{"id":79652,"date":"2025-01-28T22:28:00","date_gmt":"2025-01-28T22:28:00","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cult-classic-power-stone-could-find-new-life-on-nintendo-switch-dexerto\/"},"modified":"2025-01-28T22:28:00","modified_gmt":"2025-01-28T22:28:00","slug":"cult-classic-power-stone-could-find-new-life-on-nintendo-switch-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/cult-classic-power-stone-could-find-new-life-on-nintendo-switch-dexerto\/","title":{"rendered":"Cult classic Power Stone could find new life on Nintendo Switch &#8211; Dexerto"},"content":{"rendered":"<p>Cult classic Power Stone could find new life on Nintendo Switch capcom \/ nintendoCapcom\u2019s cult classic \u2018Power Stone\u2019 could release on the Nintendo Switch in future according to an interview with the game\u2019s designer and producer. Power Stone was first released for the SEGA NAOMI in 1999, and was eventually ported to the SEGA Dreamcast in the same year. It was a hit with fighting game fans, and they\u2019ve been calling for a port on more recent systems ever since. An interview with the game\u2019s designer and producer might be an answer to those prayers. Power Stone\u2019s creation In an interview with The Guardian on August 14, Hideaki Itsuno talked about Power Stone\u2019s background, and why he picked the design choices he did for the game. \u201cI was going to go with a modern-day setting to appeal to as many players as possible. But modern-day technology lacks a certain flair \u2013 there\u2019s just no romance to it! So I went with the 19th century, before such technology became ubiquitous.\u201d Itsuno said. \u201cWorking on 3D fighting games taught me how to retain the satisfying gameplay of a 2D fighter while providing the freedom of moving in a 3D space. But one of my aims with Power Stone was to bring my experience to something that would be well received by players other than just hardcore fighting fans.\u201d 600When detailing how the game came about, Itsuno said that the development team knew they wanted to create a 3D fighting game. \u201cIt all started with the idea of developing a game using a team that mixed arcade developers and console developers.\u201d \u201cWe wanted a project that could bring the strengths of both sides \u2013 the arcade guys were great at making fighting games and the console guys were expert at creating 3D games. We were trying to be unlike any existing fighting game,\u201d he stated. Power Stone on Nintendo Switch Power Stone\u2019s producer Takeshi Tezuka ended the interview with a loving reference to the fans, revealing how people still ask him to this day to port the 1999 title to a modern-day console. \u201cI still get messages from fans about the game. People tweet requests to me to make another Power Stone, which I\u2019d love to do if I got the chance,\u201d he said. Read More: Non-violent video games top sales charts &#8211; The producer then detailed which console he\u2019d love to bring it to if he got the chance: \u201cIt would be a particularly great fit for the Nintendo Switch.\u201d Only time will tell if the game will release on the Switch, but the interview gives fans a little bit more hope, at least.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cult classic Power Stone could find new life on Nintendo Switch capcom \/ nintendoCapcom\u2019s cult classic \u2018Power Stone\u2019 could release on the Nintendo Switch in future according to an interview with the game\u2019s designer and producer. Power Stone was first released for the SEGA NAOMI in 1999, and was eventually ported to the SEGA Dreamcast [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-79652","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79652","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=79652"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79652\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=79652"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=79652"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=79652"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}