2-is-annoying-and-confusing-players-with-obsession-on-deaths-dexerto\/","title":{"rendered":"Cities Skylines 2 is annoying and confusing players with \u201cobsession\u201d on deaths &#8211; Dexerto"},"content":{"rendered":"<p>Cities Skylines 2 is annoying and confusing players with \u201cobsession\u201d on deaths Paradox InteractivePlayers are questioning why city building sim Cities Skylines 2 requires them to spend so much time thinking about and dealing with death. Cities Skylines 2 players are confused by the game seemingly having an obsession with death. Part of the city-building simulator\u2019s gameplay involves dealing with citizens throughout their lifespans. This, of course, includes the inevitable. However, while including death as a part of the game makes sense, Cities Skylines 2 players are expressing frustration in the way it is implemented and how much time they have to spend keeping bodies off the streets. Cities Skylines 2 players confused by game\u2019s \u201cobsession\u201d with death Players have been discussing their annoyance with Cities Skylines 2\u2019s obsession with death on Reddit. The conversation started with a post by Fruktlugg, who questioned why the sequel puts such great emphasis on death, dying, and cleaning up after the dead. \u201cLittle does it matter that my city is a wealthy, crime free, highly educated utopia that runs on solar energy,\u201d they said, \u201cthe dead just keep stinking the whole place up.\u201d They also questioned how much the mechanics contribute to the game\u2019s realism, saying \u201cI doubt that any city planner in history has even considered adding another lane to a highway just because of the immense hearse traffic. So why the hell is it such an integral part of this game?\u201d Other players agreed, questioning why even small cities seem to need so many cemeteries and crematoriums. Some have suggested the \u201chearse traffic\u201d could be interpreted as funeral processions, which do tend to hold up traffic. Still, it is odd that there would be so many in a game like this rather than being an occasional thing. If you enjoyed this, be sure to check out the rest of our Cities Skylines 2 content, including the guides below: Cities Skylines 2 PC requirements | Cities Skylines 2 PC file size | Is Cities Skylines 2 coming to console? | Milestones explained | Development Trees<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cities Skylines 2 is annoying and confusing players with \u201cobsession\u201d on deaths Paradox InteractivePlayers are questioning why city building sim Cities Skylines 2 requires them to spend so much time thinking about and dealing with death. Cities Skylines 2 players are confused by the game seemingly having an obsession with death. Part of the city-building [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-79471","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79471","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=79471"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79471\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=79471"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=79471"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=79471"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}