{"id":79993,"date":"2025-01-28T22:31:51","date_gmt":"2025-01-28T22:31:51","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-immortal-dev-explains-why-they-skipped-blizzcon-main-stage-dexerto\/"},"modified":"2025-01-28T22:31:51","modified_gmt":"2025-01-28T22:31:51","slug":"diablo-immortal-dev-explains-why-they-skipped-blizzcon-main-stage-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/diablo-immortal-dev-explains-why-they-skipped-blizzcon-main-stage-dexerto\/","title":{"rendered":"Diablo Immortal dev explains why they skipped BlizzCon main stage &#8211; Dexerto"},"content":{"rendered":"<p>Diablo Immortal dev explains why they skipped BlizzCon main stage The lead game designer for Diablo Immortal, Wyatt Cheng, released an update on why the mobile game didn\u2019t make an appearance on the main stage of BlizzCon 2019, and acknowledged his infamous viral moment from last year. As the cinematic and gameplay trailers for Diablo IV debuted in the early moments of BlizzCon\u2019s opening ceremonies, palpable hype could be seen building in the crowd and online. But one game that didn\u2019t share in the hype this year is the mobile version of Diablo announced at last year\u2019s BlizzCon. In an update posted onto the Diablo Immortal Reddit community, lead game designer Wyatt Cheng explained why Immortal didn\u2019t share the main stage with Diablo IV and the other Blizzard titles. He says he was asked this question a lot during the event, and said that the Immortal team wanted \u201cto make sure we give Diablo 4 the space for a clear announcement.\u201d He also said the team didn\u2019t want to \u201crisk any confusion regarding features, storylines, etc between D4 and Immortal.\u201d Cheng also said a playable demo for Immortal was available on the show floor, featuring a playable Demon Hunter class and the debut of ultimate attacks. The lead developer acknowledged other questions as well, including the predictable one, in which someone asked him if he had a phone. If Cheng\u2019s name isn\u2019t instantly recognizable, that clip from Immortal\u2019s debut at last year\u2019s BlizzCon hopefully is, where he asked a less-than-enthused crowd if they had phones. The announcement from last year was met with criticism by diehard Diablo fans. This was not because of the decision itself to make a mobile port, but because the Diablo showcase was very hyped up prior to BlizzCon, and then the Diablo team had no announcement for any new PC content. In his most recent update, Cheng acknowledged that \u201clast year\u2019s announcement was rough,\u201d but thank the fans on the subreddit and in attendance at BlizzCon who showed genuine support and interest in the game. Finally, Cheng shared an update about the release date, by saying that there wasn\u2019t one. He addressed rumors that the game \u201cwas basically done\u201d as false, and said more information would be shared within months. The game has been available for pre-register since last year\u2019s BlizzCon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo Immortal dev explains why they skipped BlizzCon main stage The lead game designer for Diablo Immortal, Wyatt Cheng, released an update on why the mobile game didn\u2019t make an appearance on the main stage of BlizzCon 2019, and acknowledged his infamous viral moment from last year. As the cinematic and gameplay trailers for Diablo [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-79993","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79993","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=79993"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/79993\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=79993"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=79993"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=79993"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}