{"id":79893,"date":"2025-01-28T22:30:43","date_gmt":"2025-01-28T22:30:43","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/best-deadlock-vindicta-build-abilities-items-dexerto\/"},"modified":"2025-01-28T22:30:43","modified_gmt":"2025-01-28T22:30:43","slug":"best-deadlock-vindicta-build-abilities-items-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/best-deadlock-vindicta-build-abilities-items-dexerto\/","title":{"rendered":"Best Deadlock Vindicta build: Abilities &#038; Items &#8211; Dexerto"},"content":{"rendered":"<p>Best Deadlock Vindicta build: Abilities &#038; Items ValveVindicta is one of Deadlock\u2019s few long-range specialists, and she\u2019s a great choice if you\u2019re looking to take down enemies from range. But you\u2019ll need the right build to start snowballing and, more importantly, to stay alive. Regarding carry potential, Vindicta has some of the highest damage in Deadlock. Her ability to fly out of reach makes her particularly annoying to deal with for your opponent, but don\u2019t let that distance make you feel safe. This guide will go over not only how to play Vindicta but also how your opponents will try to counter you. She\u2019s one of the most straightforward characters in Deadlock to shut down, but also one of its hardest carries. With the player count climbing daily, more and more people will know how to play against you. You\u2019ll have to learn how to fight back. Here\u2019s the best build for Vindicta in Deadlock, as well as which items you should build and how you should max her abilities. Vindicta\u2019s best abilities in Deadlock Here\u2019s both the starting and max order for Vindicta\u2019s ability. There is a path that\u2019s objectively the best in terms of maxing, but only if you\u2019re willing to play around her strengths. She\u2019s framed as an easy starter character, but Vindicta is anything but. To succeed in higher-level play, she needs to get ahead early. Very ahead. Here\u2019s what you should start and max: Ability starting path: 1>3>2 Note: You can go 3>1>2 if you\u2019re confident, but starting with Stake is a good choice if you\u2019re learning the game for the sake of not getting rushed down in lane. &#8211; &#8211; Ability max path: 4>2>1>3 Note: If you can help it, don\u2019t put points in any other abilities until you\u2019ve got your ult maxed out. You should be saving those points, even in the early game where you\u2019ve got access to them. Also, maxing Crow Familiar before Stake is good if you need the anti-heal. &#8211; &#8211; Assassinate is Vindicta\u2019s bread and butter. It has multiple charges that make it worth putting Quicksilver Reload on. The execute damage takes out low targets, and the static amount of bonus souls per kill can make her stand out. In Deadlock\u2019s early game, kills aren\u2019t worth much. They scale up as the game goes on. So, when other people get 300-500 souls per kill early on, you\u2019re getting almost 1500. One good fight can give you a massive lead, unlike any other character in Deadlock. If you\u2019re looking for a straightforward, lower-risk sniper, pick Grey Talon. If you\u2019re going to pick Vindicta, you have to be willing to take risks to get ahead. As for her other abilities, Stake is a fantastic CC tool you should save for using her ult if you can, Flight should be used to catch people by surprise and poke people down in lane, and Crow Familiar is a solid tank shred tool that has great anti-heal if you need it. Deadlock Vindicta abilities explained Here\u2019s a summary of Vindicta\u2019s abilities if you aren\u2019t familiar with them: 1: Stake Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether. Level 1: +0.75 Tether duration &#8211; Level 2: -20 second cooldown &#8211; Level 3: Tethered enemies are also disarmed &#8211; &#8211; &#8211; Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether. &#8211; 2: Flight Leap into the air and fly. While in flight, your weapon deals bonus spirit damage. Level 1: +50% base ammo while flying &#8211; Level 2: -15 second cooldown &#8211; Level 3: +12 spirit damage per bullet &#8211; &#8211; &#8211; Leap into the air and fly. While in flight, your weapon deals bonus spirit damage. &#8211; 3: Crow Familiar Your crow familiar deals impact damage and applies a bleed that deals damage for 3% of the target\u2019s current health per second Level 1: Crow Ricochets up to 2 times toward other enemies within 15 meters &#8211; Level 2: -17 second cooldown &#8211; Level 3: +3% bleed and suppresses healing by -40% &#8211; &#8211; &#8211; Your crow familiar deals impact damage and applies a bleed that deals damage for 3% of the target\u2019s current health per second &#8211; 4: Assassinate Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1 second of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants 250 bonus souls. Level 1: -20 second cooldown &#8211; Level 2: +140 bonus damage &#8211; Level 3: +600 souls per Assassination &#8211; &#8211; &#8211; Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1 second of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants 250 bonus souls. &#8211; Best build on Vindicta: Deadlock items explained The items here will be divided into four sections: early-game, mid-game, late-game luxury items, and situational options. Those first three sections are straightforward, though it\u2019s ok to buy a late-game item early on if you\u2019ve got a bunch of souls lying around. In fact, you should in a few cases. The high variance around Vindicta\u2019s Assassinate makes explaining her build path a bit trickier than other heroes. Important note: Slowing Hex is the bane of your existence on Vindicta, and people who know to buy it early against you will dive you constantly. If you see someone buy this early, keep them as far away as possible and invest in defense options. There\u2019s no objectively correct build on any character in Deadlock, but that rule is even more true for this hero. That said, that\u2019ll give you a good place to start. Early Game items As usual, Monster Rounds is here if you\u2019ve got a hard time managing your ammo and need some help with keeping the pressure up in the lane. Vindicta doesn\u2019t need it nearly as much as heroes with low early damage like Haze or Wraith, but it\u2019s still a good set of training wheels. Headshot Booster is your best bet and should be bought after you get your hands on High-Velocity Mag. Extra Health and Healing Rite are your best defensive options. If Vindicta gets close to the enemy early, she\u2019s as good as dead. Focus on buying damage and poking people down in lane over getting defense. Both Extra Stamina and Sprint Boots are good for getting around the map and getting away from threats, and can be optionally upgraded later. You can pop Flight to gain some quick momentum, cancel it, and then air dash to maintain that speed sort of like a \u201csuper jump\u201d. You may want to get Stamina first to take advantage of this mechanic. Extra Charge is an early-game must, though you won\u2019t have to upgrade it for a while. Just make sure you wait until you\u2019ve got your ult to buy it. Mid Game items If you get enough kills to grab it early on, Glass Cannon is your absolute best option to get the ball rolling. You\u2019ll shred through targets if you can fully stack that extra weapon damage. Long Range is a solid option if you don\u2019t get that big early lead, with Active Reload being great for sustain and getting two mags out of your Flight ability. Warp Stone is usually the kind of thing in the situational items category, but it\u2019s a must on Vindicta. You can use it during Flight without interrupting the ability and keeping the bonus damage. If you\u2019re struggling with item slots and don\u2019t have any Flex slots yet, sell Headshot Booster\/Monster Rounds. You\u2019ll want to keep High-Velocity Mag for a bit. Bullet Lifesteal is a solid sustain option if you\u2019re still getting shredded with Active Reload, and Superior Stamina is an absolute must for the dash speed and jump distance. Bullet Armor and Spirit Armor are great tank options and feel a bit better their shield items due to Vindicta mostly taking extended trades. Quicksilver Reload is the only must-have spirit item here, as it\u2019s really nice to have if you need just a couple more bullets to get a kill. Put this on Assassinate, get a quickscope in on your target, and finish them off with a fresh mag. Late Game\/Luxury Lucky Shot is your best bet if you\u2019re looking to build a lead. If Glass Cannon is too high of a risk for you, or you\u2019ve already got it, Lucky Shot is a great choice. Vampiric Burst is great for some extra ammo and lifesteal, and Crippling Headshot will help you shred tanky characters. Leech is solid if you need some extra sustain and are getting actively anti-healed, but Fortitude is actually your best sustain option as long as you\u2019re not getting dived. That bonus HP regen will help you with long trades. Improved Bullet Armor and Improved Spirit Armor are worth buying here for extra defense. Soul Rebirth is great if you\u2019re carrying and worried one death will lose you the game. Ethereal Shift is borderline situational, but it\u2019s so strong as a counter-dive tool that you\u2019ll want it in most games. Boundless Spirit is a strong power spike to your spirit damage, and Magic Carpet is an option so often skipped over that people won\u2019t expect you to have it. Situational items With these items having specific use cases, we\u2019ll be breaking each one down 1 by 1: Toxic Bullets: If you\u2019re in need of anti-heal before you\u2019ve got your 3 maxed out, this is your best anti-heal option. &#8211; Sharpshooter: Yes, this is an upgrade of Long Range, but one that\u2019s vaguely situational. The enhanced zoom level is so high that it\u2019s almost a hinderance. Keep that in mind before buying it. &#8211; Silencer: This is a fantastic option against mobile characters like Lash to keep them from getting away, or to keep a character like Wraith from casting their CC abilities on you. &#8211; Enduring Speed: This is somewhat optional on Vindicta and is only a necessary step up from Sprint Boots if you find yourself rotating a lot. &#8211; Divine Barrier: If you\u2019re super behind and can\u2019t afford other defense items, buy this instead. This is your lifeline to try and recover from a deficit. &#8211; Reactive Barrier: Against heavy CC teams, this is a great option for tanking a few hits. &#8211; Unstoppable: Against certain team compositions or people who are adamant about diving you, Unstoppable is sometimes a necessary option. But it\u2019s also very, very expensive. Only buy this if there\u2019s nothing you can do to keep your opponent from CC locking you 100-0. &#8211; Curse: Curse is your best friend against a hard carry trying to dive you. Whether it be Haze, Mo &#038; Krill, Lash, or other backline bombers, this\u2019ll buy you enough time to get some damage in and have your teammates help peel for you. Only grab it if you really need it, though. Curse is pricy. &#8211; That\u2019s how you should build and play Vindicta in Deadlock! If you want to see how good she is compared to the rest of the cast, check out our tier list.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Best Deadlock Vindicta build: Abilities &#038; Items ValveVindicta is one of Deadlock\u2019s few long-range specialists, and she\u2019s a great choice if you\u2019re looking to take down enemies from range. But you\u2019ll need the right build to start snowballing and, more importantly, to stay alive. Regarding carry potential, Vindicta has some of the highest damage in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-79893","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79893","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=79893"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79893\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=79893"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=79893"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=79893"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}