{"id":80444,"date":"2025-01-28T22:36:59","date_gmt":"2025-01-28T22:36:59","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/dying-light-2-update-1-4-2-patch-notes-fast-travel-co-op-crashing-fixed-dexerto\/"},"modified":"2025-01-28T22:36:59","modified_gmt":"2025-01-28T22:36:59","slug":"dying-light-2-update-1-4-2-patch-notes-fast-travel-co-op-crashing-fixed-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/dying-light-2-update-1-4-2-patch-notes-fast-travel-co-op-crashing-fixed-dexerto\/","title":{"rendered":"Dying Light 2 update 1.4.2 patch notes: Fast Travel, co-op crashing fixed &#8211; Dexerto"},"content":{"rendered":"<p>Dying Light 2 update 1.4.2 patch notes: Fast Travel, co-op crashing fixed TechlandDying Light 2\u2019s July 5 hotfix addresses some of the game\u2019s biggest bugs and cleans up a little bit of the mess that showed up with the arrival of the previous update\u2019s new story content. It\u2019s not quite as big of an overhaul this week for Dying Light 2 but the changes that we got should have an oversized impact. Whether you\u2019re looking to zip around The City without fear of the travel system breaking or if you\u2019re just trying to squeeze in a little bit of heart-pumping action with a friend, this update should make things far more pleasant than they were before. Dying Light 2 update 1.4.2 patch notes The headlining act for this set of notes is the fix to fast-traveling while inside The City. Previously the option would be completely unavailable even when players weren\u2019t actively involved in a quest or locked-in for any other reason. There have been other problems with Fast Travel but this was by far the most impactful one, as players were getting stranded in areas that should have been a breeze to get out of. Survivors! In this hotfix, we wanted to address one of the essential issues players encountered during their adventures in The City \u2013 Fast Travel feature becoming unavailable under certain circumstances. Check the full list of improvements and fixes \ud83e\udddf https:\/\/t.co\/pCMlJMoE6j pic.twitter.com\/MqoU4qT3xP\u2014 Dying Light (@DyingLightGame) July 5, 2022 Stability was the next big focus and Techland delivered a number of improvements in that regard. Co-op games should no longer go down after using the Stab Follow-up skill that lets player chain together quick kills with their knives, and the overall game stability was boosted up, reducing the chance of random errors and crashes as well. For the full patch notes, check out Techland\u2019s update blog below Dying Light 2 July 5 full update patch notes In this hotfix, we wanted to address one of the essential issues players encountered during their adventures in The City \u2013 Fast Travel feature becoming unavailable under certain circumstances. This issue should be resolved after a series of tests and implementations we\u2019ve performed. Check the full list of improvements and fixes. Game Updates Most of the Fast Travel issues should be fixed. We are still working on improving the players\u2019 experience while using this feature. &#8211; Crashes occurring in co-op while using stab follow-up skills are fixed. &#8211; Improved game stability and reduced the number of random crashes. &#8211; We are making Tyrant Volatiles stronger. A little. Sorry. &#8211; Special Infected received better resistance to some types of damage. &#8211; Special Infected with an orange marker should drop Mutation Samples. &#8211; Outfits from Chapter 1 will transfer to NG+; there will be no need to redeem them again. &#8211; Fixed a soft lock related to dying during the challenge. &#8211; Fixed an issue related to reconnecting to the game on PlayStation after leaving the session (manually or automatically) a couple of times. &#8211; Achievements \u201eFind Anything Interesting?\u201d and \u201eStreet Art Aficionado\u201d can now be obtained properly. &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dying Light 2 update 1.4.2 patch notes: Fast Travel, co-op crashing fixed TechlandDying Light 2\u2019s July 5 hotfix addresses some of the game\u2019s biggest bugs and cleans up a little bit of the mess that showed up with the arrival of the previous update\u2019s new story content. It\u2019s not quite as big of an overhaul [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-80444","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80444","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=80444"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80444\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=80444"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=80444"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=80444"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}