{"id":79718,"date":"2025-01-28T22:28:45","date_gmt":"2025-01-28T22:28:45","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/dayz-1-40-patch-notes-m79-launcher-change-and-plastic-explosives-reworked-dexerto\/"},"modified":"2025-01-28T22:28:45","modified_gmt":"2025-01-28T22:28:45","slug":"dayz-1-40-patch-notes-m79-launcher-change-and-plastic-explosives-reworked-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/dayz-1-40-patch-notes-m79-launcher-change-and-plastic-explosives-reworked-dexerto\/","title":{"rendered":"DayZ 1.40 patch notes: M79 Launcher change, and Plastic Explosives reworked &#8211; Dexerto"},"content":{"rendered":"<p>DayZ 1.40 patch notes: M79 Launcher change, and Plastic Explosives reworked Bohemia InteractiveThe DayZ 1.40 update addresses a long list of bugs for console and PC players and makes adjustments for the M79 Launcher, and issues with Plastic Explosives. The zombie survival game DayZ has always maintained a decent following, but Twitch streamers such as xQc are currently giving the game a big boost in popularity on Twitch. Players in DayZ take on the role of a survivor with the simple goal of trying to survive as long as possible in a zombie-infested world. DayZ\u2019s 1.40 hotfix patch most notably makes a change to the M79 Launcher so it can no longer jam. The update also addresses several different Plastic Explosive bugs and fixes server-crash issues. The developers had to delay the patch a few hours because of some launch issues, but the update eventually reached players on consoles and PC. The full patch notes can be found below. Full DayZ 1.40 patch notes \ud83d\udce2Hey Survivors, We are deploying hotfixes both on PC and consoles today. Here&#8217;s the plan: PC Servers will go down at 13:00 CEST. Console Servers at 14:00 CEST. Each will take approx. 1 hour. Patch notes here: PC: https:\/\/t.co\/qz002chZwC Consoles: https:\/\/t.co\/ATcAF1QYv1 pic.twitter.com\/By3eXyl922\u2014 DayZ \ud83d\udda5 \ud83c\udfae \u2764\ufe0f (@DayZ) June 30, 2022 CONSOLE FIXED It was not possible to access certain clothing containers in the vicinity &#8211; A non-functional \u201ccombine\u201d option was displayed for plastic explosives with the remote detonator &#8211; Fixed a server crash related to vehicles &#8211; The Derringer was missing a reload sound after only one bullet was shot &#8211; The Derringer did not display ejected shells &#8211; The character got stuck in walking speed after dying while in inventory &#8211; It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer &#8211; Consuming an item assigned to a quick slot could result in the slot becoming unresponsive &#8211; Raising hands with an opened map in hands could result in desynchronisation (https:\/\/feedback.bistudio.com\/T165934) &#8211; Widgets were still displayed after disabling the HUD via keybinding &#8211; Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) &#8211; An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached &#8211; Disarmed plastic explosives and improvised explosives could not be picked up &#8211; Timers from the improvised explosive could not be disarmed &#8211; Ruined landmines and bear traps were still triggered on contact &#8211; Cargo of vehicles and barrels was not displayed properly (https:\/\/feedback.bistudio.com\/T165739) &#8211; The M79 Launcher can no longer jam &#8211; Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) &#8211; SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https:\/\/feedback.bistudio.com\/T166003) &#8211; Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https:\/\/feedback.bistudio.com\/T166023) &#8211; PC FIXED Fixed a server crash related to vehicles &#8211; The Derringer was missing a reload sound after only one bullet was shot &#8211; The Derringer did not display ejected shells &#8211; The character got stuck in walking speed after dying while in inventory &#8211; It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer &#8211; Consuming an item assigned to a quick slot could result in the slot becoming unresponsive &#8211; Raising hands with an opened map in hands could result in desynchronisation (https:\/\/feedback.bistudio.com\/T165934) &#8211; Widgets were still displayed after disabling the HUD via keybinding &#8211; Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix) &#8211; An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached &#8211; Disarmed plastic explosives and improvised explosives could not be picked up &#8211; Timers from the improvised explosive could not be disarmed &#8211; Ruined landmines and bear traps were still triggered on contact &#8211; Cargo of vehicles and barrels was not displayed properly (https:\/\/feedback.bistudio.com\/T165739) &#8211; The M79 Launcher can no longer jam &#8211; Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix) &#8211; SERVER CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https:\/\/feedback.bistudio.com\/T166003) &#8211; Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https:\/\/feedback.bistudio.com\/T166023) &#8211; MODDING Added: Warning message for when \u201cStatic_\u201d prefix is used incorrectly &#8211; Fixed: Keybindings \u2013 Trying to add &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>DayZ 1.40 patch notes: M79 Launcher change, and Plastic Explosives reworked Bohemia InteractiveThe DayZ 1.40 update addresses a long list of bugs for console and PC players and makes adjustments for the M79 Launcher, and issues with Plastic Explosives. The zombie survival game DayZ has always maintained a decent following, but Twitch streamers such as [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-79718","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79718","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=79718"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79718\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=79718"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=79718"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=79718"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}