{"id":80490,"date":"2025-01-28T22:37:30","date_gmt":"2025-01-28T22:37:30","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ea-is-testing-new-battle-pass-system-for-apex-legends-battlefield-more-dexerto\/"},"modified":"2025-01-28T22:37:30","modified_gmt":"2025-01-28T22:37:30","slug":"ea-is-testing-new-battle-pass-system-for-apex-legends-battlefield-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/ea-is-testing-new-battle-pass-system-for-apex-legends-battlefield-more-dexerto\/","title":{"rendered":"EA is testing new battle pass system for Apex Legends, Battlefield, more &#8211; Dexerto"},"content":{"rendered":"<p>EA is testing new battle pass system for Apex Legends, Battlefield, more Electronic ArtsElectronic Arts could be looking to overhaul the Battle Pass structure embedded throughout the gaming industry today, as a new patent has unveiled some innovative features that could be used for Apex Legends, Battlefield, and more. If you\u2019ve played any multiplayer title over the past few years, there\u2019s a very good chance you\u2019ve encountered a Battle Pass system. Having surged in popularity over the years, these in-game models allow players to unlock premium content over the course of a season. From skins to weapons and everything in between, Battle Passes have been adopted by industry juggernauts like Fortnite, Call of Duty, and plenty more. Now, EA appears set to evolve the feature with intriguing new features revealed in a recent patent. Rather than keeping all players on the same path with a standardized Battle Pass, EA\u2019s upcoming titles could allow for more freedom than ever before. In a patent application filed earlier this month, EA revealed its plans for a new Battle Pass system, referred to as the \u2018Seasonal Reward Distribution System\u2019. This unique system aims to provide players with a \u201cnon-linear\u201d progression path. Instead of a typical 100-tier Battle Pass, this idea would allow players to \u201cchoose how to progress.\u201d A unique \u201creward map\u201d would offer various paths to unlockable items. \u201cThe reward map provides a series of reward nodes connected by links, resulting in a plurality of pathways or tracks that a user can select during advancement within the video game.\u201d Say, for example, you\u2019d rather unlock a new weapon skin instead of a character skin. EAs new method of distribution would let you do just that, picking your own path through the reward structure. \u201cThe user can select individual reward nodes when the virtual character levels up,\u201d the patent outlines. Featured throughout the patent are mentions of multiple Battle Pass tiers as well. That\u2019s nothing particularly new in and of itself. Most titles offer free and premium tracks, however, EA\u2019s system outlines room for four different tiers. This could lead to entirely new in-game models where players have a greater degree of control. Read More: Everything we know about Battlefield 6 &#8211; Perhaps the best example of what the new battle pass system looks like is a \u201cgaming board\u201d. Think Mario Party\u2019s winding game arena, or a Clue-style map board. It\u2019s obviously worth keeping in mind that not every patent eventuates into a fully realized feature. Further, this was only filed recently, on May 13, 2021, so it could be a while before the patent is approved. Read More: Battlefield 6 reveal date hinted by EA &#8211; The system would allow greater choice in how players move through a season and unlock new items, rather than being locked in a linear path. One of our main criticisms of the Season 9 battle pass in Apex Legends was in fact the battle pass.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>EA is testing new battle pass system for Apex Legends, Battlefield, more Electronic ArtsElectronic Arts could be looking to overhaul the Battle Pass structure embedded throughout the gaming industry today, as a new patent has unveiled some innovative features that could be used for Apex Legends, Battlefield, and more. If you\u2019ve played any multiplayer title [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-80490","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80490","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=80490"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/80490\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=80490"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=80490"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=80490"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}