{"id":80345,"date":"2025-01-28T22:35:50","date_gmt":"2025-01-28T22:35:50","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/dragons-dogma-2-can-be-hard-to-love-until-you-realize-one-important-thing-dexerto\/"},"modified":"2025-01-28T22:35:50","modified_gmt":"2025-01-28T22:35:50","slug":"dragons-dogma-2-can-be-hard-to-love-until-you-realize-one-important-thing-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/dragons-dogma-2-can-be-hard-to-love-until-you-realize-one-important-thing-dexerto\/","title":{"rendered":"Dragon\u2019s Dogma 2 can be hard to love until you realize one important thing &#8211; Dexerto"},"content":{"rendered":"<p>Dragon\u2019s Dogma 2 can be hard to love until you realize one important thing CapcomMy journey through Dragon\u2019s Dogma 2 has been a complicated one, full of frustration, confusion, and wonder. But even after feeling all these mixed emotions, I\u2019m still playing. It took me several tries to fall in love with the original Dragon\u2019s Dogma; as a huge Monster Hunter and fantasy open-world game fan, I desperately wanted to adore it. Although, it wasn\u2019t until I played the game casually on the Nintendo Switch that it really got its claws into me. So after that, I was naturally excited to get my hands on Dragon\u2019s Dogma 2, but once again, the road to loving the game has been paved with mixed emotions. It should be immediately obvious to most that Dragon\u2019s Dogma 2 is brilliant. Capcom has crafted a dynamic open world like no other, and \u2014 as Skyrim, Breath of the Wild, and Elden Ring did before it \u2014 the game moves the needle where these experiences are concerned. So we look forward to seeing how other franchises implement some of Dragon\u2019s Dogma 2\u2019s ideas as the genre continues to evolve. Dragon\u2019s Dogma 2 will alienate some RPG purists However, lots of people are going to struggle in the opening hours of Dragon\u2019s Dogma 2, and those who didn\u2019t play the first game are in for the biggest shock to the system. If you didn\u2019t know yet, DD2 is essentially a remix of Dragon\u2019s Dogma 1. The story and mechanics are very similar and the game is even set in a parallel universe to the original. In fact, every player and pawn originates in their own timeline, using the Riftstones to cross the multiverse and enter different worlds. Sprinkling in some sci-fi elements is a novel idea for a fantasy series, but those who played the first game may raise an eyebrow in the early hours of Dragon\u2019s Dogma 2. The sense of d\u00e9j\u00e0 vu is palpable, and it\u2019s not until many hours later that the game truly establishes its own identity. Dragon\u2019s Dogma 2 also makes no effort to fix some of the criticisms leveled at its predecessor. Once again, there\u2019s no lock-on system, fast travel is limited, and everything seems to cost an absolute fortune. Anyone hoping Capcom would resolve some of DD\u2019s more obtuse mechanics is out of luck. I\u2019ll admit that while I eventually grew to love the original game, going through these difficulties again nearly made me uninstall Dragon\u2019s Dogma 2 and jump right back into Final Fantasy VII Rebirth, a much safer, more conventional, and also superb open-world RPG. But this felt like giving up. I returned to the original game time and time again before eventually developing my appreciation for it. It\u2019s worth pointing out that Dragon\u2019s Dogma games are not for everyone, and I started wondering if I\u2019m just one of those people. The \u201cSouls effect\u201d However, I also had a similar journey with Demon\u2019s Souls back in 2009, a game where I was smashed against a wall many times before I finally adapted and stopped playing it like it was Skyrim or some hack-and-slash game. Once I began respecting Demon\u2019s Souls and playing by its rules, I started having a good time. Today, I\u2019m a Souls obsessive with hundreds of hours built up in Dark Souls, Bloodborne, and Elden Ring. Essentially, I\u2019m so glad I stuck with it, so perhaps Dragon\u2019s Dogma is another Demon\u2019s Souls learning experience for me. I desperately wanted to love Dragon\u2019s Dogma 2, and reading our review inspired me to continue playing, but every time I did I felt like I made no progress and just walked away frustrated. I needed to heal but didn\u2019t have enough gold to rest at an inn, I needed to kill some monsters to earn more experience and money, but I\u2019d die too quickly. This meant I became locked in a vicious cycle of frustration, and when a game stops being fun, the best thing you can do is turn it off. Which is exactly what I did. Multiple times. But I soon started feeling pangs, that mild sense of addiction you get when you\u2019re really into a game, which was strange because, as far as I knew, I wasn\u2019t into this one. I had the urge to explore the world a bit more, talk to some NPCs, learn the lore, kill some enemies, and just exist in that universe. So I went back to Dragon\u2019s Dogma 2 and stopped trying to progress for a while. Instead, I explored and built my character some more, never pushing or venturing too far but just enough to feel a sense of accomplishment. Be it a level-up here, a new piece of gear there, or a stronger pawn, I just let the little victories build and found myself finally having fun. Letting go of what you know I\u2019d run around, gather some materials, and sell them at the end of the day before making camp. Before I knew it, I\u2019d accumulated a lot of wealth, so buying new gear, fast traveling, or staying at an inn was no longer a concern. The stronger enemies that come out at night were less of a threat now, and I\u2019d even completed a bunch of side quests without really trying to. I\u2019d just find myself in that location organically, and this gave me even more gold and cool items to try out. By letting go of my need for progression, I had progressed and I\u2019ve realized that this is the key to surviving and enjoying Dragon\u2019s Dogma 2. This isn\u2019t a game about following waypoints to get to the next quest; it\u2019s a game about exploration and just taking in the world, letting events guide you, and engaging with the game\u2019s mechanics. I found that rather than getting frustrated about what the game didn\u2019t have I should learn to appreciate what it does offer. This isn\u2019t Skyrim, The Witcher, or even Demon\u2019s Souls; this is something else entirely. It plays by its own rules, and just because it resembles games we\u2019ve played before doesn\u2019t mean it needs to conform to their norms. I imagine lots of people will have a similar story to this when it comes to Dragon\u2019s Dogma 2 and that the game has thrown, surprised, and frustrated a great number of people. So my advice is to forget the things you\u2019re used to when it comes to playing open-world fantasy RPGs and go into Dragon\u2019s Dogma 2 with an open mind. Stop comparing it to other games, and don\u2019t just jump in and try to progress the story. Instead, learn its nuances, experiment with its mechanics, and do the things you find fun. It\u2019s still very true that Dragon\u2019s Dogma 2 isn\u2019t for everyone, but it may yet be for you. It certainly is for me. How to make a new character in Dragon\u2019s Dogma 2 | Best PC settings for performance | Best Dragon\u2019s Dogma 2 vocation for beginners | Can you hide your helmet in Dragon\u2019s Dogma 2? | Does Dragon\u2019s Dogma 2 have multiplayer? | Can you lock-on in Dragon\u2019s Dogma 2 combat? | Dragon\u2019s Dogma 2 Fast Travel explained | Easiest Seeker\u2019s Tokens to get in the early game | Does Dragon\u2019s Dogma 2 have romance? | How to unlock Mystic Spearhand Vocation<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dragon\u2019s Dogma 2 can be hard to love until you realize one important thing CapcomMy journey through Dragon\u2019s Dogma 2 has been a complicated one, full of frustration, confusion, and wonder. But even after feeling all these mixed emotions, I\u2019m still playing. It took me several tries to fall in love with the original Dragon\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-80345","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80345","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=80345"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80345\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=80345"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=80345"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=80345"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}