{"id":79890,"date":"2025-01-28T22:30:41","date_gmt":"2025-01-28T22:30:41","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/deadlock-tier-list-best-characters-abilities-ranked-dexerto\/"},"modified":"2025-01-28T22:30:41","modified_gmt":"2025-01-28T22:30:41","slug":"deadlock-tier-list-best-characters-abilities-ranked-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/deadlock-tier-list-best-characters-abilities-ranked-dexerto\/","title":{"rendered":"Deadlock tier list: Best characters &#038; abilities ranked &#8211; Dexerto"},"content":{"rendered":"<p>Deadlock tier list: Best characters &#038; abilities ranked ValveDeadlock is Valve\u2019s latest MOBA, and it\u2019s got a wide cast of characters like you\u2019d expect from the genre. Ranking the best characters in the game is quite challenging, but after 200 hours of gameplay we have settled on the ultimate Deadlock tier list. With Deadlock being one of the most popular games on Steam despite having limited Alpha access, it\u2019s already looking like a smash hit. But, with Valve shutting down stat tracking services and restricting access to win rate data, it can be hard to determine who the best heroes are. Fortunately, we\u2019ve got you covered. This tier list is fully updated for the September 12 patch, an update that drastically changed a bunch of items and heroes. Valve are consistently releasing huge patches for the game, so check back a short time after new patches launch to get a glimpse at who the big winners are on each update. Here\u2019s our full Deadlock tier list to help you determine which character you should play if you\u2019ve got access to the Alpha. Deadlock tier list: Best characters ranked &#038; ordered Our tier list explained Here\u2019s a full explanation of what qualifies each character for their respective placement on the Deadlock tier list: S: Best of the best, good in pretty much every scenario with diverse build paths and hard to counter &#8211; A: Strong with the right build, although may be countered by certain items or strategies &#8211; B: Either easily countered by items or niche in their usefulness &#8211; C: Can be decent in certain scenarios, but there are better choices &#8211; Meta Analysis In Deadlock, hero kits create problems and items sell you solutions. There are ways to counter everything. But, not every hero is created equal. The strength of Deadlock\u2018s characters is determined by not only their individual power, but how easy they are to counter. Additionally, every character is viable, even poor McGinnis that\u2019s stranded in C tier all by herself. But S tier picks on the tier list will give you the absolute best chance of winning. The August 29 patch has drastically changed almost every character and item in Deadlock. This list has been updated to reflect both that and the September 1 patch. This list is current, but there\u2019s a chance the game drastically changes again when the next patch drops. Deadlock characters explained Each hero in Deadlock has four abilities, with the first being marked 1-3 and the last being their ultimate. Each ability has 3 upgrades available that can be unlocked by getting a certain amount of ability points (1 for Level 1, 2 for Level 2, 5 for Level 3). Whether you\u2019re just window shopping and want to see what each character does but don\u2019t have Alpha access yet, or if you\u2019re not familiar with what a character does, we\u2019ve got a full breakdown of each hero\u2019s kit and all their ability point upgrades in our Deadlock tier list. S-Tier Pocket is easily the most annoying Assassin\/close range DPS character to deal with. Killing them is an absolute pain. Between their (2) Flying Cloak teleporting them out of danger and (3) Enchanter\u2019s Satchel giving them a couple seconds of immunity, locking Pocket down is hard. Buying an early Debuff Reducer\/Debuff Remover against someone with a Slowing Hex or heavy CC will make life much easier for Pocket. And, even if they end up getting Rooted and locked down, their primary fire and ultimate are so strong that they\u2019ll still have a lasting effect on teamfights. Between their ult\u2019s DoT lasting for what feels like an eternity and having (arguably) the best shotgun in the game, Pocket is an absolute menace that brings damage and utility to the table in spades, but only with the right build. Fortunately, our Pocket guide will fill you in on what you\u2019ll need. Best Ability: Flying Cloak (2) Flying Cloak does it all. Poke, mobility, a big ol circle of damage that\u2019s really hard to avoid. It does enough damage to proc Mystic Burst, instantly gets lowered cooldown if you level it. The threat of a Pocket player teleporting onto their cloak is enough to stop a teamfight from happening. Pros: Extremely high burst damage that\u2019s hard to avoid with their 2 > 3 combo &#8211; Strong primary with solid laning, does well with a variety of items and has a smooth road from early game to late &#8211; Mobile, versatile, hard to kill, irritating. A fed Pocket isn\u2019t fun to play into &#8211; Cons: Heavily countered by the right items. Silence Glyph can make Pocket obsolete. Debuff Remover entirely cleanses their ult, making it so 1 item basically negates Pocket\u2019s longest cooldown ability. Counterbuilding Pocket is the only way to take them down. &#8211; Lady Geist With Lady Geist having two strong builds under her belt, one of which can focus on weapon damage while the other focuses spirit damage, it\u2019s no surprise that she\u2019s an S-Tier pick. If you\u2019re a sharpshooter and think you can land headshots, she\u2019s great. If you can\u2019t aim and want to throw bombs with a hitbox the size of a barn, Geist is for you. (1) Essence Bomb\u2019s wave clear combined with the strong silence on (2) Life Drain and the turnaround potential on (Ult) Soul Exchange make Geist a force of nature for both sidelaning and teamfighting, and someone who knows how to use her can easily find ways to carry. If you get too close to Lady Geist, she steals all your health. If you\u2019re too far away? She pokes you down. It\u2019s very difficult to get the leg up against this character, and that makes her an S tier pick on the Deadlock tier list. Best Ability: Essence Bomb Lady Geist is, in essence, an artillery mage. Her (1) Essence Bomb has so much poke, area denial, and raw damage that it makes her very difficult to fight. Even if she gets put behind early, a few items and levels into this ability will get you right back into the game. Pros: Impossible to miss big AoE damage &#8211; Hard to kill and can turn fights instantly &#8211; Strong anti-siege, she makes it very difficult to close out games &#8211; Cons: Horrendous primary weapon, one of Deadlock\u2019s worst. It\u2019s very hard to secure souls and play out the early game with Lady Geist &#8211; Has to get up close to use her ult, leaving her vulnerable. Missing your timing slightly will get you killed &#8211; Read up on Lady Geist in our guide if you\u2019re trying to get the hang of her, but you\u2019re having a hard time itemizing and building a lead. Dynamo If you\u2019re looking for a support character with the potential to completely flip a match on its head, Dynamo is the pick for you. Whether it be the knockup and damage boost on his (1) Kinetic Pulse, the immunity frames on (2) Quantum Entanglement that can immune game-changing ults with the right timing, (3) Rejuvenating Aurora being one of Deadlock\u2019s best heals, and (Ult) Singularity locking entire teams in place for several seconds, Dynamo has a ton of impact on the game regardless of how much income he has. He\u2019s got some weaknesses, sure, but they\u2019re vastly outweighed by his strengths. If you\u2019re looking for a character that fills that supportive role, he\u2019s your best bet and an obvious S tier on the Deadlock tier list despite being nerfed a few times. Best Ability: Singularity If you\u2019re playing Dynamo, it\u2019s probably for this ability you\u2019re picking him for. With Duration Extender and Refresher, you\u2019ll be able to keep a team locked in place long enough for them to die of old age. Pros: Solid primary fire that does way more damage than you\u2019d expect. Dynamo doesn\u2019t want for damage despite being a supportive character &#8211; A ton of support tools between CC, healing, and other utility &#8211; Always useful if used properly, even if you get shut down early &#8211; Cons: Sorely lacks solo carry potential. You can win the game for your team, but only if they\u2019re present enough to follow up on your setup and finish the job &#8211; Takes some time to get rolling, needs a few items and abilities leveled to reach his full potential &#8211; There are a couple things you\u2019ll need to know to get the most out of Dynamo and make him a true S tier pick. Check out our guide to learn what makes him so good. Ivy Ivy is yet another support option, though she\u2019s a bit more offensively oriented than Dynamo. She\u2019s entirely designed around bullying people out of lane due to her primary having fast fire rate, projectile speed, and reload. Combined with the area denial on (1) Kudzu Bomb, farming against Ivy is a nightmare. Additionally, (2) Watcher\u2019s Convenant\u2019s bonus fire rate and healing for herself and allies makes her a boon in teamfights, her (3) Stone Form makes her impossible to kill, and (Ult) Air Drop is a great escape tool at worst, and a method of dragging a fed Seven around the map or easily securing urn at best. She\u2019s a shoo-in for S tier on the Deadlock tier list. Best Ability: Stone Form Ivy\u2019s real best ability is her primary fire considering how good her gun is, but (3) Stone Form is a close second. Immunity frames, a massive heal, and a stun all bundled into one makes her 3 good at pretty much everything. Pros: Deadlock\u2019s best gun. Fast reload, high fire rate, extremely accurate. Laning against a good Ivy is not fun &#8211; Strong supportive tools without missing out on carry potential &#8211; Useful at every stage of the game, and both from behind or ahead &#8211; Cons: (Ult) Air Drop is kind of finnicky and situational. It\u2019s pretty easy to accidentally troll your teammate &#8211; Lacks high burst damage and an x-factor ability that can just end the game instantly. Requires extended engagements to be useful &#8211; There\u2019s never a time that you wouldn\u2019t want Ivy on your team, especially since she can hold her own as both a damage dealer and a support. Give our guide a look to see how you can do both with her. Warden Warden is one of Deadlock\u2019s biggest bullies. He\u2019s difficult to 1v1, has strong scaling for both spirit and weapon damage, very strong 1v1 potential, and his (Ult) Last Stand has enough damage to hard-carry a teamfight. If he\u2019s able to channel it, Warden can rip through an entire team on his own. Additionally, there are methods of making up for his shortcomings if you\u2019re experienced with the character. His (1) Alchemical Flask may not have an indicator like most other abilities, but it\u2019s got a lot more range than you\u2019d think once you get a feel for the arc on it. His (3) Binding Word is somewhat easy to get out of, but a Slowing Hex fixes that issue. Best Ability: Binding Word Warden wants to play around his (3) Binding Word however he can. Slowing Hex early is recommended, and locking someone into his cage is basically a death mark. There are few things scarier in Deadlock than a fed Warden running you down. Pros: Terrifying in 1v1s and can turn small mistakes into easy kills &#8211; Great poke with (1) Alchemical Flask once you get the hang of throwing it at longer ranges &#8211; Can legit 1v6 if he gets a big enough lead, is extremely tanky and does a ton of damage &#8211; Cons: His ult\u2019s channel time is a real hinderance and requires some planning to use properly &#8211; (3) Binding Word gets harder and harder to catch people with as the game goes on, Warden has to build his lead early &#8211; There are few characters as sturdy and effective as Warden, and it\u2019s hard to argue he\u2019s anything but an S-Tier pick. You can read up on how to build and play him here. A-Tier Bebop Bebop exists to make laning a nightmare. His absolute strongest point in the game is when he can pull enemies under tower and pick them off early on, snowballing lanes in his favor and making life easy for his lane partner. Additionally, Bebop\u2019s primary fire shreds minions and secures souls with ease. The character is entirely built around this pull and his ult, however, making his playstyle a bit one-dimensional in most cases. Win lane, win game. But, if Bebop doesn\u2019t gain an advantage for him and his lane partner, you\u2019ve got a much lower chance of pulling out a W due to how many items and characters counter Bebop. However, a huge buff to his ult has pushed him into the A tier. Before, his ult was inconsistent, but now it\u2019s got some hefty splash damage that keeps people from hiding behind walls. This one change has made him much more effective in the late game and pushed him into being a much more viable hero. Best Ability: Hook Though Echo Shard (2) Sticky Bombing someone is a great strategy, Bebop\u2019s (3) Hook is why you\u2019re picking him. Whether it be to pull an enemy into your tower or pull an ally out of danger, Bebop\u2019s Hook is one of the highest impact abilities in the game. Pros: Strong lane presence &#8211; High pick potential and good early rotations &#8211; Some of Deadlock\u2019s highest burst damage with the right build &#8211; Cons: Heavily item\/combo dependent, does very poorly from behind &#8211; Reliant on landing pulls on the right targets, very all-or-nothing &#8211; Easily overwhelmed and lacks 1v1 potential &#8211; Windup on primary fire makes him a bit hard to use properly &#8211; If you\u2019d like to know more about how to play Bebop, you can check out our guide. Seven Seven is one of the easiest and most straightforward casters in Deadlock, with his abilities being very difficult to miss. His (1) Lightning Ball has a ton of range and a big hitbox, his (2) Static Charge is a guaranteed (albeit delayed) stun, and his (3) Power Surge\u2019s damage amp and arcing lightning only makes things easier. But Seven\u2019s ult is really where it\u2019s at. If you fully spec into his ultimate and get enough farm under your belt, Seven can act as an unstoppable force of nature that claims massive portions of the map for himself. This is made even more powerful when paired with an Ivy ult or someone with enough movement speed and a rescue beam. Not to mention there\u2019s a 3 max build going around that\u2019s been tearing up pro play. Despite his ult being nerfed several times, he remains in A-Tier. Best Ability: Storm Cloud\/Power Surge Between these two, Seven\u2019s best ability is the one you focus on. His (Ult) Storm Cloud is useless if you don\u2019t itemize to enhance it and fully invest in amping it, but it\u2019s one of Deadlock\u2019s best zoning tools when you optimize for it. However, (3) Power Surge is really, really good if you\u2019ve got good aim. It\u2019s a much more consistent ability than his ult. Pros: Easily confirmable damage. It\u2019s really hard to miss with Seven &#8211; Massive area denial with a genuinely game-changing ultimate &#8211; Great laning and wave clear, good at pretty much any range &#8211; Cons: His ult has to be fully committed to in order to be effective. If you max (3) Power Surge, his ult is his worst ability &#8211; Needs the right set of items to fit his build, requires more game knowledge than most other characters and relies on power spikes &#8211; Everything he does is either telegraphed or delayed, making Seven easy to play around for seasoned players &#8211; If you\u2019d like to know what items you need to make Seven a one-man carry, check out our guide. Infernus If you\u2019re looking for a reliable, consistent all-rounder that\u2019s easy to play and has tons of carry potential, Infernus is your best bet. His AoE damage is pretty underwhelming until you get points in his (2) Flame Dash, but the sheer amount of mixed DPS he does when an enemy is ignited by his (3) Afterburn shreds even the tankiest of targets. Infernus does have a ton of damage under his belt in teamfights as long as you\u2019re willing to get up close, but getting close enough for his (Ult) Concussive Combustion and Flame Dash to be effective is a risky proposition. The fact that Infernus has to get so close to reach his full damage potential while being easy to lock down keep him out of S-Tier on the Deadlock tier list, but he\u2019s a strong pick nonetheless. Best Ability: Flame Dash Even after its nerfs, (2) Flame Dash is Infernus\u2019 best ability. Yes, (3) Afterburn gives him a ton of damage, and you\u2019ll often want to max it first. However, Flame Dash is just too good. It gives you a ton of camp clear, area denial, escape, wave clear. People never expect just how much damage this ability does. Pros: High, single-target hybrid damage that\u2019s hard to itemize against &#8211; Can build pretty much anything and succeed whether you want to tank or carry. Very versatile &#8211; Infernus is a farm machine, clears waves and camps without needing to itemize for it &#8211; Cons: Has to take fights one target at a time to be the most effective &#8211; Great ult on paper, but it\u2019s easy to counter in practice due to the delay &#8211; Has to get up close to get the most out of him &#8211; If you\u2019re looking to pick up Infernus, check out our guide to get started. Mo &#038; Krill Mo &#038; Krill wasn\u2019t typically regarded as a top-tier character through most of Deadlock\u2019s Alpha. He\u2019s got decent sustain and utility, but limited range, an ultimate that locks him in place and only CCs a single target, and a hitbox the size of an 18-wheeler that makes them easy to poke out of lane. However, the key to Mo &#038; Krill lies with maxing their 2. Once you get out of the lane phase and get a couple items under your belt, this duo can roam around, gank lanes, and clear camps faster than almost any other character in Deadlock. As long as your laners don\u2019t suffer too much for you not being around, Mo &#038; Krill can gain a massive lead simply by farming camps when they spawn and controlling the map. If you\u2019re looking for an extremely effective roamer who can snowball the entire map while building a farm lead, Mo &#038; Krill is the duo you\u2019ll perform best with. Best Ability: Burrow While (Ult) Combo is what you probably know Mo &#038; Krill for if you\u2019ve only ever played against him, this single-target CC lock ability isn\u2019t what\u2019ll win you games; it\u2019s (2) Burrow. This ability gives him lightning-fast rotations, damage reduction, some of the best camp clear in the game, and massive AoE CC in teamfights. Pros: One of Deadlock\u2019s highest DPS primary weapons, good for both camp clear and laning &#8211; A ton of AoE damage, much of which comes with high CC &#8211; An ultimate that\u2019s great at making one person in particular have a very bad time &#8211; Cons: Their ult locking them in place can lead to Mo &#038; Krill getting quickly bursted down &#8211; A huge hitbox. This sounds like a small gripe, but playing as this hero in lane is very difficult, you\u2019re one big punching bag &#8211; Very reliant on cooldowns, and many of their cooldowns are long &#8211; If you\u2019d like to give Mo &#038; Krill a shot for yourself, our guide will tell you everything you need to know. Abrams In terms of survivability, Abrams is the tankiest character you can possibly pick. What he lacks in range, he makes up for in gap close, sustain, a huge amount of melee damage, and some strong CC. His (1) Siphon Life has a ton of healing, his (2) Shoulder Charge slams enemies right into walls, and his (Ult) Seismic Impact is a very strong engage tool that only gets better as it gets leveled. He struggles a bit against characters who can zone him and keep him at a distance, but once Abrams is up close, he dishes a ton of punishment. If you don\u2019t counter-build him and cut down on his healing, he\u2019ll be impossible to kill as well. However, well-timed parries can stun Abrams and leave him open to getting bursted down, and building anti-heal will cut down his survivability immensely. Also, September 12\u2019s Melee Charge nerfs hit this hero pretty hard. Abrams is good, but he\u2019s not quite S tier. He\u2019s got enough counters to land in A tier on the Deadlock tier list. Best Ability: Siphon Life In terms of survivability, (1) Siphon Life is Abrams\u2019 bread and butter. Pop this, get into melee range, and live forever. It\u2019s really that simple, Abrams doesn\u2019t have a complex game plan. Pros: Simple and straightforward &#8211; Excels at close range, dishing a ton of damage while being a massive drain tank &#8211; Strong at every point in the game if you can get up close &#8211; Cons: Simple and straightforward &#8211; Gets harder and harder as you play against better players, countered heavily by parries and anti-heal &#8211; Has no ranged tools or poke &#8211; If you\u2019d like to know how you can counter-build people trying to shut you down, give our Abrams guide a look. Shiv Shiv is one of the few characters added to Deadlock\u2019s Alpha since testing began, and he was released in a monstrous state. From his bleed knives being pinpoint accurate and faster than most bullets to his high mobility, strong primary fire, damage mitigation, and execute mechanics, Shiv is pretty much everything you\u2019d want in an assassin. If this character gets rolling, he\u2019s really hard to stop, especially at later points in the game where his 3 will keep him alive far after the point most characters would be dead. However, if Shiv\u2019s behind, he doesn\u2019t offer much. This character has to snowball to be useful. Shiv\u2019s strength from ahead lands him in A-Tier, but he\u2019s damn close to S. But, our guide will give you what you need to get ahead with Shiv, including some movement tech that only he has. Best Ability: Bloodletting Shiv\u2019s kit is almost solely based around single-target damage and mobility, but his strongest ability is genuinely his (3) Bloodletting. The ability to mitigate so much damage without building any tank items enables the rest of his kit and makes him nigh impossible to kill. He wouldn\u2019t function without this ability. Pros: Mobile with high single-target damage &#8211; Great poke with his (1) Serrated Knives &#8211; Tanky without building tank stats &#8211; One of Deadlock\u2019s best weapons with a very strong right click &#8211; Cons: Severely lacks AoE damage &#8211; Does next to nothing from behind &#8211; Has a very all-in playstyle and requires you to commit heavily to engagements &#8211; Kelvin Kelvin is one of few support characters in Deadlock, with a focus on CCing and zoning enemies. He was one of the best heroes in the game in its early days, but he\u2019s had a bit of a fall from grace due to one big nerf: His 3\u2019s slow beam used to disarm, but now it\u2019s just a normal slow. However, the August 29 update brought him right back into relevance. His 3\u2019s slow was increased to 80%, and it now affects soul orbs. Kelvin went from a low B-Tier to almost being S-Tier in a single patch, though he\u2019s got a few drawbacks that keep him from being a must-play hero. It\u2019s hard to justify an S ranking after the September 12 nerfs that drastically cut back his attack speed slow, but he more than belongs in A tier on the Deadlock tier list. Best Ability: Arctic Beam Kelvin\u2019s (3) Arctic Beam is one of the most annoying abilities in Deadlock. It slows, it secures souls, it bounces between targets; this ability does pretty much anything you\u2019d want it to and doesn\u2019t require much skill to use. Pros: Easy to play with abilities that are hard to miss &#8211; A ton of CC and the ability to deny space &#8211; Hard to kill, especially if he\u2019s got his ult up &#8211; Cons: Generally low DPS &#8211; Can potentially throw games with a poorly placed ultimate &#8211; Lackluster primary weapon and mediocre early game &#8211; Kelvin\u2019s a great starter character, and you can check out our guide if you\u2019d like to see what it\u2019ll take to make him shine. Lash Lash is an absolute 1-trick magnet. He\u2019s got a unique playstyle with the high mobility on his 2, a ton of burst damage on his 1, and an ult that can be an absolute game-changer if he manages to grab the right targets and pull them into his team. Lash is one of few characters in Deadlock who\u2019s got a 1-shot combo between grabbing someone with your ult and getting max slam damage on them. However, he\u2019s also kind of awkward to play. Getting into the air and staying there is easier said than done, and a stray Knockdown will immediately ground him. Additionally, playing Lash in small rooms is almost impossible, and he needs wide open space to operate. In ideal scenarios, Lash can be at or near an S-Tier level. However, the skill required to use him properly combined with him needing a lot of setup and momentum to work land him in A tier on the Deadlock tier list. Good in the right hands, but requires a bit of finesse. Best ability: Ground Strike Lash\u2019s kit is very combo based, but (1) Ground Strike is always what comes at the end. Whether it\u2019s just one quick (2) Grapple into it or a (Ult) Death Slam into hitting their entire team for over 1k damage late, Ground Strike is what makes Lash worth playing. It\u2019s his greatest strength, but also a weakness. Pros: High burst and mobility, giving Lash great roam and gank potential &#8211; Hard to hit and can hide on rooftops &#8211; Game-changing ultimate with strong late-game scaling &#8211; Cons: One of Deadlock\u2019s worse primary weapons, not great at securing souls or poking &#8211; Needs height to do damage. One knockdown will curb all his damage &#8211; Very awkward to use in tight, enclosed spaces &#8211; If you\u2019d like to give Lash a shot, check out our guide. Just know he\u2019s got a steep learning curve. Wraith As a starter character, Wraith is great. She\u2019s fairly safe, has a good primary fire that makes it easy to secure souls in lane, some pretty decent burst damage from her (1) Card Trick, a teleport, and an ult that dooms its target if they don\u2019t have items to counter it. On paper, she should be an S-Tier. However, there are a few things locking her into A on the Deadlock tier list. Wraith\u2019s best build is (2) Project Mind max with weapon damage. Her ult is easily countered by characters with I-frames or CC immunity, but it does help keep the pressure off. Additionally, some nerfs on the September 12 patch took the poke on her cards down a peg, making her even weaker early. But, if you\u2019re able to persevere past the early game, you\u2019ll be rewarded. Focus on carrying with solid aim, and you\u2019ll be just fine. She does have some quirks outside of just being a walking machine gun, and you can read our Wraith guide for a few tips on how to properly play her. Best Ability: Project Mind Oddly enough, Wraith\u2019s best ability is the only one that doesn\u2019t amp her damage in any way. When playing her as a hard weapon damage carry, the ability to reposition combined with the massive bullet shield she gains from using this ability make her a huge pain to kill. All that on a low cooldown late game? Project Mind and a great primary weapon are why you should pick Wraith. Pros: High capacity mag and great scaling with weapon damage on her primary &#8211; Can easily reposition with (2) Project Mind, making her much safer than other carries &#8211; Great 1v1 potential with (Ult) Telekinesis &#8211; Cons: (Ult) Telekinesis is slow and telegraphed, giving enemies time to counter it &#8211; Item-dependent and needs a few 6200+ soul items to do well, making her mid-game weaker than most unless she gets ahead early &#8211; B-Tier Viscous Out of every hero on the Deadlock roster, Viscous is definitely the most awkward to use. His abilities are unwieldy at the best of times, especially considering how easily their 3 clips on geometry and flies out in a direction you weren\u2019t expecting. That, and their 2 simultaneously being a strong heal and a way to accidentally troll your teammates. However, Viscous has one of the best ults in the game, an ult that easily makes him the tankiest character in the game for a short while. Once you hit late game and have free use of your abilities in ult, you become a hard carry. Early on, though? Viscous isn\u2019t great in lane and requires levels\/items to have an impact. Additionally, Viscous is a favorite for high level players, with them being a consistent target for buffs and nerfs. Be aware that this hero has received several balance changes in a short time, and that, if you decide to play them, you\u2019ll have to keep up with patch notes as they come. Viscous can\u2019t go above B tier for the average player. Best Ability: Goo Ball Viscous\u2019 (Ult) Goo Ball is what makes him worth playing. Sure, (3) Puddle Punch is a great poke tool and what you\u2019ll get hit by the most from game to game, but Goo Ball\u2019s max upgrade lets every other ability be used during the ult, allowing Viscous players to punch themselves around and play pinball with their opponents. Good Viscous players will know how to make the most of this unorthodox ultimate. Pros: Oppressive poke with (3) Puddle Punch and (1) Splatter &#8211; A ton of utility and CC &#8211; One of the hardest Deadlock characters to kill &#8211; Cons: High mobility, but dependent on properly using their abilities and bouncing themselves around with (3) Puddle Punch &#8211; Has a lot of potential to accidentally troll teammates between (3) Puddle Punch bouncing people around and (2) The Cube being used at the wrong time &#8211; Generally weak early damage, has to get to mid game with a few items in order to get rolling. Literally. &#8211; It\u2019s worth noting that Viscous is already a favored hero amongst pro players, and you can read our guide for some direction on what you\u2019ll need to do to succeed with this difficult hero. Yamato Yamato is definitely one of the most unique characters on Deadlock\u2019s roster. A heavy reliance on abilities, generally limited range, but with a ton of carry potential if she\u2019s played properly, she\u2019s not for the faint of heart. Learning how to properly use her primary fire and getting through lane phase is half the battle with her. However, if you get out of lane with decent farm and know how to pick targets, Yamato feels unstoppable. Her ultimate making her immune to CC and even death itself makes the swordswoman incredibly hard to keep down. Without the support of her team, though, she gets cut down quickly once that duration is over. Yamato is difficult to play and doesn\u2019t have quite as much payoff as other high-skill characters like Lash, leaving her in B tier on the Deadlock tier list. Best Ability: Power Slash While Yamato\u2019s ult might be the first thing many remember about her kit considering she\u2019s the only hero with straight-up death immunity, her (1) Power Slash is her true bread and butter. High damage, good range, and an extremely satisfying sound make it one of the most iconic abilities in Deadlock so far. Pros: Strong gap close and high damage in melee range &#8211; Very, very difficult to kill, especially if you build her tanky &#8211; CC immunity on ult lets her bypass many counter items if played properly &#8211; Cons: Difficult early game reliant on knowing how to use her right clicks &#8211; Limited range makes her easy to bully, especially if she\u2019s trying to solo dive the backline &#8211; Wholly lacks CC, meaning she doesn\u2019t do much other than damage &#8211; If you\u2019d like to learn how to play Yamato, you can check out our guide. Haze Haze is one of Deadlock\u2019s few roam-dedicated characters, someone who has generally weak lane pressure and feels a lot better when they get to run around the map and sow the seeds of chaos in other lanes. And, from ahead, Haze is definitely a threat. From behind, though? Not so much. Haze really needs to get a snowball going to get useful, especially considering her only reliable AoE teamfight damage is on her ultimate. Outside of the single target sleep on her 1, she doesn\u2019t offer any utility. And, while she\u2019s good for picking off single targets, her teamfighting is inconsistent since her ult is easy to walk right out of and can be countered by items like Steel Skin, Curse, or general CC. Haze can be strong, but she doesn\u2019t belong anywhere near the top of the Deadlock tier list. Best Ability: Fixation (3) Fixation is Haze\u2019s most innocuous ability considering it\u2019s just a passive, but this is where all her damage comes from. Hitting the same target repeatedly to gain bonus weapon damage is the main way Haze bursts down targets. Playing around this and stacking it on a target is essential. Pros: Strong single-target damage &#8211; Great roaming and gank potential &#8211; One of the best ultimates in the game (sometimes) &#8211; Cons: Relies heavily upon her ultimate for multi-target damage &#8211; Easily countered by Metal Skin and CC &#8211; Requires a lot of items to succeed and does nothing from behind &#8211; Also needs items to clear camps efficiently, putting her behind someone like Mo &#038; Krill as a roamer &#8211; If you want to learn how to play Haze, check out our guide. Vindicta Vindicta would be in C-Tier if it weren\u2019t for one thing: Her ultimate. Her base kit is just ok, with her 1 being a generally strong CC tool and her 2 giving her a higher vantage point at the cost of her being exposed and out in the open. She\u2019s very, very easy to kill, and gets obliterated by Slowing Hex. But Vindicta\u2019s ultimate, when maxed first, gives her 850 souls per kill on top of what she\u2019d already gain for netting a kill in the first place. If a fight goes well for her, she can get a swing of thousands of souls in her favor, allowing her to get all the items she needs to hard carry. However, you have to get these kills with her ult for them to count, making Vindicta\u2019s ability to snowball entirely dependent on being in the right place at the right time and securing the kill. And, as of the September 12 update, she shares those souls with teammates to get her whole team ahead. As a result, it\u2019s hard to justify any placement higher than B on the Deadlock tier list. Best Ability: Assassinate Vindicta\u2019s ultimate, outside of being a high-damage single shot that chunks at every stage of the game, is one of Deadlock\u2019s best snowball tools. This ultimate is her win condition in most cases, and getting those bonus souls out of it is a must. Pros: Long range and some of the best poke in Deadlock &#8211; Keeps enemies out of reach by flying or using Stake to stuck them to the ground &#8211; Extremely high snowball potential &#8211; Cons: Very easy to kill, especially if someone buys Slowing Hex early &#8211; Needs defense items to survive in most cases, requiring her to spend her hard-earned souls on things like Ethereal Shift and Ward Stone &#8211; Doesn\u2019t do well at close range and lacks stamina &#8211; If you want to give Vindicta a try, check out our guide to get the most out of her. Grey Talon If you\u2019re looking for a good sniper in Deadlock, Grey Talon isn\u2019t a bad choice. He\u2019s got a ton of range, oppressive DPS that outpaces most other characters in the category, and some incredibly hard to deal with traps. Laning against Talon is an absolute pain if you don\u2019t have sustain, and it\u2019s hard to feel safe when he\u2019s on the map. While he does have the same pitfall as other fragile DPS characters in his severe lack of self peel, his damage is overwhelmingly strong if he\u2019s left alone. However, the August 29 patch made his skillshots harder to hit and significantly nerfed his traps, bumping him down to B on the Deadlock tier list. Best Ability: Charged Shot Oppressive poke is the best thing about Grey Talon\u2019s kit, and it\u2019s the reason you should play him. (1) Charged Shot doesn\u2019t have the same dump truck-sized hitbox it had on launch, but it\u2019s still a strong ability. Pros: One of the most oppressive laners in Deadlock &#8211; Long range and strong wave clear with poke that\u2019s really difficult to miss &#8211; Excellent sidelaner &#8211; Cons: Generally weak in teamfights if not protected &#8211; Lacks engage potential and chase, with CC that relies on enemies diving you first &#8211; Easily dived and countered with items like Slowing Hex &#8211; If you want to learn how to play him for yourself, you can check out our guide. Paradox In terms of survivability, Paradox is one of the better DPS characters. She\u2019s got strong range with her charged 3, decent wave clear with her 1, and the combo of her 2 and ult makes her incredibly difficult to 1v1. Playing around Paradox\u2019s 2 properly is the biggest difference between a good player and a great one, with it being her strongest ability despite being mostly utility-oriented. However, her raw DPS pales in comparison to other long-range characters like Grey Talon and Vindicta, and her strongest combo requires her to throw herself into the enemy team. Paradox isn\u2019t bad, but she is a bit of a specialist character and requires a lot of skill. She\u2019s not bad, but she isn\u2019t and likely never will be a top-tier. B tier is the best place she can have on the Deadlock tier list. Best Ability: Time Wall All of Paradox\u2019s abilities have upsides and downsides, but (2) Time Wall is an incredible zoning and trading tool. Everything she does plays off of this wall, so make sure you\u2019re properly placing it and working around it. Pros: A ton of CC, Paradox is closer to a support character than not &#8211; Long range poke and strong trading potential &#8211; Extremely underrated early roamer &#8211; Cons: Lacks damage on objectives and doesn\u2019t have much multi-target damage &#8211; Her ultimate requires you to put yourself in danger more often than not &#8211; Requires a lot of finesse to use properly, especially in the late game. She\u2019s often not worth the effort for most players, though she\u2019s quickly become a pro play darling &#8211; If you\u2019re interested in giving Paradox a shot and want a challenge, check out our guide. C-Tier McGinnis For a character who\u2019s, on the surface, built around placing turrets and playing around them, McGinnis\u2019 turrets aren\u2019t that great. This makes her 1 and stationary heal on her 2 a bit redundant unless she gets enough setup time to toss a bunch of turrets down, and her ultimate is kind of awkward to use. This leaves McGinnis with a wall and a gun, which, to be fair, can be pretty effective. Your best bet on her is to either rush gun damage and Fleetfoot to run people down, or to fully invest in turret damage. While she has niche use cases, McGinnis is easily the worst character in Deadlock in terms of overall usefulness. She\u2019s not terrible, but she\u2019s only good at certain things and has a lot of weaknesses. As a result, McGinnis is C tier at best on the Deadlock tier list. Best Ability: Spectral Wall While turrets are probably the first thing you\u2019re thinking of with McGinnis, her (3) Spectral Wall is her best ability by a mile. Locking people into a bad situation is the only reason you should pick her outside of lane pressure and split push. Pros: Great split pusher and sidelaner &#8211; Very difficult to 1v1 &#8211; Strong lane pressure early &#8211; Cons: Severely lacks engage and burst damage &#8211; Her ult is one of the most awkward abilities in Deadlock &#8211; Has almost no gap close, mobility, or CC without items &#8211; That\u2019s our Deadlock tier list! For more on the game, check out our guides for the best PC &#038; Steam Deck settings, how to play early, the best keyboard &#038; mouse settings, the best Deadlock crosshairs, and how to find and use Runes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Deadlock tier list: Best characters &#038; abilities ranked ValveDeadlock is Valve\u2019s latest MOBA, and it\u2019s got a wide cast of characters like you\u2019d expect from the genre. Ranking the best characters in the game is quite challenging, but after 200 hours of gameplay we have settled on the ultimate Deadlock tier list. With Deadlock being [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-79890","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79890","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=79890"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79890\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=79890"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=79890"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=79890"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}